Faction approval and more reasonable random encounters
#1
Posté 04 septembre 2012 - 06:45
I think it would be an interesting system, and make for more logical random encounters. Thoughts?
#2
Posté 04 septembre 2012 - 06:56
If they're dynamic factions and you can change based on dialogue responses, quest results, etc, I could see that having great potential in games, but there is also the danger of moving away from the story and focusing on the "game within a game" that such options present.
#3
Posté 04 septembre 2012 - 07:25
'Apostate Mages' isn't the name of a club, they're disorganized bands of desparate criminals who just happen to possess magic powers. They are removed from civilized society and may not necessarily have any clue who Hawke is.
The fact that Hawke may also be an apostate is meaningless and should not have bearing on these encounters. Mages are not able to instantly recognize other mages by sight, and there is no code of honour preventing apostates from killing each other.
#4
Posté 04 septembre 2012 - 07:48
It was something along the lines of having (dialogue/quest?) options opened to the player based on affiliations with different groups. (And he referenced Fallen London as an influence - like having connections to the constables can let you unlock related storylets.)
(PS. I never really thought about that and random encounters, but they do that in Baldur's Gate 2. *old school spoiler* As soon as you side with the vampires or the thieves, the other group come and get you at night. The vampires, in particular are rather tough for the early party.)
Modifié par Firky, 04 septembre 2012 - 07:51 .
#5
Posté 04 septembre 2012 - 07:50
yes i would like faction approval, so that i got the appropriate dialogue and it having an influence on random or even specially crafted mission if the approval rating his good enough or bad enough.
IE in DA:2 if by ACT 2 if you had sided with the mages more than the templars.
You should get a better reception and you argument should carry more with the mages (IE more non fight options) Leaving room for particular case of course.
basically the same thing for faction as for companions.
now from a DA:2 stand point, I agree with Plaintif and it is harder to have "former Templar that has fallen on bad day" and not seeing the hand on M behind it where mechanically speaking there would be no connection.
but it would be nice if it were
phil
#6
Posté 04 septembre 2012 - 07:56
#7
Posté 04 septembre 2012 - 04:22
Hawke simply does't want anything to do with them after his year of servitude with Athenil. After becoming rich from the deep roads expedition Hawke really does not need them.
Modifié par Realmzmaster, 04 septembre 2012 - 04:25 .
#8
Posté 04 septembre 2012 - 04:38
Plaintiff wrote...
I don't think that sounds more "logical" at all.
'Apostate Mages' isn't the name of a club, they're disorganized bands of desparate criminals who just happen to possess magic powers. They are removed from civilized society and may not necessarily have any clue who Hawke is.
The fact that Hawke may also be an apostate is meaningless and should not have bearing on these encounters. Mages are not able to instantly recognize other mages by sight, and there is no code of honour preventing apostates from killing each other.
That makes sense; I didn't really read that from the apostate mages I saw. I thought they would mainly be from around the Kirkwall area (it's not exactly a destination spot for mages, after all). I know they aren't a group; I just figured that if they were from the area, they could know by reputation if Hawke generally helps mages against templars, and then wouldn't really have a reason to want to attack you. Here it appears they are more or less both apostate mages and bandits, which is understandable, but as a rather literal-minded person I'd like that to be noted somewhere.
#9
Posté 04 septembre 2012 - 04:46
Actually I think that might be a good thing, one of the problems I have with Bioware's recent games (DA2 in particular) is that they focus on their story far too much. There are quite a few examples of situations where I wanted to do things that I couldn't because it would alter the story; or where something happens because the story demands it but it makes very little sense in the game world (your sibling's death in the intro. being the obvious example).nightscrawl wrote...
If they're dynamic factions and you can change based on dialogue responses, quest results, etc, I could see that having great potential in games, but there is also the danger of moving away from the story and focusing on the "game within a game" that such options present.
#10
Posté 04 septembre 2012 - 04:50
#11
Posté 04 septembre 2012 - 05:14
#12
Posté 04 septembre 2012 - 05:57
#13
Posté 04 septembre 2012 - 06:30
#14
Posté 04 septembre 2012 - 06:41
#15
Posté 05 septembre 2012 - 08:12
#16
Posté 05 septembre 2012 - 08:35
You kill a lone mage in the woods.
* you lost 5 reputation points with the mage faction*
#17
Posté 05 septembre 2012 - 09:01
Lotion Soronnar wrote...
As long as faction doesn't magicly know everything you did.
You kill a lone mage in the woods.
* you lost 5 reputation points with the mage faction*
That kinda happens in Fallout New Vegas; While I was on my Legion playthrough (before all the other partys got mad at me) and went to the NCR camp by the lake, since I was on good terms with them at the time.
Then I waited till dark, snuck inside and Mister Sandman'd all the NCR Rangers in there. No reputation got lost since I wasn't caught- I only lost some karma :happy:
#18
Posté 05 septembre 2012 - 10:39
Firky wrote...
Monsieur Laidlaw said something which may or may not be related, at le recent PAX panel.
It was something along the lines of having (dialogue/quest?) options opened to the player based on affiliations with different groups. (And he referenced Fallen London as an influence - like having connections to the constables can let you unlock related storylets.)
(PS. I never really thought about that and random encounters, but they do that in Baldur's Gate 2. *old school spoiler* As soon as you side with the vampires or the thieves, the other group come and get you at night. The vampires, in particular are rather tough for the early party.)
This is very interesting.
#19
Posté 05 septembre 2012 - 02:09





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