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Mass Effect 3: Deleted Scenes or Why ME3 feels so incomplete


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#76
Icinix

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txgoldrush wrote...

Icinix wrote...

txgoldrush wrote...

Please.....people whined and bashed this leak.....or did everybody forget the fact that these story details were trashed.

Sorry, but ME3 is complete. Things get cut, thats how it is.

This is not KOTOR II or DAII or Fallout 2.

Hell, there were a lot cut in Fallout New Vegas, but its still a very complete game, writing wise.


Actually those three games are exactly the category ME3 falls into...

..as well as countless others.

Huge content gets cut / never gets implemented in games.

..and as much as there is a lot of stuff in all those games I would love to see, especially ME3, its impossible to know how their implementation would have turned out in the final release - it could have ended up being an even worse crap storm.

Also - I actually liked the ending for KOTOR2....and now the shoe is on the other foot! YEAH! IN CROWD WOO!


However, just because they are cut, doesn't mean it is "rushed".

Nevermind the FACT that ME3 was in development LONGER than ME2.


No cut content does not mean rushed - but I am suprised they didn't lock down the ending until November. I would have thought they would have wanted to put as much polish on that as possible. What does that leave, 3 months of work before going gold?

I do wonder if there could have been some tweaking that could have helped had they had the last part finalised earlier in the year. It certainly could have used some polish in the audio and graphics (such as floating sitting soldiers, and audio cut off / interuptions at incorrect times)

#77
EnvyTB075

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txgoldrush wrote...
However, just because they are cut, doesn't mean it is "rushed".

Nevermind the FACT that ME3 was in development LONGER than ME2.


Developing what, Shepards eyebrows?

#78
The_Crazy_Hand

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EnvyTB075 wrote...

...thats exactly what i meant, BioWare isn't exactly going to do the game justice from here on in are they?


In that case, what do you think the Marauder Shields video game is?  Hell it's in the late stages of development too, as right now, level 8 (out of 11) is being built.  Oh sure, it's not a PS360 level game, but with one guy writing the code and doing all the graphics to boot, it is what it is.

It's more than you'll ever get from bioware.

#79
Bfler

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The scene on Rannoch with the Reaper chase seems to be the full sequence of the part they presented last year to the public. I think they weren't able to finish the scene and therefore cut it.

Modifié par Bfler, 06 septembre 2012 - 07:35 .


#80
BonFire5

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EnvyTB075 wrote...

txgoldrush wrote...
However, just because they are cut, doesn't mean it is "rushed".

Nevermind the FACT that ME3 was in development LONGER than ME2.


Developing what, Shepards eyebrows?


The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.

#81
The_Crazy_Hand

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BonFire5 wrote...

The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.


Don't forget, removing as much of Harbinger as they felt they could get away with.

#82
BonFire5

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The_Crazy_Hand wrote...

Don't forget, removing as much of Harbinger as they felt they could get away with.


This hurts us...

#83
EnvyTB075

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I mean, sure, ME3 may have had more dev time, yet ME2 still came out as a better, more expansive game, and you can't tell me they spent it all on visuals, since the only real improvement is the character models. Hell even film grain was removed, i thought that was a nice touch in ME2...

Modifié par EnvyTB075, 06 septembre 2012 - 07:43 .


#84
txgoldrush

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Icinix wrote...

txgoldrush wrote...

Icinix wrote...

txgoldrush wrote...

Please.....people whined and bashed this leak.....or did everybody forget the fact that these story details were trashed.

Sorry, but ME3 is complete. Things get cut, thats how it is.

This is not KOTOR II or DAII or Fallout 2.

Hell, there were a lot cut in Fallout New Vegas, but its still a very complete game, writing wise.


Actually those three games are exactly the category ME3 falls into...

..as well as countless others.

Huge content gets cut / never gets implemented in games.

..and as much as there is a lot of stuff in all those games I would love to see, especially ME3, its impossible to know how their implementation would have turned out in the final release - it could have ended up being an even worse crap storm.

Also - I actually liked the ending for KOTOR2....and now the shoe is on the other foot! YEAH! IN CROWD WOO!


However, just because they are cut, doesn't mean it is "rushed".

Nevermind the FACT that ME3 was in development LONGER than ME2.


