material_types, rules and ts_materials - works, 8 digit id's just fine.
armor_massive_variation - not so much, everything above about 1000 makes my body disappear in game.
Fix would be awesome.
Ciao, muh!
Did toolset update break m2da process? (was placeables showing up in area editor but not game)
Débuté par
PavelNovotny
, déc. 25 2009 08:42
#26
Posté 15 janvier 2010 - 08:31
#27
Posté 15 janvier 2010 - 09:13
thebigMuh wrote...
material_types, rules and ts_materials - works, 8 digit id's just fine.
armor_massive_variation - not so much, everything above about 1000 makes my body disappear in game.
Fix would be awesome.
Ciao, muh!
Help the devs out by posting the bug on the wiki, as per this thread.
#28
Posté 15 janvier 2010 - 09:59
I know one of the developers said something about some gda files not supporting a large number of entries; unfortunately, I don't think I got an answer when I asked for a list of them.
#29
Posté 15 janvier 2010 - 11:05
Well, done and done:
social.bioware.com/wiki/datoolset/index.php/Bug:_High_M2DA_ID_ranges_might_work_in_the_toolset,_but_not_in_game
Hope that helps
Ciao, muh!
social.bioware.com/wiki/datoolset/index.php/Bug:_High_M2DA_ID_ranges_might_work_in_the_toolset,_but_not_in_game
Hope that helps
Ciao, muh!





Retour en haut






