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Dawn of the Melee Human Adept


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#126
xGunKungFUx

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Dorje Sylas wrote...

Does kinda feel like the touch of death. A bit too squishy if you ask me.


Oh its definitely a squishy class... thats why i would recommend this class to veteran players.  There is a learning curve for this guy without any auto tracking on the heavy melee. And before i charge a group of people or hell even a shielded enemy i will always throw a shockwave then start following it. It will hit and stagger the enemy so he cant fill you with bullets as you charge for the melee.

I do run this guy on gold and usually score between 120,000 to 140,000 a match. Best match to date with this guy (or score i should say) is 199,000.

#127
N7 Whiskey

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I thought this was common knowledge months ago? Warp gives you an additional 50% damage to barriers & 25% to armor and with the Expose evo another 15% total damage. I always thought the heavy melee was considered a biotic power but didn't realize the passive power damage evos add to the biotic punch damage too. I guess this thread just makes me realize it does.

This was a gold viable build long before the melee damage buff awhile back but extremely squishy. Best with a Claymore but that was way before the Piranha came out.

#128
Nl55

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xGunKungFUx wrote...
 And before i charge a group of people or hell even a shielded enemy i will always throw a shockwave then start following it. It will hit and stagger the enemy so he cant fill you with bullets as you charge for the melee.

You can stagger only one ROW of enemies. Usual pack of enemies will be wider. 
Enemies much more dangerous when they flank in any case.

So... maybe you have vid how to play melee charge and avoid bullets? :D

#129
Influ

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BuckshotSamurai wrote...

I thought this was common knowledge months ago? Warp gives you an additional 50% damage to barriers & 25% to armor and with the Expose evo another 15% total damage. I always thought the heavy melee was considered a biotic power but didn't realize the passive power damage evos add to the biotic punch damage too. I guess this thread just makes me realize it does.

This was a gold viable build long before the melee damage buff awhile back but extremely squishy. Best with a Claymore but that was way before the Piranha came out.

The pierce evo of Warp increases the damage Warp does to barriers/armor by 50%, it doesn't debuff them for everything.

Edit.
Also, the armor debuff of Warp applies to the armor damage reduction, not to your overall damage against armor.

Modifié par Influ, 04 septembre 2012 - 05:41 .


#130
peddroelm

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BuckshotSamurai wrote...

I thought this was common knowledge months ago? Warp gives you an additional 50% damage to barriers & 25% to armor and with the Expose evo another 15% total damage. I always thought the heavy melee was considered a biotic power but didn't realize the passive power damage evos add to the biotic punch damage too. I guess this thread just makes me realize it does.


What are you smoking ?

#131
N7 Whiskey

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Influ wrote...

BuckshotSamurai wrote...

I thought this was common knowledge months ago? Warp gives you an additional 50% damage to barriers & 25% to armor and with the Expose evo another 15% total damage. I always thought the heavy melee was considered a biotic power but didn't realize the passive power damage evos add to the biotic punch damage too. I guess this thread just makes me realize it does.

This was a gold viable build long before the melee damage buff awhile back but extremely squishy. Best with a Claymore but that was way before the Piranha came out.

The pierce evo of Warp increases the damage Warp does to barriers/armor by 50%, it doesn't debuff them for everything.



I always thought so too but was getting insane damage out of Turian Sentinel, hitting with Warp then a Claymore blast.  I coudn't account for the extra damage I was dealing so assumed the Pierce Evo description was a typo, or more accurately an ommission.

Modifié par BuckshotSamurai, 04 septembre 2012 - 05:44 .


#132
N7 Whiskey

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peddroelmz wrote...

BuckshotSamurai wrote...

I thought this was common knowledge months ago? Warp gives you an additional 50% damage to barriers & 25% to armor and with the Expose evo another 15% total damage. I always thought the heavy melee was considered a biotic power but didn't realize the passive power damage evos add to the biotic punch damage too. I guess this thread just makes me realize it does.


What are you smoking ?



Hand rolled smokes, but just tobacco.  Could be an LSD flashback though.

