halbert986 wrote...
OK for the purpose of this discussion let's say that Harbinger doesn't shoot the normandy for some reason. Take harbinger totally out of the equation.. He's too busy.
You're telling me that Commander Shepard is going to call a timeout on his suicidal, no retreat, balls to the walls, end all be all fight for existence. Disobey a direct order from Admiral Anderson, (no turning back) pull the Normandy out of combat with the reapers, risk it getting shot down in an incredibly hot LZ, ignore the 100s of alliance grunts getting vaporized around him, all to save 2 people?
2 people who before this assault began he told "had to be willing to die to win the day." 2 people who are still conscious and breathing, able to walk on their own, and have no apparent critical or life threatening injuries. 2 people who have accepted that this fight, right here right now, will determine the fate of the galaxy.
2 people who depending on choice can be: an artificial intelligence with a disposable physical platform. A suicidal prothean who has no reason to exist but to destroy the reapers. A human male who is willing to die, "willing to do whatever the **** it takes to end this goddamn war." An Asari who doesn't want to live to see this cycle consumed by the reapers. And so on, and so on...
No. No, he would not make that call. That's a call that gets you relieved of command.
Really great post that states most of my own issues with this scene. When I played the original ending, I wasn't too happy about the three options you had to choose from and especially the lack of information regarding the different outcomes, but the one thing that bugged me the most was the question how on earth my squat mates had made it back to the Normandy after everyone getting hit by the beam.
After playing the EC, it sadly became painfully clear to me, that BW had simply not thought this scenario through at all. It wasn't just that they had left out a scene, leaving enough hints for the players to fill out the blanks, but the solution they now presented in the EC, and I'm absolutely agreeing with the OP here, is pretty much the most ridiculous thing I've ever seen.
I played FemShep and brought Kaidan, my LI, and Garrus, my BFF with me, and I was completely horrified when the game suddenly all but paused and Shep decided that the lives of these two men were more important than the fate of the entire galaxy. When I first picked my team for the final assault, I assumed that all of us might be killed during the attack, but I still took my favorite characters with me, because if my Shepard had to walk into hell, there was no-one else she would have rather had beside her, even if it meant accepting the possibility of their deaths.
This was it, the final push, the moment everything we had done before had let us to, and IMO the rescue by the Normandy was a slap into the face of every character that had died so far, every sacrifice that had been made.
If we can simply call for a time-out in the middle of battle, why couldn't a shuttle fly up to the shroud to save Mordin? Why wasn't there enough time to save both Kaidan and Ashley? If the Normandy can simply fly right up to the beam (supposedly because of the Reaper IFF, as some have suggested in this thread), why did we have to make this slow push on ground? Why did so many soldiers have to die?
I thought a lot about how this scene could have played out and I think it would have made a lot more sense, if the two squat mates had simply been to injured to continue running, maybe one of them knocked out, and as Shepard stops and looks back to them, tempted to come to their help, the other one, the LI, if present, tells her/him to continue on, that this attack is far too important to fall back now. Then you have paragon/renegade responses saying something like "I know, but it kills me to leave you behind."/"I promise I'll see this through, for you."/"You would have just slowed me down, anyway."
Then, as Shepard turns towards the beam again, we see the LI send out a distress signal and then pass out. Shep gets hit by the laser shortly after and the scene continues with Marauder Shields until we arrive on the Citadel. There, Shepard's presence could trigger something that deactivates the beam, giving a plausible reason why Harbinger would back off and allow the Normandy enough space to come and rescue the injured squat mates. They look for Shepard and even for other soldiers but find none alive in the vicinity (or maybe they do, if high EMS), and then they fly off, believing the mission to be a failure, with the beam now deactivated. Then the rest of the ending plays out as before.
This would of course shorten the farewell scene with the LI, but I have to say that I found it incredibly cheesy in the EC and much prefered the simpler goodbye back in the camp.
So, TD;DR, the people at BioWare get paid for writing these things, how could they not come up with anything better than this rediculous explanation. And how does Harbinger know what a time-out is?