No cut content does not mean rushed - but I am suprised they didn't lock down the ending until November. I would have thought they would have wanted to put as much polish on that as possible. What does that leave, 3 months of work before going gold?

I do wonder if there could have been some tweaking that could have helped had they had the last part finalised earlier in the year. It certainly could have used some polish in the audio and graphics (such as floating sitting soldiers, and audio cut off / interuptions at incorrect times)


ME1 and ME2 also had a lot of cut and redone content.

Hell  ME1 is far more rushed than ME3....the 360 version was basically a beta.

Most Bioware games are rushed or lack polish, they simply are not the most polished game company.

ME3 bashers are being hypocrites here. Name one Bioware game that was fully polished.....zero.

And people just don;t get why things are cut....maybe perhaps because they just don't work. Many of the beta leak draft plot points are very bizarre and simply do not make the game cohesive.

Modifié par txgoldrush, 06 septembre 2012 - 07:43 .


#85
Icinix

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The_Crazy_Hand wrote...

BonFire5 wrote...

The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.


Don't forget, removing as much of Harbinger as they felt they could get away with.


To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.

#86
EnvyTB075

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txgoldrush wrote...
ME3 bashers are being hypocrites here. Name one Bioware game that was fully polished.....zero.


>implying everyone who has ever played ME3 has played anything else made by BioWare <_<

#87
Noelemahc

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txgoldrush wrote...

Please.....people whined and bashed this leak.....or did everybody forget the fact that these story details were trashed.

Sorry, but ME3 is complete. Things get cut, thats how it is.

This is not KOTOR II or DAII or Fallout 2.

Hell, there were a lot cut in Fallout New Vegas, but its still a very complete game, writing wise.

"Finished", maybe. Complete - far from it. Same goes for the other games you reference.

I remember that the ME3 leak was trashed by the fans. I also would like to point your attention that most of the things that were removed from the leak when compared to the final game would have made it somewhat better, and certainly filled more than a dozen plotholes. I would also like to point to you that the actual point of contention for the final game - the nonsensical ending - is already present in its larval stage. And that is one of the few things that was expanded instead of being removed.

There's being "cut" (like the extra plot planet in ME1) and there's being "cut" (like the ending of KotORII which was plotted out and voiced fully, just never programmed in). Thankfully, there exist mod tools for ME3 now and at some point we might even see a Restoration Mod happen. One day.

#88
txgoldrush

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Icinix wrote...

The_Crazy_Hand wrote...

BonFire5 wrote...

The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.


Don't forget, removing as much of Harbinger as they felt they could get away with.


To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.


Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.

#89
Icinix

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txgoldrush wrote...

Icinix wrote...

txgoldrush wrote...

Icinix wrote...

txgoldrush wrote...

Please.....people whined and bashed this leak.....or did everybody forget the fact that these story details were trashed.

Sorry, but ME3 is complete. Things get cut, thats how it is.

This is not KOTOR II or DAII or Fallout 2.

Hell, there were a lot cut in Fallout New Vegas, but its still a very complete game, writing wise.


Actually those three games are exactly the category ME3 falls into...

..as well as countless others.

Huge content gets cut / never gets implemented in games.

..and as much as there is a lot of stuff in all those games I would love to see, especially ME3, its impossible to know how their implementation would have turned out in the final release - it could have ended up being an even worse crap storm.

Also - I actually liked the ending for KOTOR2....and now the shoe is on the other foot! YEAH! IN CROWD WOO!


However, just because they are cut, doesn't mean it is "rushed".

Nevermind the FACT that ME3 was in development LONGER than ME2.


No cut content does not mean rushed - but I am suprised they didn't lock down the ending until November. I would have thought they would have wanted to put as much polish on that as possible. What does that leave, 3 months of work before going gold?

I do wonder if there could have been some tweaking that could have helped had they had the last part finalised earlier in the year. It certainly could have used some polish in the audio and graphics (such as floating sitting soldiers, and audio cut off / interuptions at incorrect times)


ME1 and ME2 also had a lot of cut and redone content.

Hell  ME1 is far more rushed than ME3....the 360 version was basically a beta.

Most Bioware games are rushed or lack polish, they simply are not the most polished game company.

ME3 bashers are being hypocrites here. Name one Bioware game that was fully polished.....zero.

