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PAX Panel feed - writing and character creation.


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#1
Firky

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OK. So, I don't know why this hasn't been posted. I found it absolutely fascinating.

(Well, I'm struggling with the Canadian accents- sorry Mike - but the information I did pick up :P was great. Very specific and related to processes involved.)

http://livestre.am/47dCr

Skip the first 18 minutes. Then it goes until ~1hr40mins. Haven't watched after that.

They covered, roughly, (my net isn't great, so I'm having trouble reviewing bits of the feed)

- introducing the panelists, their expertise, experience, entrance into industry etc
- pathways into games writing and writing for BioWare
- specific devices for creating dialogue, like comic timing, dialogue wheel etc
- um - I'm missing something important to do with learning the craft through being a DM, or something (sorry)
- sexuality? or, keeping a track of conditionals for a variety of criss crossing romance options?
- creating a safe/resectful workspace to foster good writing
(I totally should have taken notes)
- Jessica Merizan's hair colour and community interaction
- Getting feedback on your writing/practicing etc

Oh. And this I did take note of - 1hr22mins - how future games will make use of closer connections between writers and gameplay designers, for example, a character's class/abilities may be influenced/linked to their story.

(Tell me if I got any of that wrong. But, cool panel. Thanks HEAPS for recording it.)

#2
Kidd

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Listening right now =)

Wish the microphones were on louder. Got my volume crammed up so loud they're buzzing simply from being turned to high volume and now they're in normal conversation volume >_<

Modifié par KiddDaBeauty, 03 septembre 2012 - 02:21 .


#3
Emzamination

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KiddDaBeauty wrote...

Listening right now =)

Wish the microphones were on louder. Got my volume crammed up so loud they're buzzing simply from being turned to high volume and now they're in normal conversation volume >_<


I have my speakers turned up not quite half way and they're talking at a normal tone.At full volume their voices are booming.


On topic : Omg that's community queen jessica merizen!!!! :o

#4
Firky

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Try headphones. I couldn't make out much through speakers, either. (But, I'm just on a dodgy laptop. Not sure how they recorded it, but I thought the people further away were harder to hear. Maybe just one mic. Dunno.)

Modifié par Firky, 03 septembre 2012 - 02:35 .


#5
Kidd

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Headphones are a go, much better now =) Thanks for the tip!

#6
Spedfrom

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Firky wrote...

Oh. And this I did take note of - 1hr22mins - how future games will make use of closer connections between writers and gameplay designers, for example, a character's class/abilities may be influenced/linked to their story.


I do so love that part, because it makes mechanics more significant and integrated. I hope it'll be done in DA3 and if the specializations are anything to go by, it will. :)

#7
Kidd

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Am I the only one listening to this and hearing a mantra of "I wanna work there I wanna work there I wanna work there I wanna work there" in my head?

Modifié par KiddDaBeauty, 03 septembre 2012 - 03:54 .


#8
Renmiri1

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lol ya, they might as well have handed lottery tickets to select a lucky intern

#9
SerTabris

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Sounds interesting. Does anyone have a transcript?