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Mass Effect 3: Deleted Scenes or Why ME3 feels so incomplete


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#1
Kulbelbolka

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I think discussions at this forum stays at this same level for quiet long time (what this plothole means, why there is so stupid ending, is IT true, etc.). I want to show you some thing. You can see some results of datamining below. The idea was to compare leaked script (November) with release version script (March). There are a lot of things that are not necessary for story, but also there are a lot of signs that Mass Effect 3 was meant to be the most detailed, carefully planned and complex game from the whole series. Thanks again for Electronic Arts and their mentally retarded deadlines for top AAA games.

November Beta Leak Dissection
These are posted in order of appearance in the game files and do not reflect the flow of the story in the game, intended or final. Breakdown is per-post-on-the-subject. If you'd rather read everything yourself, not in a "juicy quote only" format, the unedited, unaltered, uncensored dumps are here.
One - original Thessia ending forces Virmire-like choice on Shepard.
Two - meet General Armitage, TIM's OTHER Very Important Servant, and his bodyguard, the enigmatic Zaeed Messani! Why does Aria want him dead? Also in this issue: more lines for Tali/Shepard meeting at the Flotilla and hints at ]!
Three - Sanctuary introduced the Pariah, a mind-controlling Husk... Also, Cerberus works FOR Reapers, not AGAINST them! Also, Sanctuary still functions as haven, while horrible experiments happen underground. Shepard has to infiltrate without sacrificing civilians! Also in this issue: From Ashes ends with Shepard at Citadel Tribunal, judged for "unacceptable civilian casualties" (caused in reality by Cerberus), Shepard de-SPECTREd at Udina's suggestion! From Ashes STARTS with statue in Shepard's honour on Eden Prime! Legion's lengthy speech on why the Geth deserve to be true AIs!
Four - Every questline and dialogue line related to Eve was adapted from questline from a different planet about a different race. This includes Kalross and the Ancient City! Also in this issue: squad banter from Rachni mission and teasing Tali about Rannoch!
Five - What is the Pariah? Also: lots of banter and dialogue cut from Rannoch, one deleted sidequest from the Citadel (about a guy bounced from a bar who forgot his datapad inside).
Six - From Ashes had Javik going all Jack-on-Purgatory on Cerberus due to side-effects of cryo-storage! Also: more scenes from introduction trial of Shepard!
Seven - original version of Kasumi's mission was about hunting for Cerberus spies on the Citadel. WITH GUNS. Also: Thane's personal quest, "Dalatrass Smith of the Salarians", and a MUCH MORE COMPLEX chain of possible approaches and outcomes for the Rannoch Peace scene!
Eight - Kal'Reegar and Fire Team Taurash re-enact the Guns of Navarone on Rannoch! Joker names a planet! Thane's mission revealed! Jacob's and Brynn's mission was relevant to the plot and originally covered the plothole of "Where does Kai Leng go from Thessia and how in the SPACE MAGIC did we find him?!" Finally, original version of Citadel Coup Standoff, featuring Thane dying a hero and the VS having a legitimate reason to shoot Shepard in the face! 
Nine - Citadel Coup Standoff variations, more intel on the Thane/Kolyat mission, Hackett's diary, Eden Prime Massacre and how it ties into the Citadel Coup plotline.
Ten - Various permutations of Citadel Coup outcome (who lives, who dies, how Shep is rewarded, how VS is handled), ] (I **** you not!). Oh, and also Kai Leng established as a credible villain because he never even appears on Horizon or the Citadel missions, but instead on Eden Prime and Thessia.
Eleven - Variations of the Coup Standoff, variatons on Thane's death (much more dignified and heroic than in the final game!), the true plot of Lessuss - ], for Rila and Falere were the only ones alive in the entire galaxy. 
Twelve - Lots and lots of Javik being ABSOLUTELY AWESOME. Also in this issue: Udina plays Dr. Breen from Half-Life, prototype plot layout for Cronos Station, plot layout for Anderson/TIM standoff on the Citadel, and... could it be... new trinkets for the Captain's Cabin? Oh, and Yeoman Sharon Allers to the Shepmobile!
Thirteen - "WE NEED A REAPER GENOPHAGE!!!!"; Also in this issue: Kaidan "watches the Commander in action", Joker and EDI debate Quarian sanity in their war on the Geth, Javik revealing Prothean name for Thessia.
Fourteen - More coup consequences, Kai Leng is not incompetent buffoon but real soldier, Volus General, crew reacts to C-SEC deaths in the coup, Sha'ira the Consort, and signs that Priority Earth was supposed to be Collector Base 2.0. 
Fifteen - Consequences of Arrival on prologue, Kasumi's alternate mission, Shepard argues with Vendetta, more bits and bobs about AY monastery, Captain Greg Cortez, Ken and Gabby recruited, Jack teaches class.
Sixteen -  A quest to root out Cerberus spies post-Coup, extra banter for the Tuchanka Shroud level, Reaper God, additional lines for Kahlee Sanders and Bailey, Garrus doubting the usefulness of C-SEC, Ashley's infamous afterlife talk, Liara's relief efforts and new Aria lines.
Seventeen - ARIA WAS BANGABLE, more dialogues from the spy hunter quest, The Briefing Dossiers, Coates being awesome, alternative Blood Pack recruitment mission.
Eighteen - More backstory to Sanctuary, more alien generals offering their fleets in exchange for services rendered, crumbs from Retake Omega, Cronos Station: Suicide Mission v1.1, Emily Wong's real role in the game.
Nineteen -  Diana Allers' obituary, recruiting Allers, talking about Quarian logic, Kelly's biography, sex with Kelly, James is romanceable, more Omega, first appearance of Starchild in the script, end of the script =)

