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ME2: HQ textures for Liara's LOTSB suit and Aria's suit, ported from ME3 by smarteck (pc-mod)


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#1
McRileyW

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post #1: Liara's LOTSB suit
post #2: Aria's suit
post #3: the original OP

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Smarteck created these amazing high resolution textures for ME3. And he's happy to port some to ME2. His original thread is here, and with his permission I opened this thread to post the following two texture packs.

The original post about Liara's suit here

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RF > Liara Default Suit HR 4096 from ME3 for ME2: www.mediafire.com/


Saludos. ;)

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Modifié par McRileyW, 25 septembre 2012 - 01:09 .


#2
McRileyW

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*Aria 1.2 by smarteck.

Original post @ http://social.biowar...92/128#14243033

Download:www.mediafire.com/


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Modifié par McRileyW, 25 septembre 2012 - 12:21 .


#3
McRileyW

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my original op, but nvm :)

The original HQ textures for ME3 are created by Smarteck here @ http://social.biowar...index/9735492/1

I ported the color map with alpha channel enabled and "DXT3 compression with explicit alpha", and the grey map with that DXT3. However, since the normal maps in ME2 and ME3 are different, as I've been told, this tpf doesn't include any normal map, so the game will load the orignal one in ME2.

Screenshots. As you can see, the belt buckle on her back needs to be fixed.

This tpf is released as beta version. If anyone, like JeanLuc761, can help, I'd be grateful.

download: http://www.mediafire...mnu2vvdbynsheex

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Here is the normal map in ME2

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:whistle::whistle::whistle::wizard::wizard::wizard:

Modifié par McRileyW, 25 septembre 2012 - 01:10 .


#4
saltisgood

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That's not the normal map. That's a specular map. This is what a normal looks like:

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Left is in IrfanView. Right is in photoshop.

Anyway, if you go back to the main thread I posted a reply. Should help you.

#5
McRileyW

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saltisgood wrote...

That's not the normal map. That's a specular map. This is what a normal looks like:

Left is in IrfanView. Right is in photoshop.

Anyway, if you go back to the main thread I posted a reply. Should help you.


Thank you. I'll take notes and try it next time I modify textures.