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Mass Effect 3: Deleted Scenes or Why ME3 feels so incomplete


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#126
Legendary Chop Chop

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I think a lot of the game was intentionally stripped out as a method to keep it alive for years to come.

This might be a conspiracy theory or an apologist in me, but I really believe the game meant to be "incomplete" and would have lived on through DLC.

#127
Element Zero

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If that was really part of the reason for the incomplete game we received, I think they really under estimated the passion of their fans, the BSN dwellers who would be the folks still buying DLC 2 years after launch. When they are happy, the BSNers are a great bunch. When they are unhappy, they turn that (oft frightening) passion into a frothing rage.

ME3 has caused more rage among its diehard fanbase than any other project I've ever seen. I truly believe at least some of the fans will stick to their guns and never buy DLC for this game. It's a shame this has all played out the way it has. Expectations were sky high a year ago. :/

I'd recommend the data-mined content to any ME fan as an interesting read. It's cool to see the various paths things could've followed, and some of the content illucidates and clarifies some of the events that do take place in the game.

#128
razzy1319

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Anyone think that being called the "Star Wars" of this generation got into their heads somehow and they are planning to create games, literature and content that fills the GALACTIC REAPER WAR over and over again? Oh look another HOTH BATTLE(Battlefront 1-2, Force Unleashed, X-Wing, vs Tie fighter, Dark Forces, That dash rendar game).

Could they fill up the next 10-15 years with games set in the Reaper War?

#129
Sailears

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Cainne Chapel wrote...

Funny thing is just as much stuff got cut from ME1 and ME2 if past info is to be believed.

Why no similar uproar to have a DC of thsoe games?

Face it guys, things get cut and changed 100 times over in most games. Or do you all not remember the huge different from E3 2006 Mass Effect and what we got in 07?

Not saying ti was bad and 2006 was better, but it WAS different. Stuff like that happens

edit: Now i'm not sitting here and saying none of this would be nice to have, far from it, but at this point I think we need to start being more realistic than focuses on what COULD have been, As I said, what COULD of been 6 years ago was and could of been different than what we got 5 years ago.

Hindsight will always be 20/20 and unfortunately also suffers from Grass is greener syndrome at times.

Exactly.

Fair enough there are a lot of points in the OP that might have been good - the same goes for the 06 galaxy map preview for ME1 (amongst many other things).

So just best to accept it, it's still a great game. *shrug*

#130
shepskisaac

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Mixxer5 wrote...

Those things are brilliant! Why the hell were they cut?! For art?

I keep seeing this kind of comment over and over again. Are you people serious? This is a classic case of "cut content is always better even though it's actually god-awful". VS-Kai Leng-Javik stuff is just horrible. Shep gets framed for a murder, VS and the entire Alliance is hit by an idiot ball not being able to figure out Kai Leng is inflitrating and using them, Javik seems to be unable to form a coherent sentence to tell VS/Alliance what happened, VS wants to kill Javik for some idiotic reason, neither VS or Alliance asks Shep about his version, they just follow whatever Kai Leng tells them.

Some stuff was cool, but it's a blessing that other stuff was cut/changed because it just S-U-C-K-E-D.

Modifié par IsaacShep, 07 septembre 2012 - 08:34 .


#131
Katosu

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I could imagine the forced choice of VS vs. Liara being a really interesting one. It would also strip some of that plot armor from Liara, which a lot of people would love.

However, there are those of us who hate forced choices. We don't like being told 'something bad will happen no matter what you do, so Nyaaa-nyaa accept our art!' People want to believe that their actions can have an effect, and their choices can make a difference.

An event like that, when I think on it, would be best handled the way Alpha Protocol handled saving Albatross. You were given a situation where you had to choose between saving a character codenamed 'Albatross', or getting the necessary evidence from a vault before the timer destroyed it. Depending on what class you chose, you could save both, but otherwise had a forced-decision.

There are other games that sometimes to Choice way better than this game does. But this game has some of the most fun choices collectively. It's really hard to try and aim for what this game did, but I do think that there will one day be someone ambitious and talented enough to bring us a game with true Choices + Consequences.

#132
Element Zero

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Some of it certainly was not used for good reason. Some of it, though, really would have filled in the awkward plot gaps that characterize ME3. It's this good content that I wish they'd had time, resources, desire, whatever to include.

The thing that struck me the most was the structure they seemed to want for several key events, such as the assault on Chronos Station and Priority: Earth. There were, at some point, intentions to allow us to allocate resources in the fight, as we did in the suicide mission. There were also ideas for acknowledging past plot points and decisions, both in conversations and in actual plot-impacting ways. These things, had they been included in some form, would have greatly improved the experience of many fans.