And people just don;t get why things are cut....maybe perhaps because they just don't work. Many of the beta leak draft plot points are very bizarre and simply do not make the game cohesive.


I agree completely - ME3 was one of their more polished games to date (despite some areas it could have used some good polish) - and you're right about the implementation of dropped things, I think I said that in my first post. By themselves they might look good, but once in the game or once they start being developed it might be terrible.

There was also nay little in bugged quests and I don't think I fell off the world or got stuck nearly half as much as I did in the first two games.

#90
txgoldrush

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Noelemahc wrote...

txgoldrush wrote...

Please.....people whined and bashed this leak.....or did everybody forget the fact that these story details were trashed.

Sorry, but ME3 is complete. Things get cut, thats how it is.

This is not KOTOR II or DAII or Fallout 2.

Hell, there were a lot cut in Fallout New Vegas, but its still a very complete game, writing wise.

"Finished", maybe. Complete - far from it. Same goes for the other games you reference.

I remember that the ME3 leak was trashed by the fans. I also would like to point your attention that most of the things that were removed from the leak when compared to the final game would have made it somewhat better, and certainly filled more than a dozen plotholes. I would also like to point to you that the actual point of contention for the final game - the nonsensical ending - is already present in its larval stage. And that is one of the few things that was expanded instead of being removed.

There's being "cut" (like the extra plot planet in ME1) and there's being "cut" (like the ending of KotORII which was plotted out and voiced fully, just never programmed in). Thankfully, there exist mod tools for ME3 now and at some point we might even see a Restoration Mod happen. One day.


Not going to happen......most of this stuff was cut before they were recorded and programmed in....and really "what plotholes"?

And no, most of the leak was bizarre, just story ideas that simply do not work or too ambitious for their own good. And really, Javik being a deuteragonist doesn't really work.

#91
BonFire5

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txgoldrush wrote...

Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.


Grey...t looking suits though. Illusive Man's Eastern looking tux, as well as Jacob and Miranda's catsuits. The uniforms in ME3 could do some work though. Especially Kai Leng's.

#92
EnvyTB075

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txgoldrush wrote...
Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.


They also never had a standing army, and then suddenly rival the Turian military in firepower. Even if you explain it away with Indoc, you'd think the Alliance would notice the sudden exodus of humans from numerous colonies.

I'd also like to know where they got the Alliance cruisers from to paint them in Cerby colours.

#93
Icinix

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txgoldrush wrote...

Icinix wrote...

The_Crazy_Hand wrote...

BonFire5 wrote...

The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.


Don't forget, removing as much of Harbinger as they felt they could get away with.


To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.


Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.


Sorry, you misunderstand. I didn't like them as the cheif bad guys.

I was a Cerberus is Evil poster during and after ME2.

I just didn't like them being such a large focus of ME3.

#94
The_Crazy_Hand

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Icinix wrote...

To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.


You're not supposed to like him, you're supposed to want to kick his ass.  It's just that Casey and Mac evidently felt that finding a way for the player to do so would be too video-gamey for their tastes.

#95
txgoldrush

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Icinix wrote...

txgoldrush wrote...

Icinix wrote...

The_Crazy_Hand wrote...

BonFire5 wrote...

The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.


Don't forget, removing as much of Harbinger as they felt they could get away with.


To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.


Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.


Sorry, you misunderstand. I didn't like them as the cheif bad guys.

I was a Cerberus is Evil poster during and after ME2.

I just didn't like them being such a large focus of ME3.


They were a large focus because the theme of humanities place in the galaxy is a major one. Thats why good humans vs evil ones work.

Also Shep and TIM are clear foils when it comes to the theme of sacrifice. Thats well done.

In fact, TIM reminds me of Ultima V's Blackthorne in many ways.

#96
txgoldrush

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EnvyTB075 wrote...

txgoldrush wrote...
Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.


They also never had a standing army, and then suddenly rival the Turian military in firepower. Even if you explain it away with Indoc, you'd think the Alliance would notice the sudden exodus of humans from numerous colonies.

I'd also like to know where they got the Alliance cruisers from to paint them in Cerby colours.


Thats not a plot hole, they are indoctrinating people.....did you miss the part where at first, it was volunteers?

And no where do they rival the Turians in fire power....that "fact" does not exist.