#133
N7 Whiskey

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Nl55 wrote...

xGunKungFUx wrote...
 And before i charge a group of people or hell even a shielded enemy i will always throw a shockwave then start following it. It will hit and stagger the enemy so he cant fill you with bullets as you charge for the melee.

You can stagger only one ROW of enemies. Usual pack of enemies will be wider. 
Enemies much more dangerous when they flank in any case.

So... maybe you have vid how to play melee charge and avoid bullets? :D



As with any non-Krogan or Shadow melee build, you have to use cover and be patient.  Also don't expect to melee everything, still gotta use powers & guns then melee when appropriate.

#134
lfc19titles

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Damn it, I thought I was the very few who used it

For those who do not like Melee

this character can deal with EVERYTHING, your only gun should be the Aco to strip shields and barriers quicker

This is not a flash in your face character, if you do get stuck, then you have its super powered melee to stagger and run if need be (or finish them off)

You can do good crowd damage with shockwave

You can do normal biotic combos of huge power with warp/shockwave

if you prefer a gun, you can weaken defence with shockwave

You can deal with geth hunters and phantoms by stripping their shields with one shot, simply, use shockwave to bring up their barrier which freezes them for a 2-3 seconds in front of you for some reason, then use your Aco, then throw a Sing in it, thats it, they are done, use warp to detonate

Powerful short distance ? you have heavy punching power

Strip bosses and others? you have your super light gun which is amazing

crowd control? you have warp and shockwave to detonate or just shockwave

smaller foes and non shielded, you have sing to set up be

it covers everything

#135
xGunKungFUx

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Nl55 wrote...

xGunKungFUx wrote...
 And before i charge a group of people or hell even a shielded enemy i will always throw a shockwave then start following it. It will hit and stagger the enemy so he cant fill you with bullets as you charge for the melee.

You can stagger only one ROW of enemies. Usual pack of enemies will be wider. 
Enemies much more dangerous when they flank in any case.

So... maybe you have vid how to play melee charge and avoid bullets? :D


If I had a camera to record stuff with I would lol. I have so many out of the "norm" builds that have gotten so much flak by this community saying how its not gold viable and that it sucks and what not... but yet all my "non working" builds never get out scored. I always have the most medals... and consistantly score between 120,000 -140,000 points... seems to be my average. And i play with really good players. You know the type of group you never have to use consumables with. So if i had a camera i would be avideo posting fool lol.

#136
Chealec

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Just tested this vs Brutes on gold for a chuckle...

Warp the Brute when it's at a distance, Shockwave as it gets close (BE), dodge the charge then Punch > Punch ... dead Brute.

That was with an Eagle II with a Melee Stunner and Martial Biotic Gear V (no other equipment).

You have to fall back on regular Adept trickery for the most part but it's kinda satisfying killing 2 Husks in a single heavy punch before they can grapple you :)

Not gonna go down as one of the most effective builds ever but it's worth using one of your Human Adept slots for the WTF?! factor!

#137
Nl55

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BuckshotSamurai wrote...
As with any non-Krogan or Shadow melee build, you have to use cover and be patient.  Also don't expect to melee everything, still gotta use powers & guns then melee when appropriate.

Melee is rarely and uncommon. This hard to exploit and not necessary in most cases. 
Even melee build use shot\\power much more often than melee. And shockwave cast faster than heavy melee. 

xGunKungFUx wrote...
If I had a camera to record stuff ...

Sorry, i'm on PC. No offence. I just forget about console community. Different games.

#138
N7 Whiskey

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Nl55 wrote...

BuckshotSamurai wrote...
As with any non-Krogan or Shadow melee build, you have to use cover and be patient.  Also don't expect to melee everything, still gotta use powers & guns then melee when appropriate.

Melee is rarely and uncommon. This hard to exploit and not necessary in most cases. 
Even melee build use shotpower much more often than melee. And shockwave cast faster than heavy melee. 

xGunKungFUx wrote...
If I had a camera to record stuff ...

