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What's the point of Dragon Age 2?


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#26
Heimdall

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Kaiser Shepard wrote...

ReggarBlane wrote...

I think they also goofed with giving it a number instead of an episode name. People expected DA:O-2 or something of the same scope as DA:O but received a transitional story instead.

It's not even that; it's just a firsthand account of the events leading up to the transitional story that is the Asunder novel.

I do have to wonder how they actually came to deciding it would be "best" if they split the game into three mostly standalone stories, though. The version of how I imagine this came to be has Gaider wanting to continue the Mage-Templar story, Ms. Kirby rallying for a story about her precious Qunari and a third writer pushing an unconvential raggs-to-riches kind of story, which eventually led to the compromise that is DAII being formed.

I think that's actually a variation of Bioware's usual method of "Go three to five places and solve the local problems" but without the usual overarching threat or purpose to link them together.  That was part of where it fell down, really...

#27
CELL55

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It seems to me that DA2 served primarily (or rather, WILL serve) as background for DA3. That would certainly explain the railroad plot to me; they had a specific narrative in line for DA3, and the easiest way to ensure that the Dragon Age world advanced to that point was to severely limit player options in DA2. It would have made a far better book, I think, as audience input does not have an impact in most novels, while in videogames it is expected.

#28
Ulicus

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"Seriously, it's a bunch of running around in one city"

I absolutely loved the notion of taking a step back from the big picture and exploring a single city in depth. Only issue was DA2 didn't really let us delve in all too deep. I was hoping for Kirkwall to be as large as DA:O's Ferelden in terms of areas to visit and explore. Needless to say, that... wasn't really what we got.

Still, it makes me sad that the disappointing execution of the idea seems to have coloured the fanbase against the idea in general.

#29
JamesStark

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I suppose one way to answer you is:

To tell a story. Specifically a story about a important man/woman's life during an important event in Thedas history.
It's not about Qunari troubles or the Mage/Templar conflict. It's about Hawke living through and dealing with those events.

You're question is far to vague and could mean any number of things.

Of course if you just don;t like it you can either skip it and wait for DA£(not sure what that'll do for your Save Imports though) or just blaze though it so you have your ideal sabe and never go back to. DA3 is suppose to be a mix of the two so perhaps that'll be more to your satifaction.

#30
andocrack

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Posted Image

Stunners for everybody, mages and templars alike.

Modifié par andocrack, 06 septembre 2012 - 09:35 .


#31
JasonPogo

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I think it was an experiment to see if people would think they were in a whole new place if you just enter from a dif door. I mean I know whenever I enter my house from the back door rather than the front door I feel like it's a whole new house. Hell sometimes I lock the door to the living room so I can't get in that room. Again just by doing that its like I own three houses.

Modifié par JasonPogo, 07 septembre 2012 - 11:39 .


#32
sylvanaerie

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JamesStark wrote...

I suppose one way to answer you is:

To tell a story. Specifically a story about a important man/woman's life during an important event in Thedas history.
It's not about Qunari troubles or the Mage/Templar conflict. It's about Hawke living through and dealing with those events.

You're question is far to vague and could mean any number of things.

Of course if you just don;t like it you can either skip it and wait for DA£(not sure what that'll do for your Save Imports though) or just blaze though it so you have your ideal sabe and never go back to. DA3 is suppose to be a mix of the two so perhaps that'll be more to your satifaction.


That would be nice.  Seems to me they keep experimenting till they find the right balance of all the elements to please as many people as they can.  DAOA wasn't like Origins' camp chats (with its 'click an object' convos), DA2 had planned convos based on chapters and approval levels (which actually felt more natural to me since it didn't exhaust all options 5 minutes after meeting the companion).  I just wish there had been more conversations, even about mundane things or joking around with the more humorous characters.  I felt the closest to Varric since it seemed he was the most connected to the story, would interject a lot in conversations with other NPCs, and it just felt like he had more conversations overall than any other character.  (Whether line for line, he did or not, I am unsure).

#33
toddx77

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Like everyone else is saying it is mainly to tell a personal story and set up dragon age 3. I do think bioware could have made the story better though like keeping the graphics and gameplay closer to origins and maybe keeping the story in Feledan during the blight have Hawke do something during the blight and actually have helped the warden. Kind of like a Lion King 1 1/2

#34
Rawgrim

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The point of DA2 was to tell the players a story, not let them have any choice in the matter, like in DA:O. Felt like an interactive movie. Allthough I did like some of the NPCs alot.

