Griffon's Beak
#1
Posté 25 décembre 2009 - 04:55
I didn't go talk to him as the Lady asked so is that what I did wrong? I just slaughered all of the werewolves and gave the heart to Z. Is there another way to get it?
Grr. I really wanted that axe.
#2
Posté 25 décembre 2009 - 04:40
Sounds like you only get it if you bring Zathrian to talk to the werewolves first and then side with him
#3
Posté 25 décembre 2009 - 04:47
#4
Posté 25 décembre 2009 - 06:45
#5
Posté 25 décembre 2009 - 06:47
#6
Posté 09 janvier 2010 - 02:56
#7
Posté 09 août 2010 - 07:07
I'm a beginner at the Dragon Age Toolset, could anyone who is good with the D.A Toolset tell me if the registered response to Zathrian can be changed after the fact, in some line of code? Like, "Nature_Of_The_Beast_Reward=True"? (or something)
For instance, in the savegame structure in the toolset I see two subfolders, SAVEGAME_PLOTACTIONS and SAVEGAME_STORYSOFAR, anything one could do there? I mean, I see that every additional gamesave increases in size through the course of the game, so isn't this stuff one of the things that gets tacked-on the pile? Recorded choices?
Modifié par Arnkell, 09 août 2010 - 07:33 .
#8
Posté 10 août 2010 - 09:06
#9
Posté 10 août 2010 - 03:33
Short version, since I looked into "fixing" things this way: There's a script(let) or event that needs to fire that actually gives you the item. Changing the plot flag will change the choice you made, but won't give you the item. The good news is that using the toolset you should be able to just give yourself the item. That can be an involved process, but see the discussion on the Wikia site about how to fix Nugbane and that should be a good start on what you need to do. Good luck.Arnkell wrote...
Sorry for bringing up an old topic, but I was also on the hunt for the "Griffon's Beak" axe but forgot to ask for a reward when accepting the "Nature of the Beast" quest.
I'm a beginner at the Dragon Age Toolset, could anyone who is good with the D.A Toolset tell me if the registered response to Zathrian can be changed after the fact, in some line of code? Like, "Nature_Of_The_Beast_Reward=True"? (or something)
For instance, in the savegame structure in the toolset I see two subfolders, SAVEGAME_PLOTACTIONS and SAVEGAME_STORYSOFAR, anything one could do there? I mean, I see that every additional gamesave increases in size through the course of the game, so isn't this stuff one of the things that gets tacked-on the pile? Recorded choices?
#10
Posté 11 août 2010 - 02:22
#11
Posté 12 août 2010 - 12:13
Modifié par Sabariel, 12 août 2010 - 10:28 .





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