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Dawn of the Melee Human Adept


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#201
Saints

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bjfraley wrote...

Without cheating? Not sure what you mean by that. I outscored a drell assassin vs. Reapers on FB Goddess with this kit. It's better in small maps like Goddess and Glacier, obviously.

The lol-score is through the roof, though!

You don't understand. Try to look at gun's last thread.

#202
Vrin

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Assuming the extra 75% for Fitness 5 works off the base, The Human Male Ademt would get another 112 / 375 for 30 seconds after something is killed with heavy melee. That'd put it at 3975 per melee vs. Banshee.

Accoding to Cyonan, Banshees on Gold have 16.875k Barrier and 10k Armor.

Barring any other effects, you'd need to hit a Banshee 5 times to take down it's Barrier entirely and 3 more to kill it.

Modifié par Vrin, 20 février 2013 - 07:03 .


#203
Vrin

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Double post

Modifié par Vrin, 20 février 2013 - 07:04 .


#204
PsychoticBiotic

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Vrin wrote...

Assuming the extra 75% for Fitness 5 works off the base, The Human Male Ademt would get another 112 / 375 for 30 seconds after something is killed with heavy melee. That'd put it at 3975 per melee vs. Banshee.

Accoding to Cyonan, Banshees on Gold have 16.875k Barrier and 10k Armor.

Barring any other effects, you'd need to hit a Banshee 5 times to take down it's Barrier entirely and 3 more to kill it.

You'd never get 5 melees in anyway since Banshee hand of denial blocks melee.

#205
bjfraley

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It's not just melee damage, it's force damage too. And it's not like that's the only thing I'm doing. Singularity + Warp gets the barrier down quickly.

#206
Vrin

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bjfraley wrote...

It's not just melee damage, it's force damage too. And it's not like that's the only thing I'm doing. Singularity + Warp gets the barrier down quickly.



Singularity doesn't affect Banshees.  Warp does though. 

I'm enjoying some melee builds right now so I'll give this a run.  Sounds fun :)

#207
Vrin

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PsychoticBiotic wrote...

Vrin wrote...

Assuming the extra 75% for Fitness 5 works off the base, The Human Male Ademt would get another 112 / 375 for 30 seconds after something is killed with heavy melee. That'd put it at 3975 per melee vs. Banshee.

Accoding to Cyonan, Banshees on Gold have 16.875k Barrier and 10k Armor.

Barring any other effects, you'd need to hit a Banshee 5 times to take down it's Barrier entirely and 3 more to kill it.

You'd never get 5 melees in anyway since Banshee hand of denial blocks melee.


And sync-kill is virtually guaranteed by being in melee range of a Banshee long enough to heavy melee her 5-8 times.  At least, it'd happen to me.  I get sync'ed all the damn time Posted Image

#208
Kuato Livezz

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RedJohn wrote...

i'm going to try this.

Also, OP just a question, is this with or without cheating? :)


Its not...use 6/6/6/6/6 build.

#209
RoZh2400

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Vrin wrote...

PsychoticBiotic wrote...

Vrin wrote...

Assuming the extra 75% for Fitness 5 works off the base, The Human Male Ademt would get another 112 / 375 for 30 seconds after something is killed with heavy melee. That'd put it at 3975 per melee vs. Banshee.

Accoding to Cyonan, Banshees on Gold have 16.875k Barrier and 10k Armor.

Barring any other effects, you'd need to hit a Banshee 5 times to take down it's Barrier entirely and 3 more to kill it.

You'd never get 5 melees in anyway since Banshee hand of denial blocks melee.


And sync-kill is virtually guaranteed by being in melee range of a Banshee long enough to heavy melee her 5-8 times.  At least, it'd happen to me.  I get sync'ed all the damn time Posted Image


Banshee sync kills are incredibly easy to avoid because they give obvious signs when sync-kill ready (teleporting means they will kill you. If they are casting spells they will never sync kill. If they cast hand of denial, they will never sync kill.)

#210
PsychoticBiotic

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Vrin, Singularity affects anything, including Banhsees. It just won't work when she raises her hand.

#211
Black Phantom

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PsychoticBiotic wrote...

Vrin wrote...

Assuming the extra 75% for Fitness 5 works off the base, The Human Male Ademt would get another 112 / 375 for 30 seconds after something is killed with heavy melee. That'd put it at 3975 per melee vs. Banshee.

Accoding to Cyonan, Banshees on Gold have 16.875k Barrier and 10k Armor.

Barring any other effects, you'd need to hit a Banshee 5 times to take down it's Barrier entirely and 3 more to kill it.

You'd never get 5 melees in anyway since Banshee hand of denial blocks melee.


Banshees never use that ability unless there is someone the team flinging projectile abilities at them while they're not in the teleport cycle.

#212
reioni

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lol I read throught the whole post wondering why no one was using a shotty Omni-blade then realized it was necroed. good info though. I don't remember seeing this.
also for those that asked about hate surfing, drells can hate surf too but not as well as a batarian.

#213
Kuato Livezz

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Not much experience with melee chars but I tried it out in a silver match. strength enhancer III, juggernaut shield V, omniblade V. Other than atlases, it pretty much killed everything with one hit. Because of the way it hits, getting 2 kills with one punch was not uncommon. I know it was silver, but I don't know how effective I would have been running around on Gold. Probably more of a nuisance than I usually am :P

#214
solidprice

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Shampoohorn wrote...

bjfraley wrote...

Like I said, the build has only been improved recently with the Hydraulic Joints buff...


The hydraulic joints buff is not significant to the build.

3600 damage with Hydraulic Joints V.

3510 damage with Jugg Shields V.

2.5% more total damage.  Meh.  Rather have the shields, shotgun or biotic buff from the Gold gears.

this^^

but the adapt is fun to use.
would use it more but too squishy for my liking.