#35
Garrus94

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Fiacre wrote...

CrimsonZephyr wrote...

"It's a more personal story compared to the epic "save the world" plot of DAO"

Also, more mundane and ultimately more pointless.


I actually rather like it. I don't have so much a problem with the story as I do with the writing of the mage/Templar antagonists and, well, Act 3.

THIS! Act 3 killed the story for me, well really the end of Act 3.

#36
lyriumaddict104

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JasonPogo wrote...

I think it was an experiment to see if people would think they were in a whole new place if you just enter from a dif door. I mean I know whenever I enter my house from the back door rather than the front door I feel like it's a whole new house. Hell sometimes I lock the door to the living room so I can't get in that room. Again just by doing that its like I own three houses.


^This. :lol:

#37
nightscrawl

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Fiacre wrote...

And the point is to become and be the Champion of Kirkwall. And the Mage/Templar (and I suppose the Chantry/Qunari) conflict and your role in it. It's a more personal story compared to the epic "save the world" plot of DAO.

I think there is a difference between the plot of DA2 (what you described) and the "point" that the OP alludes to, from a game dev standpoint.

I believe that the devs wanted to start with the Blight and move onto the Mage/Templar war. Well, how do you get from the Blight to the war? You have to have a game that connects the two, which is what I believe DA2 is: a bridge game between DAO and DA3.

#38
Iosev

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Yes, Dragon Age 2 is a transitionary story. Specifically, DA2 aims to transition the franchise from the Fifth Blight into the mage and templar war, with Hawke's story being a vehicle through which the gamer experiences that transition.

While I'm just speculating, I personally think that the mage/templar war, along with the Orlesian rebellion, is going to escalate the world of Thedas into the next major crisis, which I think is going to be even more catastrophic than the Fifth Blight.

#39
nightscrawl

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arcelonious wrote...

Yes, Dragon Age 2 is a transitionary story. Specifically, DA2 aims to transition the franchise from the Fifth Blight into the mage and templar war, with Hawke's story being a vehicle through which the gamer experiences that transition.

While I'm just speculating, I personally think that the mage/templar war, along with the Orlesian rebellion, is going to escalate the world of Thedas into the next major crisis, which I think is going to be even more catastrophic than the Fifth Blight.

Seeing as how the Fifth Blight was basically confined to Ferelden, I'd say that's a safe bet ;D.

While these internal struggles are compelling in their own way, I'm also looking forward to a return of the "big bad." Whether that is the Qunari, another Blight (perhaps brought on yet again by the Architect's meddling), or some new thing we're not yet aware of. This is especially true if we need to have the might of several nations to defeat said threat.

Man, writing that made me excited and reminds me why I love this franchise! There is so much potential in so many areas.

#40
Miashi

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There are games that did everything in 1 city (GTA, Arkham City, L.A. Noire, etc), but Kirkwall is just so damn small and uninteresting that it was done completely wrong.

#41
Whatislove?

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I was really hoping Bioware magically patched DA2 or came up with a DLC that allowed me to carry over my leveled up Hawke and his/her equipment. Just spent $20 on DA2 on PSN. I'm pretty disappointed, and that really kills the replay value for me. IMO wish this game followed Mass Effect 2's method, finished your game? Oh want to play with your level 30 character, go ahead.

Why do I want my char leveled up with all of my equipment and stuff? It adds replay value. Also I want to try the nightmare difficulty, shame to say it's already difficult starting out at level 1-3 (lower levels). It's my opinion though so it's whatever, just throwing out my thoughts.

If Bioware has added this already then it's my bad. I apologize and didn't know.

#42
Darkin30

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I find the whole Mage/Templar war incredibly boring. As a minor storyline it would be ok, but as main theme of DA3 it seems a bit weak. Problem is the 2 most promising story arcs, Godchild and Architect, could go either way. So some players don't have a Godchild and others killed the Architect.
In my opinion those 2 combined would make an awesome setting for DA3. They could work around it, but then the big choices would have been completely meaningless.

#43
Foolsfolly

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Reddemon159 wrote...

Seriously, it's a bunch of running around in one city. Is there any other city in this game? The daialog and story is great but what about exploring more places than just a few caves and buildings that seem to look exactly the same as the other one. I expected to start out as a nobody and then become a great warrior and kick ass against the Blight in other places, perhaps other countries in the game. I'm bored with it already, and I haven't even beaten it. So is there a point to this game? 


To set up Dragon Age 3.

That's why the only thing that gets resolved in the game is how many living family members Hawke goes through.