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Dawn of the Melee Human Adept


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#176
MIA115

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sobit wrote...

holy ****, thanks for digging up this thread, gonna try this.

No problem. I just got the confirmation from Fagnan so I figured I would give everyone the heads up.

#177
Red Menace

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Lol you should see gunkungfu running around with this guy. All you see are husk bodies and cannibal bodies flying all over the place. Whenever there is a phantom that **** goes flying too only problem is she uses her rocket shoes to right herself otherwise she'd be a one hit kill most of the time near a ledge.

#178
xGunKungFUx

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Red Menace wrote...

Lol you should see gunkungfu running around with this guy. All you see are husk bodies and cannibal bodies flying all over the place. Whenever there is a phantom that **** goes flying too only problem is she uses her rocket shoes to right herself otherwise she'd be a one hit kill most of the time near a ledge.



Lol Red ya turd... stop playing so much Minecraft for god sakes... COME BACK TO US!!!!!

This guy is still my favorite character to play haha... he just doesnt get old!! O.o

#179
Shampoohorn

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Bump. Human adepts rule.

#180
Arctican

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Ahh, seeing enemies fly away at the palm of HA remind me the good old days of brutal physics in ME2 (Singularity + Throw anyone?)

#181
MIA115

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Arctican wrote...

Ahh, seeing enemies fly away at the palm of HA remind me the good old days of brutal physics in ME2 (Singularity + Throw anyone?)

ME2? How about ME1, where two Singularities and a room full of stuff that would float was all it took to clear out half a level?

#182
doozerdude

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They either nerfed this or OP is high, the range on human adept is terribad (just tried it out)

#183
Arctican

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MIA115 wrote...

Arctican wrote...

Ahh, seeing enemies fly away at the palm of HA remind me the good old days of brutal physics in ME2 (Singularity + Throw anyone?)

ME2? How about ME1, where two Singularities and a room full of stuff that would float was all it took to clear out half a level?


Didn't play much of ME1 but I'll take your word for it. Besides, I think ME2 plays more similarly to ME3 than ME1 does.

#184
MIA115

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Arctican wrote...

MIA115 wrote...

Arctican wrote...

Ahh, seeing enemies fly away at the palm of HA remind me the good old days of brutal physics in ME2 (Singularity + Throw anyone?)

ME2? How about ME1, where two Singularities and a room full of stuff that would float was all it took to clear out half a level?


Didn't play much of ME1 but I'll take your word for it. Besides, I think ME2 plays more similarly to ME3 than ME1 does.

It definitely does. Biotics were ridiculously gamebreaking in ME1 as they would go through shields and toss everything everywhere. Thresher Maws could be dealt with by hitting them with Stasis and shooting them with your pistol. Krogan warlords were helpless before the mighty power of Lift and Throw. Singularity was the single best power in the game, bar none.

#185
2much41

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Sounds better than ballistic blades. Thanks, I'm going to try it.

#186
bjfraley

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I'm necroing this because post-Retaliation shotgun omni-blade plus last week's Hydraulic Joints buff, the Human Melee Adept is stronger than ever! Worth giving a second look.

I use her on a 66066 build with a Disciple with smart choke and omni-blade. Get the auto stagger with the Disciple to close and finish with one or two melees. The trick is finding that first mook to heavy melee and get that wonderful 75% bonus.

#187
RedJohn

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i'm going to try this.

Also, OP just a question, is this with or without cheating? :)

Modifié par RedJohn, 20 février 2013 - 06:33 .


#188
Shampoohorn

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Can the human hatesurf?

#189
taplonaplo

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Shampoohorn wrote...



Can the human hatesurf?

No melee lock -> no surf. It's also annoying how you can miss stuff right in front of you because of this.

#190
tungstenKestrel

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Batarians hatesurf.
Human Adepts use the Buddha Palm.

#191
Ledgend1221

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This thread is so much win after last night.

#192
bjfraley

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Without cheating? Not sure what you mean by that. I outscored a drell assassin vs. Reapers on FB Goddess with this kit. It's better in small maps like Goddess and Glacier, obviously.

The lol-score is through the roof, though!

#193
Skullheart

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rly, again?

Image IPB

#194
Papa5murf

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Ok i don't usually agree with necroed posts, but considering who the OP was, i think we can forgive this one...

:D

#195
Shampoohorn

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Skullheart wrote...

rly, again?


Build threads with good info are worthy of resurrection.

#196
The_Fantasm

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[quote]Skullheart wrote...

rly, again?

[smilie]http://img30.imageshack.us/img30/5558/motivator9160924.jpg[/smilie]

#197
bjfraley

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Like I said, the build has only been improved recently with the Hydraulic Joints buff...

#198
noncasus

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I've tried this every once in a while, but could never hit the sweet-spot. I always end up a few feet too short, or ~1 foot too far. Although, there was this one time where I hit a husk, that made my day.

#199
Shampoohorn

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bjfraley wrote...

Like I said, the build has only been improved recently with the Hydraulic Joints buff...


The hydraulic joints buff is not significant to the build.

3600 damage with Hydraulic Joints V.

3510 damage with Jugg Shields V.

2.5% more total damage.  Meh.  Rather have the shields, shotgun or biotic buff from the Gold gears.

#200
Vrin

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http://narida.pytalh...draulicJoints5/