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The Normandy evac is the worst thing about ME3.


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#226
prizm123

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yeah, that Normandy evac in the beginning of the game doesn't make any sense.... why didn't the reaper in the beginning of the game like shoot it out of the sky since it was within seeing distance

#227
3DandBeyond

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prizm123 wrote...

yeah, that Normandy evac in the beginning of the game doesn't make any sense.... why didn't the reaper in the beginning of the game like shoot it out of the sky since it was within seeing distance


It should have.

#228
halbert986

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People seem to keep getting hung up on one aspect of a scene that has MULTIPLE problems.

The scene at the beginning of the game can be attributed to the reaper IFF, sure I can buy that. It is logical plot armor. The destroyer is going for massive casualties, the normandy's stealth drive + reaper IFF make it a less obvious target. Plus the objective of Shepard and his squad is to leave earth. Not to mention the destroyer doesn't just chill there and watch you have your farewell chat with Anderson. It comes around the corner after the Normandy takes off into the wild blue yonder.

That destroyer was not tasked with defending a beam of massive importance. That destroyer was not the main antagonist of the series. That destroyer has a single firing chamber and we're led to believe it is not as powerful as Harbinger. I can believe that it didn't shoot at the normandy.

The scene with Harbinger not only suspends disbelief, it calls into question EVERYTHING commander Shepard and his merry band supposedly stand for. Not only is the mere existence of this scene enough to make it the worst thing in ME3. The way it is designed amplifies its stupidity. The shot of Harbinger just staring at you as if he's asking "Are we still playing?" brings the plot hole directly to front and center attention. It makes no attempt to hide how insane this scene is.

If they wanted to justify your squads survival there are a million better ways to do it that don't break a massive part of the game not to mention to flow. Several of which are mentioned throughout this thread alone. It's not like it was a complicated situation with no plausible solution.

#229
Forst1999

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1. While i agree that Javik and EDI should have been handled differently (for example limping with you to the beam, fighting the Husks, dying), i think it's a strange assumption to say the rest wasn't hurt that bad and should have gone on. There's a lot of blood, they wouldn't have made it. And giving some of the best soldiers in the galaxy a chance to fight another day if this day ends badly isn't that a bad idea. And, plot hole be damned, my companions just dissappearing was the worst thing about the original endings for me.
2. As to why Harbinger doesn't shoot down the Normandy:
-The Normandy was tactically insignificant to Harbinger in this moment. It wants to stop people from getting to the conduit, fleeing people don't matter. The Normandy can't do much harm, people that make it to the Citadel can.
-Speculation, but sensible: Noticed how Harbinger shot during the whole run? Normally Reapers don't shoot quite that fast, and normally a person would have no hope of surviving even a grazing blast. Seemingly Harbinger modified his firing mode to pick down small single targets quickly (If a Reaper could fire his "one-shot-one-ship-down" gun full-powered at this speed, the space battle would have been over much faster). That's nothing Reapers have to do on a regular basis. Possible that such a shot wouldn't have done the Normandy much harm, and possible that it takes some time to recalibrate the gun.
3. I think it is a bit unfair to single this scene out in this way. Pretty much every single RPG contains scenes with dialogue in which the villian could just have shot the heros, or similar situations. But he doesn't, that's pretty common. Look at ME1: After the talk with Sovereign, Joker announces that Sovereign moves to your destination. After this you plant a bomb, have 3 firefights plus a boss battle, have a lengthy talk with Saren and leave the planet. And Sovereign never shows up, because it moves at the speed of plot. There are always scenes like this. You don't have to like it, but i don't think this scene is special among them.

#230
Robhuzz

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Brhino wrote...

To add a little more dumb to the dumbpile:

Whoever you bring with you in the beam rush, who you then evac, can be seen doing just fine during the "Joker... we have to go" cockpit scene and the Gilligan's Planet crash "Let's open up the door and have a look around" scene. So with death and destruction raining all around them, Shepard orders the evacuation of two people who are so lightly wounded that they do not even require hospitalization.


