Aller au contenu

Photo

Disability Accessibility


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#26
Emzamination

Emzamination
  • Members
  • 3 782 messages

Realmzmaster wrote...

Emzamination wrote...

Realmzmaster wrote...

Emzamination wrote...

Probably but don't get your hopes up as there isn't a big enough market or budget to devote resources to that sort of thing.Dragon age is very pause and play tactics heavy, you might want to consider getting your students some games more their speed.


In the original post the poster stated that one of the people he is helping was a big fan of Dragon Age. The disability has made it harder for that person to play the game. It is not a matter of being up to speed, but having developers where they can provide accessibility to their games. This in turn widens their market. 

Madden 13 uses Kinect to call plays. (the game has a 6,000 word input vocabulary) This helps those who have trouble using a control enjoy the game. It is not limited to those who have severe disabilities. Anyone with a physical problem such as arthritis can benefit.

Madden13 is an EA product, so the technology is there and in use. The same system could be used to control a DA party.


It is not the same technology, voiceing pre-set football plays is not that same as ordering your party members to move specific locations.


The technology is there if the program can understand a 6000 word input vocabulary saying something like Aveline use Scatter moving right is not beyond the realm of possibility. The tactics screen allows the gamer to program the character much like a pre set play in football. Each action can become like a separate play that can be called out.

If necessary the came can be paused  by simply saying pause and commands can be issued to each character then restart the action.

 
How far right? Unless they plan to implement cordinates as well, that's not going to work either.

#27
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Emzamination wrote...

Realmzmaster wrote...

Emzamination wrote...

Realmzmaster wrote...

Emzamination wrote...

Probably but don't get your hopes up as there isn't a big enough market or budget to devote resources to that sort of thing.Dragon age is very pause and play tactics heavy, you might want to consider getting your students some games more their speed.


In the original post the poster stated that one of the people he is helping was a big fan of Dragon Age. The disability has made it harder for that person to play the game. It is not a matter of being up to speed, but having developers where they can provide accessibility to their games. This in turn widens their market. 

Madden 13 uses Kinect to call plays. (the game has a 6,000 word input vocabulary) This helps those who have trouble using a control enjoy the game. It is not limited to those who have severe disabilities. Anyone with a physical problem such as arthritis can benefit.

Madden13 is an EA product, so the technology is there and in use. The same system could be used to control a DA party.


It is not the same technology, voiceing pre-set football plays is not that same as ordering your party members to move specific locations.


The technology is there if the program can understand a 6000 word input vocabulary saying something like Aveline use Scatter moving right is not beyond the realm of possibility. The tactics screen allows the gamer to program the character much like a pre set play in football. Each action can become like a separate play that can be called out.

If necessary the came can be paused  by simply saying pause and commands can be issued to each character then restart the action.

 
How far right? Unless they plan to implement cordinates as well, that's not going to work either.


That is already implemented in the tactics. If Aveline uses scatter you do not have to tell her where. The tactics allow for nearest enemy if the nearest enemy is to the right or left. I was giving an example. The mechanics are already in the game. So instead of saying right you can Aveline scatter on nearest enemy. The same command used in the tactics screen. In fact voice recognition that Kinect uses could be used to set up the tactics screen and select from the dialogue wheel.

#28
WardenWade

WardenWade
  • Members
  • 901 messages

kennydahl wrote...

WardenWade wrote...


I'm sorry for the confusion, kennydahl, and I'm glad you saw the article! :)  I hope DA3 continues the reputation for accessibility DA:O has :)


Not at all - I just find the topic fascinating, and I realise just how much benefit you can get from small design/compatibility changes...

I'm also curious if Ea has corporate standards for disability accessibility, or if it's left to individual studios?


It is an intriguing topic indeed, and it looks like it's one that is hopefully getting more attention.  You're absolutely right too, changes to accessibility can literally transform a game  :)

EA seems to have a lot of stake in multiplayer for example...with that mindset they hopefully have a solid investment in accessibility for all their gamers.  I'm not sure if it's individual or publisher-wide but I hope for real investment there :)

#29
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages
There is technology available and evolving that can be used to make the gaming experience more accessible to those with accessibility problems.

We as gamers need to ask companies if this technology which has been incorporated in a game and is a benefit in that game can it be used in different ways in other games to help with accessibility.

Companies need to look at ways to incorporate such features. It can help broaden the audience and can be a win-win for all involved.