I think that's actually a variation of Bioware's usual method of "Go three to five places and solve the local problems" but without the usual overarching threat or purpose to link them together. That was part of where it fell down, really...Kaiser Shepard wrote...
It's not even that; it's just a firsthand account of the events leading up to the transitional story that is the Asunder novel.ReggarBlane wrote...
I think they also goofed with giving it a number instead of an episode name. People expected DA:O-2 or something of the same scope as DA:O but received a transitional story instead.
I do have to wonder how they actually came to deciding it would be "best" if they split the game into three mostly standalone stories, though. The version of how I imagine this came to be has Gaider wanting to continue the Mage-Templar story, Ms. Kirby rallying for a story about her precious Qunari and a third writer pushing an unconvential raggs-to-riches kind of story, which eventually led to the compromise that is DAII being formed.
What's the point of Dragon Age 2?
#26
Posté 05 septembre 2012 - 05:55
#27
Posté 06 septembre 2012 - 06:06
#28
Posté 06 septembre 2012 - 12:39
I absolutely loved the notion of taking a step back from the big picture and exploring a single city in depth. Only issue was DA2 didn't really let us delve in all too deep. I was hoping for Kirkwall to be as large as DA:O's Ferelden in terms of areas to visit and explore. Needless to say, that... wasn't really what we got.
Still, it makes me sad that the disappointing execution of the idea seems to have coloured the fanbase against the idea in general.
#29
Posté 06 septembre 2012 - 08:59
To tell a story. Specifically a story about a important man/woman's life during an important event in Thedas history.
It's not about Qunari troubles or the Mage/Templar conflict. It's about Hawke living through and dealing with those events.
You're question is far to vague and could mean any number of things.
Of course if you just don;t like it you can either skip it and wait for DA£(not sure what that'll do for your Save Imports though) or just blaze though it so you have your ideal sabe and never go back to. DA3 is suppose to be a mix of the two so perhaps that'll be more to your satifaction.
#30
Posté 06 septembre 2012 - 09:33

Stunners for everybody, mages and templars alike.
Modifié par andocrack, 06 septembre 2012 - 09:35 .
#31
Posté 07 septembre 2012 - 11:03
Modifié par JasonPogo, 07 septembre 2012 - 11:39 .
#32
Posté 07 septembre 2012 - 12:00
JamesStark wrote...
I suppose one way to answer you is:
To tell a story. Specifically a story about a important man/woman's life during an important event in Thedas history.
It's not about Qunari troubles or the Mage/Templar conflict. It's about Hawke living through and dealing with those events.
You're question is far to vague and could mean any number of things.
Of course if you just don;t like it you can either skip it and wait for DA£(not sure what that'll do for your Save Imports though) or just blaze though it so you have your ideal sabe and never go back to. DA3 is suppose to be a mix of the two so perhaps that'll be more to your satifaction.
That would be nice. Seems to me they keep experimenting till they find the right balance of all the elements to please as many people as they can. DAOA wasn't like Origins' camp chats (with its 'click an object' convos), DA2 had planned convos based on chapters and approval levels (which actually felt more natural to me since it didn't exhaust all options 5 minutes after meeting the companion). I just wish there had been more conversations, even about mundane things or joking around with the more humorous characters. I felt the closest to Varric since it seemed he was the most connected to the story, would interject a lot in conversations with other NPCs, and it just felt like he had more conversations overall than any other character. (Whether line for line, he did or not, I am unsure).
#33
Posté 07 septembre 2012 - 02:21
#34
Posté 09 septembre 2012 - 11:10
#35
Posté 12 septembre 2012 - 12:18
THIS! Act 3 killed the story for me, well really the end of Act 3.Fiacre wrote...
CrimsonZephyr wrote...
"It's a more personal story compared to the epic "save the world" plot of DAO"
Also, more mundane and ultimately more pointless.
I actually rather like it. I don't have so much a problem with the story as I do with the writing of the mage/Templar antagonists and, well, Act 3.
#36
Posté 12 septembre 2012 - 02:21
JasonPogo wrote...
I think it was an experiment to see if people would think they were in a whole new place if you just enter from a dif door. I mean I know whenever I enter my house from the back door rather than the front door I feel like it's a whole new house. Hell sometimes I lock the door to the living room so I can't get in that room. Again just by doing that its like I own three houses.
^This.
#37
Posté 12 septembre 2012 - 08:59
I think there is a difference between the plot of DA2 (what you described) and the "point" that the OP alludes to, from a game dev standpoint.Fiacre wrote...
And the point is to become and be the Champion of Kirkwall. And the Mage/Templar (and I suppose the Chantry/Qunari) conflict and your role in it. It's a more personal story compared to the epic "save the world" plot of DAO.
I believe that the devs wanted to start with the Blight and move onto the Mage/Templar war. Well, how do you get from the Blight to the war? You have to have a game that connects the two, which is what I believe DA2 is: a bridge game between DAO and DA3.
#38
Posté 12 septembre 2012 - 03:41
While I'm just speculating, I personally think that the mage/templar war, along with the Orlesian rebellion, is going to escalate the world of Thedas into the next major crisis, which I think is going to be even more catastrophic than the Fifth Blight.
#39
Posté 13 septembre 2012 - 05:21
Seeing as how the Fifth Blight was basically confined to Ferelden, I'd say that's a safe bet ;D.arcelonious wrote...
Yes, Dragon Age 2 is a transitionary story. Specifically, DA2 aims to transition the franchise from the Fifth Blight into the mage and templar war, with Hawke's story being a vehicle through which the gamer experiences that transition.
While I'm just speculating, I personally think that the mage/templar war, along with the Orlesian rebellion, is going to escalate the world of Thedas into the next major crisis, which I think is going to be even more catastrophic than the Fifth Blight.
While these internal struggles are compelling in their own way, I'm also looking forward to a return of the "big bad." Whether that is the Qunari, another Blight (perhaps brought on yet again by the Architect's meddling), or some new thing we're not yet aware of. This is especially true if we need to have the might of several nations to defeat said threat.
Man, writing that made me excited and reminds me why I love this franchise! There is so much potential in so many areas.
#40
Posté 13 septembre 2012 - 12:35
#41
Posté 15 septembre 2012 - 10:13
Why do I want my char leveled up with all of my equipment and stuff? It adds replay value. Also I want to try the nightmare difficulty, shame to say it's already difficult starting out at level 1-3 (lower levels). It's my opinion though so it's whatever, just throwing out my thoughts.
If Bioware has added this already then it's my bad. I apologize and didn't know.
#42
Posté 15 septembre 2012 - 10:36
In my opinion those 2 combined would make an awesome setting for DA3. They could work around it, but then the big choices would have been completely meaningless.
#43
Posté 18 septembre 2012 - 03:15
Reddemon159 wrote...
Seriously, it's a bunch of running around in one city. Is there any other city in this game? The daialog and story is great but what about exploring more places than just a few caves and buildings that seem to look exactly the same as the other one. I expected to start out as a nobody and then become a great warrior and kick ass against the Blight in other places, perhaps other countries in the game. I'm bored with it already, and I haven't even beaten it. So is there a point to this game?
To set up Dragon Age 3.
That's why the only thing that gets resolved in the game is how many living family members Hawke goes through.





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