I still strongly believe Priority: Earth is the weakest part of the game, and a section that could be much improved via DLC. If BioWare could find a way to better display our allies and War Assets in action, as well as add some quality length to the end game, I know I'd feel more incentive to replay and continue enjoying ME3. Some great ideas for such DLC could be taken from their early concepts present in this batch of mined data.

#133
Wuartz

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OMG.

From that thread:

This message is a placeholder.

Recently discovered Leviathan DLC resources concerning Retake Omega DLC forthcoming.


Omega DLC CONFIRMED

Modifié par Wuartz, 07 septembre 2012 - 09:14 .


#134
RenegadeXV

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I'm pretty confident few would be complaining about "cut content" (Read: Concepts) had the beta script not leaked.

There is likely just as much content from ME1 and ME2 that never seen the light of day. Hell, just from my own knowledge, ME2 had concepts for:

- A crisis-point between Mordin and Grunt
- An alternate background for Samara (Which partially involved her visiting Earth in the 1500s)
- Shadow Broker mission (Which we eventually got - Similar to ME3's Omega)
- An alternative personality for Mordin
- Legion playing the role of Shepard's stalker and being introduced earlier in-game
- 5 additional planets (Probably N7 missions)
- S/S romances (Mark Meer mentioned in a pretty recent podcast that the S/S VA he did was intended to be used)
- An extended Collector Base/Human Reaper reveal

The only reason people aren't up-in-arms over this is because we never had a script leak to compare with what we did receive in the final game.

Regarding the OP, there are a few things I like (Kal'Reegar), and a lot I don't like(Virmire 2.0 & Javik).

Modifié par COGNiTiON 1, 07 septembre 2012 - 09:28 .


#135
Fixers0

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I do like Udina going all Dr.Breen, shame that was removed.

#136
Kulbelbolka

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Wuartz wrote...

OMG.

From that thread:

This message is a placeholder.

Recently discovered Leviathan DLC resources concerning Retake Omega DLC forthcoming.


Omega DLC CONFIRMED


Link, please.

#137
Wuartz

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COGNiTiON 1 wrote...

I'm pretty confident few would be complaining about "cut content" (Read: Concepts) had the beta script not leaked.

There is likely just as much content from ME1 and ME2 that never seen the light of day. Hell, just from my own knowledge, ME2 had concepts for:

- A crisis-point between Mordin and Grunt
- An alternate background for Samara (Which partially involved her visiting Earth in the 1500s)
- Shadow Broker mission (Which we eventually got - Similar to ME3's Omega)
- An alternative personality for Mordin
- Legion playing the role of Shepard's stalker and being introduced earlier in-game
- 5 additional planets (Probably N7 missions)
- S/S romances (Mark Meer mentioned in a pretty recent podcast that the S/S VA he did was intended to be used)
- An extended Collector Base/Human Reaper reveal

The only reason people aren't up-in-arms over this is because we never had a script leak to compare with what we did receive in the final game.

Regarding the OP, there are a few things I like (Kal'Reegar), and a lot I don't like(Virmire 2.0 & Javik).

Where can I read these Mass Effect 2 deleted stuff?

#138
Noelemahc

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Wuartz wrote...
Where can I read these Mass Effect 2 deleted stuff?

On the BSN, in the ME2 forums. There've been a few threads dedicated to mining out the audio assets for unused and alternate lines and there's TRUCKLOADS of stuff that wasn't put in the game. Can't tell you the exact link, sorry, but will post it here if I recover it.
Also, on the ME Wiki.

Wuartz wrote...

Omega DLC CONFIRMED

 
Omega DLC has been confirmed when Leviathan just came out - it's been posted in other threads on the BSN, there's placeholder links for Omega levels in Leviathan. The message you're quoting was about this image:
Image IPB
Which is a depiction of Aria's Fleet for the Galaxy Map (as in, the image of a visitable location, like the Citadel or Omega). 

COGNiTiON 1 wrote...

I'm pretty confident few would be complaining about "cut content" (Read: Concepts) had the beta script not leaked.

There is likely just as much content from ME1 and ME2 that never seen the light of day. Hell, just from my own knowledge, ME2 had concepts for:

- A crisis-point between Mordin and Grunt
- An alternate background for Samara (Which partially involved her visiting Earth in the 1500s)
- Shadow Broker mission (Which we eventually got - Similar to ME3's Omega)
- An alternative personality for Mordin
- Legion playing the role of Shepard's stalker and being introduced earlier in-game
- 5 additional planets (Probably N7 missions)
- S/S romances (Mark Meer mentioned in a pretty recent podcast that the S/S VA he did was intended to be used)
- An extended Collector Base/Human Reaper reveal

The only reason people aren't up-in-arms over this is because we never had a script leak to compare with what we did receive in the final game.