It just shows that whomever wrote it also suffers from the same extreme shortsightedness that EA suffers from. The entire scene was made to be 'emotionally engaging' but it's just so full of ridiculous mistakes that it cannot even do that. Clearly BioWare didn't think that scene over even once or their company hierarchy is so messed up nobody says anything if they spot a mistake for fear of getting sacked or w/e.

How crap like this can make it  through QA is just beyond me...:mellow:

And giving some of the best soldiers in the galaxy a chance to fight another day if this day ends badly isn't that a bad idea. 


Except that this battle is said to be the only chance. If you fail here, if you fail to defeat the Reapers at Earth and use the crucible, it's over and the Reapers win. So with this (apparently) set in stone, why would you hold anything back. I'm not suggesting to be reckless and throwing soldiers to their deaths but to pull them back at the slightest injury in such a situation is plain dumb. And if BioWare didn't mean to imply your companions weren't this seriously hurt, they should've put more effort into the scenes on the Normandy and on gilligan's planet to actually show they were hurt.

This is not a freaking first concept version... this is the real thing and if you can't even do your best in something so critical as the ending of your most anticipated game (and the EC) then I'm really sorry to say it but you should just leave this business...

Modifié par Robhuzz, 05 septembre 2012 - 05:40 .


#231
JBPBRC

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Robhuzz wrote...

Brhino wrote...

To add a little more dumb to the dumbpile:

Whoever you bring with you in the beam rush, who you then evac, can be seen doing just fine during the "Joker... we have to go" cockpit scene and the Gilligan's Planet crash "Let's open up the door and have a look around" scene. So with death and destruction raining all around them, Shepard orders the evacuation of two people who are so lightly wounded that they do not even require hospitalization.


It just shows that whomever wrote it also suffers from the same extreme shortsightedness that EA suffers from. The entire scene was made to be 'emotionally engaging' but it's just so full of ridiculous mistakes that it cannot even do that. Clearly BioWare didn't think that scene over even once or their company hierarchy is so messed up nobody says anything if they spot a mistake for fear of getting sacked or w/e.

How crap like this can make it  through QA is just beyond me...:mellow:


They were in full damage control mode.

"OMG People are freaking out about what happened to squadmates at the beam rush, ADD A SEQUENCE!"

"OMG People are freaking out about Joker abandoning us, quick, add a sequence explaining it!"

And so forth.

#232
Robhuzz

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JBPBRC wrote...

Robhuzz wrote...

Brhino wrote...

To add a little more dumb to the dumbpile:

Whoever you bring with you in the beam rush, who you then evac, can be seen doing just fine during the "Joker... we have to go" cockpit scene and the Gilligan's Planet crash "Let's open up the door and have a look around" scene. So with death and destruction raining all around them, Shepard orders the evacuation of two people who are so lightly wounded that they do not even require hospitalization.


It just shows that whomever wrote it also suffers from the same extreme shortsightedness that EA suffers from. The entire scene was made to be 'emotionally engaging' but it's just so full of ridiculous mistakes that it cannot even do that. Clearly BioWare didn't think that scene over even once or their company hierarchy is so messed up nobody says anything if they spot a mistake for fear of getting sacked or w/e.

How crap like this can make it  through QA is just beyond me...:mellow:


They were in full damage control mode.

"OMG People are freaking out about what happened to squadmates at the beam rush, ADD A SEQUENCE!"

"OMG People are freaking out about Joker abandoning us, quick, add a sequence explaining it!"

And so forth.


I know but it also shows how little effort they put into that sequence in the first place if that was the best they could come up with in the EC. It really seems they thought we'd simply accept teleporting squadmembers with no explanation and when they were forced to explain it they came up with this... Probably the first time they ever even thought of it...

#233
LadyWench

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Rather than pyramid onto to others or address every point, I'm just going to say I agree with OP. All of it. And every follow-up comment halbert986 has made on this thread.

It would be hilarious if it weren't so damn sad.

#234
SkullStrife

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And the fact that Harbinger doesn´t speak in the whole game (and of course the endings)