System Shock wrote...
I disagree with that. This elfroot thing is an exploit that was overlooked. Same as the Duncan-darkspawn blood exploit. The game makes it clear through the emissaries dialog that the idea behind giving the emissaries herbs, runes, money, etc is to have better troops once the final battle occurs, not for the main character to gain XP. And BTW, I didn't see any difference in the troops you get when you give them stuff and when you give them nothing. It also begs the question, what's the point to give to the emissaries? Just for the main character to gain XP? What about the runes, the money, the gems? Shouldn't tou get XP for giving those too?shaktiboy wrote...
- To compound things even further, you have one legimate, intentionally-designed game mechanic for zooming all the way to the soft cap at level 25. Not a bug; intentional design provided you make certain storyline choices. (Hint: it has to do with Elves, Party Camp emissaries, and elfroot.) Again: clearly not a bug or exploit but a deliberately designed method to jump directly from level 7 to 25 if you're so inclined. And with all your public and ambiguous descriptions of level scaling, players who take this course are obviously blowing right past the upper limits of your challenge scaling for most of the encounters in the game except for certain boss fights. But they'll never know it unless they're research experts
It is a glitch. There are a lot of little glitches and off things in this game, both in the story line and gameplay. Now, don't get me wrong, I am not bashing the game because, overall, I enjoyed playing it, but after playing KotOR I & II, Mass effect, Jade Empire, I don't think it measures up to those games; and being a fan of the Elder Scrolls series and the Fallout series, I still think Bethesda is still a notch above in the RPG arena.
.. still, while I am not purchasing the DLC, I will probably purchase Dragon Age II.
Re your comment about the runes, the money, etc. you do get exp for those as well. Read up further in the thread where a person reported that. The entire point of the Allied Supply Chests and the emissaries in the Party Camp are to give players an excuse to turn in "trash" items for exp. Whether or not the designers of that feature of the game knew/understood the impact of offering Elfroot as one of the donation choices is a subject for debate. My contention is they did know. People who content it's a "glitch" are simply wrong, IMO, and not thinking through how software design and QA testing tends to work.





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