Regarding the OP, there are a few things I like (Kal'Reegar), and a lot I don't like(Virmire 2.0 & Javik). 

 
Actually, people were up in arms. Those voice files I mentioned earlier?
S/S content leftovers, more of a role for Legion and Mordin/Grunt crisis were all there, as well as Mordin being biotic, oh yeah. All of that was mined, uploaded, posted here on the BSN and discussed endlessly. Fat lot of good that did us.

Samara's backstory was in LotSB's files (as in the Shadow Broker's Files) but was unused for some reason.

If you want a clear and concise list of things that are (at least in part) in the final ME3, but aren't available/weren't available until DLC:
* Aria's Omega-related quest chain
* Daro'Xen's experiments on the Citadel
* Reveal of Harbinger having been made from Leviathans in the EC
* Alternate Conduit Approach scenes
* Tali being Bi
* Longer dialogue with TIM on the Citadel in the endgame

Yeah, not much, huh? I've restructured the OP in the HTL thread to clearly show what was mined from where.

Modifié par Noelemahc, 08 septembre 2012 - 11:16 .


#139
Guest_BringBackNihlus_*

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Kulbelbolka wrote...

I think discussions at this forum stays at this same level for quiet long time (what this plothole means, why there is so stupid ending, is IT true, etc.). I want to show you some thing. You can see some results of datamining below. The idea was to compare leaked script (November) with release version script (March). There are a lot of things that are not necessary for story, but also there are a lot of signs that Mass Effect 3 was meant to be the most detailed, carefully planned and complex game from the whole series. Thanks again for Electronic Arts and their mentally retarded deadlines for top AAA games.

November Beta Leak Dissection
These are posted in order of appearance in the game files and do not reflect the flow of the story in the game, intended or final. Breakdown is per-post-on-the-subject. If you'd rather read everything yourself, not in a "juicy quote only" format, the unedited, unaltered, uncensored dumps are here.
One - original Thessia ending forces Virmire-like choice on Shepard.
Two - meet General Armitage, TIM's OTHER Very Important Servant, and his bodyguard, the enigmatic Zaeed Messani! Why does Aria want him dead? Also in this issue: more lines for Tali/Shepard meeting at the Flotilla and hints at ]!
Three - Sanctuary introduced the Pariah, a mind-controlling Husk... Also, Cerberus works FOR Reapers, not AGAINST them! Also, Sanctuary still functions as haven, while horrible experiments happen underground. Shepard has to infiltrate without sacrificing civilians! Also in this issue: From Ashes ends with Shepard at Citadel Tribunal, judged for "unacceptable civilian casualties" (caused in reality by Cerberus), Shepard de-SPECTREd at Udina's suggestion! From Ashes STARTS with statue in Shepard's honour on Eden Prime! Legion's lengthy speech on why the Geth deserve to be true AIs!
Four - Every questline and dialogue line related to Eve was adapted from questline from a different planet about a different race. This includes Kalross and the Ancient City! Also in this issue: squad banter from Rachni mission and teasing Tali about Rannoch!
Five - What is the Pariah? Also: lots of banter and dialogue cut from Rannoch, one deleted sidequest from the Citadel (about a guy bounced from a bar who forgot his datapad inside).
Six - From Ashes had Javik going all Jack-on-Purgatory on Cerberus due to side-effects of cryo-storage! Also: more scenes from introduction trial of Shepard!
Seven - original version of Kasumi's mission was about hunting for Cerberus spies on the Citadel. WITH GUNS. Also: Thane's personal quest, "Dalatrass Smith of the Salarians", and a MUCH MORE COMPLEX chain of possible approaches and outcomes for the Rannoch Peace scene!
Eight - Kal'Reegar and Fire Team Taurash re-enact the Guns of Navarone on Rannoch! Joker names a planet! Thane's mission revealed! Jacob's and Brynn's mission was relevant to the plot and originally covered the plothole of "Where does Kai Leng go from Thessia and how in the SPACE MAGIC did we find him?!" Finally, original version of Citadel Coup Standoff, featuring Thane dying a hero and the VS having a legitimate reason to shoot Shepard in the face! 
Nine - Citadel Coup Standoff variations, more intel on the Thane/Kolyat mission, Hackett's diary, Eden Prime Massacre and how it ties into the Citadel Coup plotline.
Ten - Various permutations of Citadel Coup outcome (who lives, who dies, how Shep is rewarded, how VS is handled), ] (I **** you not!). Oh, and also Kai Leng established as a credible villain because he never even appears on Horizon or the Citadel missions, but instead on Eden Prime and Thessia.
Eleven - Variations of the Coup Standoff, variatons on Thane's death (much more dignified and heroic than in the final game!), the true plot of Lessuss - ], for Rila and Falere were the only ones alive in the entire galaxy. 
Twelve - Lots and lots of Javik being ABSOLUTELY AWESOME. Also in this issue: Udina plays Dr. Breen from Half-Life, prototype plot layout for Cronos Station, plot layout for Anderson/TIM standoff on the Citadel, and... could it be... new trinkets for the Captain's Cabin? Oh, and Yeoman Sharon Allers to the Shepmobile!
Thirteen - "WE NEED A REAPER GENOPHAGE!!!!"; Also in this issue: Kaidan "watches the Commander in action", Joker and EDI debate Quarian sanity in their war on the Geth, Javik revealing Prothean name for Thessia.
Fourteen - More coup consequences, Kai Leng is not incompetent buffoon but real soldier, Volus General, crew reacts to C-SEC deaths in the coup, Sha'ira the Consort, and signs that Priority Earth was supposed to be Collector Base 2.0. 
Fifteen - Consequences of Arrival on prologue, Kasumi's alternate mission, Shepard argues with Vendetta, more bits and bobs about AY monastery, Captain Greg Cortez, Ken and Gabby recruited, Jack teaches class.
Sixteen -  A quest to root out Cerberus spies post-Coup, extra banter for the Tuchanka Shroud level, Reaper God, additional lines for Kahlee Sanders and Bailey, Garrus doubting the usefulness of C-SEC, Ashley's infamous afterlife talk, Liara's relief efforts and new Aria lines.
Seventeen - ARIA WAS BANGABLE, more dialogues from the spy hunter quest, The Briefing Dossiers, Coates being awesome, alternative Blood Pack recruitment mission.
Eighteen - More backstory to Sanctuary, more alien generals offering their fleets in exchange for services rendered, crumbs from Retake Omega, Cronos Station: Suicide Mission v1.1, Emily Wong's real role in the game.
Nineteen -  Diana Allers' obituary, recruiting Allers, talking about Quarian logic, Kelly's biography, sex with Kelly, James is romanceable, more Omega, first appearance of Starchild in the script, end of the script =)