Sorry, i'm on PC. No offence. I just forget about console community. Different games.



Pretty much all my builds are melee builds.  Obviously I don't melee everything, but I do go out of my way to get a heavy melee kill every 20 seconds or so to keep my Weapon/Power damage bonus from Fitness R6 going.  Especially on Drell as they are, aside from humans, the only biotic characters that get weapon damage bonuses from Fitness.

Modifié par BuckshotSamurai, 04 septembre 2012 - 06:59 .


#139
Nl55

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You must fall very often in this case, because melee specialist human die while cast heavy melee.
Not always, but you will not have lonely target for every 20 secs.

Oh, you are from xbox too... :)

Modifié par Nl55, 04 septembre 2012 - 07:47 .


#140
Necrotron

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Sounds like fun, I'll give this build a shot.

Might respec my 3/6/6/5/6 Human Adept build. I hardly use it anymore now that I run a 6/6/6/0/6 Human Adept with an Acolyte, which is way better.

Modifié par Bathaius, 04 septembre 2012 - 07:58 .


#141
Necrotron

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BuckshotSamurai wrote...

Pretty much all my builds are melee builds.  Obviously I don't melee everything, but I do go out of my way to get a heavy melee kill every 20 seconds or so to keep my Weapon/Power damage bonus from Fitness R6 going.  Especially on Drell as they are, aside from humans, the only biotic characters that get weapon damage bonuses from Fitness.


Melee builds work awesome.  I've been gradually swapping many of my builds this way.  You get either the power or weapon damage bonuses from melee kills and practically every mob has nice safe point where you can throw in a heavy melee to finish them off (either while they're staggered or as a finisher after you just emptied your clip).  Even Banshees and Phantoms have open moments where it is safe to melee.

On higher diffculties, a melee spec + a cyclonic modulator works great for an all out offensive combo that is survivable as well.

#142
ErrorTagUnknown

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just tried this. on silver (a- i can't stand gold pugs and b- i was a little dubious)

my god. it's powerful. did plenty of BEs - used my gun on guardians. oddly, when the phantoms came out - it was heavy melee time --- two hits, and they were indeed dead (this was before the martial artists even kicked in...)
Atlases would get warp -> heavy M -> Shockwave -> heavy M -> repeat, and died VERY fast.
I could have sworn my punch set off a BE - but i must have been imagining things (the phoenix adept hit it maybe?)

This punch staggers, does huge damage, and has a wide cone. can't explain where the damage all comes from - but it's there in spades.

a silver centurion is reduced to a single bar of health with one punch - and i'm pretty sure that was before the martial artist kicked in.....

Important to note - i was not using any strength boosts. only 1 gear, martial biotic amp II -- so only 5% bonus to melee.... also assault rifle omni blade IV so 22.5% there.

It's really really squishy - i died practically every wave - but i seemed to have understanding teammates. Though deaths usually came at the end of waves as a result of cumulative damage accrued throughout said wave..... in the meantime, top scoring in game even with phoenix adept and destroyer w/ typhoon in same game.

there's one side problem that nobody has mentioned. as soon as i started meleeing everything - two of my teammates (a batarian and the aforementioned phoenix) got it into their heads they were goign to do a melee game too. this lead to both of them dying early in every wave. That phoonstroyer, bless his heart, carried that match through a lot of waves ..... it pretty much went like this. batarian dies in the first couple of minutes. phoenix dies but closer to me and i revive him -- i die occasionally he revives me... eventually he bleeds out... and then eventually near the end of the wave i bleed out. then phoonstroyer finishes off the last couple of enemies. We did make extraction though. it went fairly well

*IF* i was to take this gal into gold, it would be with (A) the strength boost for quick kills... and (B) a cyclonic mod III or IV ..... to mitigate some of the squishiness.

#143
JonasPeti

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xGunKungFUx wrote...

K so if any one has done this before they know how fun and devistating this build is

3/6/6/5/6

First off a couple things that alot of people dont know about this characters heavy melee.

