What's the point of Dragon Age 2?
#1
Posté 03 septembre 2012 - 10:48
#2
Posté 03 septembre 2012 - 10:51
Hope that helps.
#3
Posté 03 septembre 2012 - 10:55
And the point is to become and be the Champion of Kirkwall. And the Mage/Templar (and I suppose the Chantry/Qunari) conflict and your role in it. It's a more personal story compared to the epic "save the world" plot of DAO.
#4
Posté 03 septembre 2012 - 11:07
outlaworacle wrote...
If I'm not mistaken, I believe the point was to find as many different, unique Pokemons as you can and catch them. Once caught, you can train and evolve them into new Pokemon? But as far as the point, I will definitely have to stick with "gotta catch 'em all".
Hope that helps.
I'm still trying to catch Merrillchu. No matter how many times my Anderizard & Varritosie weaken her, she just keeps escaping.
Modifié par jackofalltrades456, 03 septembre 2012 - 11:10 .
#5
Posté 03 septembre 2012 - 11:09
Also, more mundane and ultimately more pointless.
#6
Guest_EntropicAngel_*
Posté 03 septembre 2012 - 11:10
Guest_EntropicAngel_*
What's the point of Anna Karenina?
What's the point of Oliver Twist?
What's the point of Captain Underpants?
To tell a (personal) story, duh.
Modifié par EntropicAngel, 03 septembre 2012 - 11:10 .
#7
Guest_Logan Cloud_*
Posté 03 septembre 2012 - 11:14
Guest_Logan Cloud_*
#8
Posté 03 septembre 2012 - 11:19
CrimsonZephyr wrote...
"It's a more personal story compared to the epic "save the world" plot of DAO"
Also, more mundane and ultimately more pointless.
I actually rather like it. I don't have so much a problem with the story as I do with the writing of the mage/Templar antagonists and, well, Act 3.
#9
Posté 03 septembre 2012 - 11:26
EntropicAngel wrote...
What's the point of War & Peace?
What's the point of Anna Karenina?
What's the point of Oliver Twist?
What's the point of Captain Underpants?
To tell a (personal) story, duh.
To put bread on the author's table.
#10
Posté 04 septembre 2012 - 08:32
#11
Guest_Nizaris1_*
Posté 04 septembre 2012 - 08:59
Guest_Nizaris1_*
#12
Posté 04 septembre 2012 - 09:25
#13
Posté 04 septembre 2012 - 10:02
1) to allow a decade of time to pass between Origins and DA2, allowing the player to play through some of the significant events of that decade. Potential conflicts posed are with the Qunari and with the mage/templar/chantry war. Even if you give the book back to the Arishok along with a very surprised Isabela, she still escapes book in hand 3 days later, which means the tome of Koslunn is still in foreign hands. The Arishok for all his badassery seems quite a bit incompetent where the book is concerned. And the mage/templar war happens regardless of which side you choose, so that's another thing that I hope will be either central, or a backdrop to DA3.
2) to tell the story of Hawke, a refugee who rises to be a champion, which is ultimately a very personal tale. Hell, you make certain choices and you not only save Kirkwall, but you can rule it afterward! Not bad for a refugee from Lothering (who may also be a mage!). If it's not your cup of tea, fine. No one product will please all the people all the time. Personally I enjoyed the game, playing through multiple times, and had loads of fun.
It was not about the Wardens or the Blight (did you even READ up on the game before you bought it?), and frankly I wouldn't have enjoyed it if it was just another "Mary Sue" warden saving the world story like Origins was. Been there, done that, enjoyed the game, but I was ready for something different. And really, in Origins you don't travel outside Ferelden either (unless you count the claustrophobic nightmare that was Orzammar). You sound like someone who just watched the video of posterboy blood mage killing the Arishok, and wanted another uber powered badass who farts rainbows and shoots sunshine out of his ass.
I have a few peeves about DA2 (can't please everyone all the time), but overall I enjoyed it. If you didn't I'm sorry, but all you've wasted is some cash and a few hours of your time. There is more than enough information on the forums here about the game in threads that wouldn't be spoilers, so at this point, after it's been released for months it's kind of silly to ****** and moan impotently on these boards, and get all butthurt over a video game. You get no sympathy from me.
