September 2012 Custom Content Challenge: Arabian Nights
#201
Posté 01 novembre 2012 - 10:24
#202
Posté 02 novembre 2012 - 12:59
Hey, you might try selecting all the bits of your Genie and hitting the reset controllers button.Sometimes this will fix stuff like that.Shemsu-Heru wrote...
Help with my Genie????
I'm afraid that I can go further with my genie. Models, textures and even animations are ready. The animations, looks Ok in 3DS Max, but in the Aurora tollset the Genie looks a little dismembered; And also when I try to run the game with it, always stops to work.
Edit: BTW, nice work! Perfect match for the model.
Modifié par OldTimeRadio, 02 novembre 2012 - 01:00 .
#203
Posté 02 novembre 2012 - 10:40
Zwerkules wrote...
Turn off 'shadow' on those and turn on 'shadow' for the simple meshes while you turn off 'render' for those.
How I can do that?
#204
Posté 03 novembre 2012 - 02:15
If your Genie is skin mesh, the skin mesh will not cast a shadow and so you don't have to worry about turning shadows off for it. You will want to turn on shadows and turn off render on the Aurora Trimesh modifer for each of the bones.Shemsu-Heru wrote...
How I can do that?Zwerkules wrote...
Turn off 'shadow' on those and turn on 'shadow' for the simple meshes while you turn off 'render' for those.
If your Genie is not skin mesh and it is a very complex model then you should consider turning off shadows on the Aurora Trimesh modifier. How complex is too complex? 500 triangles maybe? This is just for an upper body. Maybe 1,000 if you assume that the Genie will not be on the screen with many other creatures at the same time. It's not an easy question to answer because the client's video settings determine how many shadow casting lights there are. And shadows are extremely GPU (and I believe, even maybe CPU) intensive. If you do have to turn off shadows, you could either make or use less complex objects to make the shadows for your Genie or just have no shadows at all.
It's much better to have no shadows on a model than to have a very complex model with shadows. It can crash your game. However, it will usually do something worse: Eat a huge chunk of your videocard's horsepower, making the whole game seem laggy. And it may not be easy for a user to identify what model is dragging down the game.
Modifié par OldTimeRadio, 03 novembre 2012 - 02:24 .
#205
Posté 03 novembre 2012 - 11:22
#206
Posté 27 décembre 2012 - 05:57

Recently I have discovered a few models from the game "Prince of Persia: Warrior Within" at http://thefree3dmodels.com.
Because i think that it's suitable for this topic, I have added two swords from this game. This is a derived work, however, i have modifyed a little the shape and textures in order to made it looks better....
Modifié par Shemsu-Heru, 27 décembre 2012 - 10:41 .
#207
Posté 27 décembre 2012 - 10:40

this heads, again, have been made from a recently added model from http://thefree3dmodels.com/:





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