ROUGH DRAFT OF THE GAME'S PLOT - this is mostly plot blurbs, with the occasional bit of actual cutscene script thrown in. Ordered according to order of events gleaned from the above mining, NOT in the way as it is in the final game.  


Original post and much more info about cut content from ME Trilogy here.

Modifié par Kulbelbolka, 17 janvier 2013 - 11:51 .


#2
ThaDPG

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I'm thinking we might get some of that stuff related to Aria with the Omega DLC coming out, and most of the rest of the stuff sounds awesome. Too bad we didn't get it....(yet anyway)

#3
Gruntburner

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The Virmire-like choice mentioned was both forced and stupid. I am glad they cut that.

#4
Gabylan001

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that would be....

BEST DLC EVER?

#5
GreyLycanTrope

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<data>Sad news tonight out of the Horsehead Nebula. The Alliance dreadnought SSV Ararat has been destroyed, killing everyone aboard.

<data>Among the dead... one of our own, war reporter Diana Allers.

<data>I first met Diana in an exchange program between New York University and U. Serrice on Thessia.

<data>Even then, she was driven; a take-no-prisoners attitude she learned growing up on the human colony Bekenstein.

<data>Before working as a war reporter, Diana covered celebrity news with {X} on Earth.

<data>Diana's calling changed after the geth attack on the Citadel on (date). She joined (X) as a junior war reporter.

<data>Her work speaks for itself. Diana Allers has earned the admiration and respect of her peers.

<data>We remember her and her brave crewmates aboard the SSV Ararat.

<data>The dreadnought met its end in tonight at {time}, after drawing Reaper gunship fire long enough for three other dreadnoughts to ambush the Reaper.

<data>The tactic worked, but at the cost of the Ararat and its 7610 souls tonight.

<data>We thank the deceased and their families for their sacrifice, and we here at FCC News say goodbye to friend and colleague.

<data>This is Emily Wong. Goodnight, and stay strong.

:o
BIOWARE, Y DIS NOT IN GAME?!

Modifié par Greylycantrope, 04 septembre 2012 - 04:48 .


#6
Atakuma

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This makes me wish they made something like a directors cut of the game. A lot of this stuff would have greatly enhanced the experience.

#7
Emerald Rift

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Atakuma wrote...

This makes me wish they made something like a directors cut of the game. A lot of this stuff would have greatly enhanced the experience.



That would be amazing and would improve this game by 100%.

#8
ThaDPG

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Stamina Rose wrote...

Atakuma wrote...

This makes me wish they made something like a directors cut of the game. A lot of this stuff would have greatly enhanced the experience.



That would be amazing and would improve this game by 100%.


We can always hope, right?

#9
shepskisaac

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Gruntburner wrote...

The Virmire-like choice mentioned was both forced and stupid. I am glad they cut that.

The role of VS in the early version was awful. So glad they changed it

#10
M920CAIN

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Like I said it a few times before.... THE POTENTIAL! ME3 could've been great! But Bioware wanted it to be mediocre.

#11
ThaDPG

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M920CAIN wrote...

Like I said it a few times before.... THE POTENTIAL! ME3 could've been great! But Bioware wanted it to be mediocre.


Or they plan on milking our wallets just to get the full story

#12
CroGamer002

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Greylycantrope wrote...

<data>Sad news tonight out of the Horsehead Nebula. The Alliance dreadnought SSV Ararat has been destroyed, killing everyone aboard.

<data>Among the dead... one of our own, war reporter Diana Allers.

<data>I first met Diana in an exchange program between New York University and U. Serrice on Thessia.

<data>Even then, she was driven; a take-no-prisoners attitude she learned growing up on the human colony Bekenstein.

<data>Before working as a war reporter, Diana covered celebrity news with {X} on Earth.

<data>Diana's calling changed after the geth attack on the Citadel on (date). She joined (X) as a junior war reporter.

<data>Her work speaks for itself. Diana Allers has earned the admiration and respect of her peers.