Go replay Origins if you hate DA2 so much.
Modifié par sylvanaerie, 04 septembre 2012 - 10:11 .
#14
Posté 04 septembre 2012 - 03:00
#15
Guest_DarkGlaber_*
Posté 04 septembre 2012 - 05:22
Guest_DarkGlaber_*
#16
Posté 04 septembre 2012 - 06:13
Modifié par relhart, 04 septembre 2012 - 06:14 .
#17
Posté 04 septembre 2012 - 06:21
CrimsonZephyr wrote...
To put bread on the author's table.
Well, that's ultimately the point of nearly every creative endeavour in existence.
Ultimately, DA2 has 'a point' in the same way that The Fresh Prince of Bel-Air had a point: it's simply the story of how one man's life got flipped turned upside-down.
Modifié par thats1evildude, 04 septembre 2012 - 06:48 .
#18
Posté 04 septembre 2012 - 06:33
#19
Posté 04 septembre 2012 - 07:56
#20
Posté 04 septembre 2012 - 08:14
This. ^Renmiri1 wrote...
To show how the Mage / Templar war starts...
The series needed a new enemy after the blight ended so quickly. The second Dragon Age gave us several factions to expect in the next Dragon Age, all of them as possible enemies and/or allies depending on your personal opinion at this point since story info is (appropriately) sparse right now.
Modifié par ReggarBlane, 04 septembre 2012 - 08:14 .
#21
Posté 05 septembre 2012 - 01:28
thats1evildude wrote...
CrimsonZephyr wrote...
To put bread on the author's table.
Well, that's ultimately the point of nearly every creative endeavour in existence.
Ultimately, DA2 has 'a point' in the same way that The Fresh Prince of Bel-Air had a point: it's simply the story of how one man's life got flipped turned upside-down.
God I wish Hawke was half as cool as Will. Hell I'd settle for him being half as cool as Carlton.
#22
Posté 05 septembre 2012 - 05:57
Why they set it in 1 city let alone one that was as bland and dull colored as kirkwall I don't know. Honestly the whole game felt as if it was DAO if all you could do is run around Denerim and it almost felt as if Denerim had more meaningful content than you get in one year at kirwall.
#23
Posté 05 septembre 2012 - 02:57
It is my opinion (and only my own) that they thought Kirkwall during three specific years (4 if you include the brief stint when the family arrives) equated to three different locations.Anvos wrote...
Personally I say its becuase they decided they could make more money off a game as a transition period to the mage templar war than a short series of books on Hawke.
Why they set it in 1 city let alone one that was as bland and dull colored as kirkwall I don't know. Honestly the whole game felt as if it was DAO if all you could do is run around Denerim and it almost felt as if Denerim had more meaningful content than you get in one year at kirwall.
Technically, they are different since all the variables change between each instance.
Perceptually (which is a lot more important), it's the same place over and over again.
I think they goofed with that idea.
I think they also goofed with giving it a number instead of an episode name. People expected DA:O-2 or something of the same scope as DA:O but received a transitional story instead.
Modifié par ReggarBlane, 05 septembre 2012 - 02:58 .
#24
Posté 05 septembre 2012 - 03:27
It's not even that; it's just a firsthand account of the events leading up to the transitional story that is the Asunder novel.ReggarBlane wrote...
I think they also goofed with giving it a number instead of an episode name. People expected DA:O-2 or something of the same scope as DA:O but received a transitional story instead.
I do have to wonder how they actually came to deciding it would be "best" if they split the game into three mostly standalone stories, though. The version of how I imagine this came to be has Gaider wanting to continue the Mage-Templar story, Ms. Kirby rallying for a story about her precious Qunari and a third writer pushing an unconvential raggs-to-riches kind of story, which eventually led to the compromise that is DAII being formed.
#25
Posté 05 septembre 2012 - 05:34
Ding ding ding. We have the correct answer. I can't tell how many times they reuse the mansion map.relhart wrote...
DA2 was actually a case study conducted by EA to try and understand the underlying principles behind the effort to profit ratio.





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