Dawn of the Melee Human Adept
#101
Posté 04 septembre 2012 - 05:15
#102
Posté 04 septembre 2012 - 05:23
#103
Posté 04 septembre 2012 - 05:26
#104
Posté 04 septembre 2012 - 07:24
DullahansXMark wrote...
SavagelyEpic wrote...
brobeeland wrote...
If the Adept melee is acting as a "power" as well as a melee, it is possible it is double dipping on power and melee bonuses. It is worth testing to see if the power bonuses from alliance training are enhancing the melee. If this was the case using a martial biotic amp, a power consumable, a weapon melee mod and a strength consumable could result in the ridiculous numbers OP is getting.
The N7 shadow's shadow strike was not intended to get boosts from power multipliers, only melee, but it is affected by both.
Can someone test this?
Also, OP can you provide power evo's on your build?
The Meleedept has no "builds", for his training has consisted of intense meditation over the course of 50,000 years. His fists wreak lightning havoc on whoever his poor, innocent victims may be. Though threatening, he's...
... I don't know how you did that yesterday.
No, no.
The Meleedept is among the last of his kind, a proud and tragic figure bearing the weight of ten thousand years of imperiled tradition. When he is lost, there will be no others - the final chapter in the history of his order will be forever sealed.
All his life he has trained high up in the mountains, committed to the highest levels of justice. He has made himself into more than just a man, he has become legend. He is a symbol, an ideal... and you cannot kill an ideal.
He is ...
*beat*
Ra's al Ghul.
AAWWWWWW YEEEE
Modifié par SavagelyEpic, 04 septembre 2012 - 07:25 .
#105
Posté 04 septembre 2012 - 09:55
You did manage to get me mildly into the HA though so thanks for that. I think his skill set makes him a boss slayer so I'm trying to create something around that idea. I've already wasted a few respect cards on him but I need to get my builds right so can someone answer this: I heard long ago that Radius on Shockwave was bugged on PC, is this still the case?
Modifié par synapsefire, 04 septembre 2012 - 09:56 .
#106
Posté 04 septembre 2012 - 10:16
#107
Posté 04 septembre 2012 - 10:28
xGunKungFUx wrote...
landylan wrote...
xGunKungFUx wrote...
1 heavy melee will take 5 bars off a Banshees barrier....What?
Its true try it out lol... I was a little confused about it at first thought someone else was shooting it, but 2 heavy melee and all bashee barriers are gone, including 1 bar of health. 1 heavy melee also knocks 4 bars of armor off of Brutes and Ravagers
Excuse me?... Doing this! SO DOING THIS!
Thanks man!
#108
Posté 04 septembre 2012 - 01:08
Modifié par Arctican, 04 septembre 2012 - 02:25 .
#109
Posté 04 septembre 2012 - 01:14
Quething wrote...
Wannabe Fitzy wrote...
However... http://narida.pytalh...9@0BER@F4I4@0@0
Kroguard Rage is still bugged.
The passive bonuses work.
#110
Posté 04 septembre 2012 - 01:33
#111
Posté 04 septembre 2012 - 02:26
36656
Results have been pretty impressive. I don't one shot enemies, but I can two or three hit kill them.
Game 2: Reapers Condor Gold. Same build except replaced Cyclonic with Power Amplifier. Was trying to see if it helps the melee. It might have, but I didn't see a big difference when it comes to killing troops. I noticed I was able to chip 3 to 4 bars off of brutes. I couldn't do 5 bars off a banshee, but then again, I didn't get much of chance to melee a banshee. Was running away most of the time.
Btw, I didn't do too bad on both scoreboards. Came in second on the two counts. I'm not a great player either.
Game 3: Cerberus Dagger Gold, Same build as the first game. Definitely the most effective against Cerberus. I stagger Phantoms constantly with Falcon while hitting them with heavy melee. Take about 3-4 hits to kill a phantom. Many phantoms learned how to fly that day.
Against Atlas. Sometimes, I take 3 bars of shield off, others 1 bar. This happens when I'm by myself.
Second on the scoreboard again. This build so is pretty damn fun. While not exactly a DPS character, it CC quite well. You feel like a Jedi with the constant force push, sometimes from quite a distance away.
#112
Guest_Rubios_*
Posté 04 septembre 2012 - 02:40
Guest_Rubios_*
synapsefire wrote...
I heard long ago that Radius on Shockwave was bugged on PC, is this still the case?
Yes, but if you don't pick the radius evolution it works fine.
#113
Posté 04 septembre 2012 - 02:50
Rubios wrote...
synapsefire wrote...
I heard long ago that Radius on Shockwave was bugged on PC, is this still the case?
Yes, but if you don't pick the radius evolution it works fine.
Mine doesn't do anything more than 50% of the time no matter how I spec it.
I am adding this melee issue to the bug list.
This Adept is doing more melee damage and a melee specced GI coming out of cloak. Which is ridiculous.