#97
Icinix

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The_Crazy_Hand wrote...

Icinix wrote...

To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.


You're not supposed to like him, you're supposed to want to kick his ass.  It's just that Casey and Mac evidently felt that finding a way for the player to do so would be too video-gamey for their tastes.


Haha - well yeah - but I mean I didn't like him as a bad guy - I felt the same about him as I feel about Kai Leng - too....power rangers bad guy?

They're corny pompus speeches and dialogue. I didn't hate them and want to destroy them, I wanted to facepalm for their design.  

TIM. Excellent. Sovereign. Excellent. Saren. Excellent.

Harbinger .... not so excellent. I know you feel this....feel what? I FEEL NOTHING BUT IRRITATION TO THE POINT OF DIALOGUE MUTING DURING COMBAT!

#98
Icinix

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txgoldrush wrote...

Icinix wrote...

txgoldrush wrote...

Icinix wrote...

The_Crazy_Hand wrote...

BonFire5 wrote...

The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.


Don't forget, removing as much of Harbinger as they felt they could get away with.


To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.


Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.


Sorry, you misunderstand. I didn't like them as the cheif bad guys.

I was a Cerberus is Evil poster during and after ME2.

I just didn't like them being such a large focus of ME3.


They were a large focus because the theme of humanities place in the galaxy is a major one. Thats why good humans vs evil ones work.

Also Shep and TIM are clear foils when it comes to the theme of sacrifice. Thats well done.

In fact, TIM reminds me of Ultima V's Blackthorne in many ways.


Well, it didn't work for me, nor did their themes of sacrifice.

I loved TIM, don't get me wrong, but I didn't like their presentation in ME3.

Ahh well - its all done now anyway.

#99
txgoldrush

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Icinix wrote...

txgoldrush wrote...

Icinix wrote...

txgoldrush wrote...

Icinix wrote...

The_Crazy_Hand wrote...

BonFire5 wrote...

The intricate and well fleshed-out story of course! Or maybe finding a way to make Kelly not a red-head anymore. As well as trying to take her out of the game as much as possible.


Don't forget, removing as much of Harbinger as they felt they could get away with.


To be honest - I never really liked Harbinger.

I think removing him from ME3 was a good call....

...replacing him with Cerberus was not such a good call.


Noi, Cerberus was very consistant to their ME1 ways....they are there to represent the dark side of humanity....the worst aspects....it works.

Sorry, but they were no where near grey.


Sorry, you misunderstand. I didn't like them as the cheif bad guys.

I was a Cerberus is Evil poster during and after ME2.

I just didn't like them being such a large focus of ME3.


They were a large focus because the theme of humanities place in the galaxy is a major one. Thats why good humans vs evil ones work.

Also Shep and TIM are clear foils when it comes to the theme of sacrifice. Thats well done.

In fact, TIM reminds me of Ultima V's Blackthorne in many ways.


Well, it didn't work for me, nor did their themes of sacrifice.

I loved TIM, don't get me wrong, but I didn't like their presentation in ME3.

Ahh well - its all done now anyway.


Its one that is willing to sacrifice herself and reluctant to sacrifice others vs one who forcibly sacrifices others to achieve power....it works.....and like Lord Blackthorne of Ultima (who twisted the virtues to become a tyrant), he plays right into the hands of the big "Evil"...in the name of fighting it.

And Priority Horizon really shows this theme.....it is one of the best and highly underrated mission in ME3. It is by far, the series darkest mission. Its because humanity is doing this, not the Reapers.

Modifié par txgoldrush, 06 septembre 2012 - 08:11 .


#100
EnvyTB075

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txgoldrush wrote...
Thats not a plot hole, they are indoctrinating people.....did you miss the part where at first, it was volunteers?


No i didn't. What you missed was the part where to get so large, and to accept "volunteers", you'd have to have pretty damned aggressive PR, and since the Alliance considers Cerberus to be a Terrorist organisation, wouldn't you think that they'd notice any of these trends?

txgoldrush wrote...
And no where do they rival the Turians in fire power....that "fact" does not exist.


Coulda fooled me, fighting Cerberus more than Reapers, and the small part about them hijacking the Citadel, and winning until Shep shows up....

Modifié par EnvyTB075, 06 septembre 2012 - 08:14 .