amrose2 wrote...
Something I've always wondered is how do you measure the level of the troops? Or is this just a cover for giving you exp and not impact them at all?
Sir Ulrich Von Lichtenstein wrote...
Sadly IMHO it just seems like a cover for boosting your xp rather than boosting the skill of the armies you can summon.
Not sure what you two are trying to say. Your foes scale to match your Warden's level, and your existing companions automatically scale to within one level of your Warden. When they level up, they get all the attribute, skill, specialization, and talent/spell points they would have if you'd leveled up normally.
For reference:
http://dragonage.wikia.com/wiki/LevelYes, it's been reported that if you use a bona fide exp "glitch" exploit, such as the vials of darkspawn blood exploit (which has been fixed in the recent PC patches but still exists on the console versions of the game at this date), then your companions' skills/attributes/talents do not appropriately increment even though their level does scale up to one below you.
But that simply lends credence to my contention that the elfroot turn-in was purposefully designed and passed QA testing as a legitimate means to advance your warden and companions, because when you use this method, your companions' skills/attributes/talents behave exactly as they should. Seriously: there are two layers of "dialog" with the Allied Supply Crates that no way, no how could have escaped QA attention as being somehow unintended or broken or glitched.
I'm not going to argue whether or not using this method is "correct" or "cheating", but it certainly was deliberately designed and intended. Elfroot is a commonly needed crafting material and there's no way the designer(s) of the emissaries and the mechanics of the Allied Supply Crates could have overlooked the fact that there would be an unlimited supply of Elfroot in the game. (As long as you choose to side with the Elves.)
My hunch is that Bioware expected few people to stumble upon this usage path, and of those who did stumble upon it, for even fewer people to want to take advantage of it. But they did expect some people to use it, perhaps to provide a useful boost for Hard or Nightmare mode?
But hey, I could be wrong. I posted this on the Bioware forums. Any Bioware spokesperson could come on here and add their two bits. Or if they do feel it's an unintended exploit path, they can choose to patch out the "dialog" options to turn in elfroot.
Modifié par shaktiboy, 25 décembre 2009 - 02:46 .