- It attacks in a cone effect several feet in front of you so you can hit multiple enemies and at a distance
- It staggers everything including bosses
- It does not track so you have to be on the ball with it
- It does massive damage and its executed quickly
- It launches enemies across the map and enemies take force damagefrom the impact

K so with that said , You can 2 shot everything in the game (except banshees, atlases, or primes). 2 heavy melees will kill and stagger Phantoms, Brutes, Ravagers. You can corner shoot your melee just like a gun (like where you can hide behind cover shooting but cant get hit back). Ive killed 3 things with 1 heavy melee (2 cannibals and a husk). 1 hit will take all shields off of everything but atlases and banshees. 1 heavy melee will take 5 bars off a Banshees barrier. 1 heavy melee and a shockwave will kill 90% of the things in game. Or my favorite combo is hit the target with a warp, bum rush for a heavy melee to stagger immediately followed by a shockwave to detonate.

This character is not for noobs or the faint of heart. If you slip up you are dead very quickly. But that holds true to everything when playing gold and platinum. And this character will take alittle bit of practice to get used to but once you do you are a god and nothing will be able to get close to you.

Enjoy this outside the box buildand gain a new enjoyment for the human adepts Image IPB


You forgot to tell us you edited your coalesced.ini file too! :whistle:

#144
NuclearTech76

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Has anyone ever did a calculation of melee damage of every character? I think Geth get some damage modifier against armor. It would be interesting to see the damage of every character.

#145
RGFrog

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BuckshotSamurai wrote...

As with any non-Krogan or Shadow melee build, you have to use cover and be patient.  Also don't expect to melee everything, still gotta use powers & guns then melee when appropriate.


This... just gave it a try and it is super squishy. Doesn't really take down a brute in two. More like 2 and some shots.

But, while I was trying to do it, everything else is shooting at me, so I rarely got more than two melee's in.

Was dead whole bunches. Far more times than i had medigel. This is not a build for the rambo and seeing that my shockwave rarely seemed to hit anything unless it was dead on target, it doesn't do much by way of bio-explosions either :(

Sad, it seemed like it would be a fun build.

#146
corlist

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NuclearTech76 wrote...

Has anyone ever did a calculation of melee damage of every character? I think Geth get some damage modifier against armor. It would be interesting to see the damage of every character.


Quite a few of them are done.
Geth heavy melee does 1.5x to armor.
N7 shadow heavy melee does 1x to armor.
Most omni-blade heavy melee attacks do 0.75x to armor.
N7 paladin's "heavy melee" (shield bash) does 1.75x to armor.

A light melee almost always does 100% to all defences.

Should be interesting to test the multipliers for everyone's melee.

Modifié par corlist, 06 septembre 2012 - 03:18 .


#147
himegoto

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Does Drells share the same heavy melee as HA?
What about any other classes?

#148
MingoStarr

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himegoto wrote...

Does Drells share the same heavy melee as HA?
What about any other classes?


I would like to know this for sure too.

#149
GurenMK42

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The human adept is the only one with that heavy melee. The drells have the biotic fist.

#150
The fool you should have eaten

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Ummm... My enraged, bayonet wielding, martial artist, full melee (including tech armor) Krogan Sentinel doesn't do nearly that much damage. On Silver. Don't get me wrong, he does a ton of damage, but on gold everything has more health and shields on top of the fact that the Krogan has one of the best melees in the game, landing at a base of 200 points higher than said adept heavy melee.

To clarify, I can one hit kill any basic troopers (assault and centurians) with said bonuses, and I can obviously kill Guardians if I can get behind them, and engineers are a joke.  But then we get to Phantoms.  I need one melee to knock out their barriers and a shot or another melee to finish them.  That is what you are claiming the human can do.  Also I noticed a major difficulty in attacking Banshees.  This may, however, be the simple result of my martial artist bonus wearing off, as Banshees are often saved for last.  Still the point about phantoms remains and is kind of iffy.

Modifié par The fool you should have eaten, 05 septembre 2012 - 08:54 .