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Did toolset update break m2da process? (was placeables showing up in area editor but not game)


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#26
thebigMuh

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material_types, rules and ts_materials - works, 8 digit id's just fine.



armor_massive_variation - not so much, everything above about 1000 makes my body disappear in game.



Fix would be awesome.



Ciao, muh!

#27
Bibdy

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thebigMuh wrote...

material_types, rules and ts_materials - works, 8 digit id's just fine.

armor_massive_variation - not so much, everything above about 1000 makes my body disappear in game.

Fix would be awesome.

Ciao, muh!


Help the devs out by posting the bug on the wiki, as per this thread.

#28
ladydesire

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I know one of the developers said something about some gda files not supporting a large number of entries; unfortunately, I don't think I got an answer when I asked for a list of them.

#29
thebigMuh

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Well, done and done:

social.bioware.com/wiki/datoolset/index.php/Bug:_High_M2DA_ID_ranges_might_work_in_the_toolset,_but_not_in_game

Hope that helps :)

Ciao, muh!