#114
Posté 04 septembre 2012 - 03:07
Falcon with Omni Blade synergises very well with this. You get the melee damage bonus plus a handy stagger in case you make a mistake.
#115
Posté 04 septembre 2012 - 03:41
Pedactor wrote...
Rubios wrote...
synapsefire wrote...
I heard long ago that Radius on Shockwave was bugged on PC, is this still the case?
Yes, but if you don't pick the radius evolution it works fine.
Mine doesn't do anything more than 50% of the time no matter how I spec it.
I am adding this melee issue to the bug list.
This Adept is doing more melee damage and a melee specced GI coming out of cloak. Which is ridiculous.
I'd say let it be. She's not exactly overpowered, even with this multiplier. She's still pretty flimsy and she's not fast like the Fury or the GI.
#116
Posté 04 septembre 2012 - 04:17
I noticed it didn't detonate warp sometimes, requiring me to recast shockwave to get an explosion. Does this relate to your experiences? (there were no Tech priming in between casts).Pedactor wrote...
Rubios wrote...
synapsefire wrote...
I heard long ago that Radius on Shockwave was bugged on PC, is this still the case?
Yes, but if you don't pick the radius evolution it works fine.
Mine doesn't do anything more than 50% of the time no matter how I spec it.
I am adding this melee issue to the bug list.
This Adept is doing more melee damage and a melee specced GI coming out of cloak. Which is ridiculous.
#117
Posté 04 septembre 2012 - 04:31
Too late here but will give it a try if I get to play tmr. And a good excuse for me to spec one out of Singularity.
#118
Posté 04 septembre 2012 - 04:34
#119
Posté 04 septembre 2012 - 04:38
#120
Posté 04 septembre 2012 - 04:42
synapsefire wrote...
I noticed it didn't detonate warp sometimes, requiring me to recast shockwave to get an explosion. Does this relate to your experiences? (there were no Tech priming in between casts).Pedactor wrote...
Rubios wrote...
synapsefire wrote...
I heard long ago that Radius on Shockwave was bugged on PC, is this still the case?
Yes, but if you don't pick the radius evolution it works fine.
Mine doesn't do anything more than 50% of the time no matter how I spec it.
I am adding this melee issue to the bug list.
This Adept is doing more melee damage and a melee specced GI coming out of cloak. Which is ridiculous.
No. It simply doesn't hit. This class is unfortunately unplayable without a working Shockwave, so I have never specced it since my first Shockwave experience with the Novaguard.
#121
Posté 04 septembre 2012 - 04:49
to clear up a few things since i was both high when i built the class high when i wrote the original post.
Yes you have to warp the brute to 2 shot it with melee.
You dont have to warp a ravager to 2 hit it.
Turn 5 banshee bars (barrier only) per melee hit to 4 (5 was a typo lol) and yes she was warped to.
Combo I use on banshees is warp heavy melee then a shockwave. So about 2 seconds to take all shields away from a banshee. A warp and 2 heavy melees will take her down to 1 bar of barriers.
Geth hunters, Centurions 1 melee will get rid of all shields and half health
Nemesis and rocket troopers Almost dead from 1 heavy melee.
Banshee Atlas and Prime armor doesnt really get hurt by heavy melee (1-2 bars only, which confuses me)
1 Heavy melee takes all but 1 bar from phantom barriers.
1 Heavy melee will kill an unshielded pyro
1 Heavy melee will kill all mooks if ar least half of their shields are gone.
Have now killed 4 things with 1 heavy melee. so not sure how many things it can hit at once.
I have hit people standing beside me with the heavy melee so the cone spread is pretty large.
#122
Posté 04 septembre 2012 - 04:52
synapsefire wrote...
Thanks for sharing this newfound knowledge! I love trying new interesting builds and this is certainly one of the more exciting ones I've seen posted. I did give it a go, and for me it sucked. But that was to be expected. I gave up on the melee pretty quick but with a good build and some practice I'm sure someone can wreck with it. If you can, please post videos of your endeavors:D, I might be willing to try the build again.
You did manage to get me mildly into the HA though so thanks for that. I think his skill set makes him a boss slayer so I'm trying to create something around that idea. I've already wasted a few respect cards on him but I need to get my builds right so can someone answer this: I heard long ago that Radius on Shockwave was bugged on PC, is this still the case?
Yes, it's bugged. Radius and lifting evolutions are bugged on PC.
#123
Posté 04 septembre 2012 - 04:54
Wait, the lifting evo is bugged too? I though it just sucked, because it can only lift a single target in MP.Kenadian wrote...
Yes, it's bugged. Radius and lifting evolutions are bugged on PC.
#124
Posté 04 septembre 2012 - 05:00
Example : Shoot a singularity on the ground in a doorway. Geth hunter will get stuck on your singularity and wont be able to walk past it.
#125
Posté 04 septembre 2012 - 05:03
Pack of mooks make you full of holes in moment.





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