<data>We remember her and her brave crewmates aboard the SSV Ararat.

<data>The dreadnought met its end in tonight at {time}, after drawing Reaper gunship fire long enough for three other dreadnoughts to ambush the Reaper.

<data>The tactic worked, but at the cost of the Ararat and its 7610 souls tonight.

<data>We thank the deceased and their families for their sacrifice, and we here at FCC News say goodbye to friend and colleague.

<data>This is Emily Wong. Goodnight, and stay strong.

:o
BIOWARE, Y DIS NOT IN GAME?!


(╯°□°)╯︵ ┻━┻)

#13
Lieber

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Well now I am depressed about how good the game could have been.

Like someone mentioned before, a Director's Cut or a re-imagining of Mass Effect 3?

#14
MadCat221

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seven thousand crew for a dreadnought? o_O

#15
BatmanPWNS

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Gruntburner wrote...

The Virmire-like choice mentioned was both forced and stupid. I am glad they cut that.


Speak for yourself, I could've finally got rid of Liara.

#16
CroGamer002

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BatmanPWNS wrote...

Gruntburner wrote...

The Virmire-like choice mentioned was both forced and stupid. I am glad they cut that.


Speak for yourself, I could've finally got rid of Liara.



#17
Kulbelbolka

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Also, that guy who found all this stuff also saying that role of Javik was more important before he became DLC-character.

Actually, Javik was The Catalyst (not who we saw in game) and conflict between Shepard and Cerberus was about having him on their side. At Cronos station Cerberus was torturing Javik and we have to free him and kill Kai Leng after.

And yes, I will be satisfied if Bioware will release Director's Cut with almost all this stuff instead of this artistic mystification around Indoctrination Theory, Crucible and everything else.

#18
Mr.House

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Kulbelbolka wrote...

Also, that guy who found all this stuff also saying that role of Javik was more important before he became DLC-character.

Actually, Javik was The Catalyst (not who we saw in game) and conflict between Shepard and Cerberus was about having him on their side. At Cronos station Cerberus was torturing Javik and we have to free him and kill Kai Leng after.

And yes, I will be satisfied if Bioware will release Director's Cut with almost all this stuff instead of this artistic mystification around Indoctrination Theory, Crucible and everything else.

Just as long as the VS treatment is nor there, I'll be happy. The VS treatment was horrible.

#19
Applepie_Svk

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Hahahaha.... how about, no ? /sarcasm

IsaacShep wrote...

Gruntburner wrote...

The Virmire-like choice mentioned was both forced and stupid. I am glad they cut that.

The role of VS in the early version was awful. So glad they changed it


Dunno if we think about same thing as VS = cerberus agent from early builds, but I would be glad if they add it into game - otherwise what we have now isn´t enough stupid like letting the Kai´leng kill the Thane and do nothing or being forced to choose in Geth-Quarian conflict from one or another side if you haven´t complete previous games, or Kai´Leng magic arrival with rockets in the Thessia mission - it was so far-fetched like from bad parody on Matrix... not mentioned Emily Wong ... just can´t turn away because I see how much of good content was lost

#20
Kulbelbolka

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Mr.House wrote...

Kulbelbolka wrote...

Also, that guy who found all this stuff also saying that role of Javik was more important before he became DLC-character.

Actually, Javik was The Catalyst (not who we saw in game) and conflict between Shepard and Cerberus was about having him on their side. At Cronos station Cerberus was torturing Javik and we have to free him and kill Kai Leng after.

And yes, I will be satisfied if Bioware will release Director's Cut with almost all this stuff instead of this artistic mystification around Indoctrination Theory, Crucible and everything else.

Just as long as the VS treatment is nor there, I'll be happy. The VS treatment was horrible.


You don't want to kill Liara? How dare you! :P

#21
AresKeith

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there were alot of good and bad things that got cut. The VS treatment and choice style was horrible

#22
Kulbelbolka

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Applepie_Svk wrote...

VS = cerberus agent from early builds

VS = Vernire Survivor. In early version of script you must choose between Liara and you LI. 

#23
Atakuma

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M920CAIN wrote...

Like I said it a few times before.... THE POTENTIAL! ME3 could've been great! But Bioware wanted it to be mediocre.

That's assinine. Nobody want's to make a mediocre game.

Modifié par Atakuma, 04 septembre 2012 - 05:42 .


#24
HollowSunsets

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Why is it so hard for Bioware to make a good game?
That's all we really want.

#25
Applepie_Svk

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Kulbelbolka wrote...

Applepie_Svk wrote...

VS = cerberus agent from early builds

VS = Vernire Survivor. In early version of script you must choose between Liara and you LI. 


Yep I know but they were also involved with Cerberus in some mess... otherwise for me are both VS just a cancer to be cut off, always when I have a chance as would say Javik : Throw it out of airlock...