ROUGH DRAFT OF THE GAME'S PLOT - this is mostly plot blurbs, with the occasional bit of actual cutscene script thrown in. Ordered according to order of events gleaned from the above mining, NOT in the way as it is in the final game.  


Original post here.


****.

Why, BioWare?

WHHYYYYY?

#140
StElmo

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Can people please stop referencing doctor strangelove? That movie is one of kubricks least interesting and it makes people look pretentious.

#141
Noelemahc

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StElmo wrote...

Can people please stop referencing doctor strangelove? That movie is one of kubricks least interesting and it makes people look pretentious.

Making the title of something "Tralala or Why trulala" does not a reference to Dr. Strangelove make. This type of title has been used long before that movie, and will be long after it is forgotten (although probably not without Popcultural Osmosis making it the stealth reason for them).

#142
TAlTAl

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wow so much stuff were taken out the pariah, colonel armitage and KAL'REEGAR

im sad now.

#143
shepskisaac

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COGNiTiON 1 wrote...

- S/S romances (Mark Meer mentioned in a pretty recent podcast that the S/S VA he did was intended to be used)

What podcast was that?

#144
shepskisaac

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Noelemahc wrote...

Noelemahc, how were you able to extract that texture with Aria's fleet from the Levi's tfc file?

#145
darthnick427

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 I've seen this before and.....This hurts me.....

Hopefully we'll get a lot of this back with DLC...I'd pay for it

#146
OH-UP-THIS!

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I'm only biding my time, watching, waiting.........just to see how badly this trainwreck, finishes.

So far the minions have milked the crowds for A: day one DLC, B: MP microskinning, C: promises of more POINTLESS DLC(SP content), as well as future MP skinning.

So I sit back, save my cash, laugh my A** off at pointless discussions about pointless DLC's, and wonder when everyone will finally wakeup and say, "THAT'S IT?!!"

#147
1upD

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 New Moreau-topia should now be considered to be the name of the planet at the end of the game.

#148
eoinnx03

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Wow like I do my best to defend bioware at times....But what the hell happend? It had to be just money and bad use of what money they had. Eden Prime for example was just a multiplayer map with good flash back images. It would have been amazing if it felt like an actual colony with people so I could be invested and care.

Modifié par eoinnx03, 09 septembre 2012 - 02:21 .


#149
HBC Dresden

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COGNiTiON 1 wrote...

I'm pretty confident few would be complaining about "cut content" (Read: Concepts) had the beta script not leaked.

There is likely just as much content from ME1 and ME2 that never seen the light of day. Hell, just from my own knowledge, ME2 had concepts for:

- A crisis-point between Mordin and Grunt
- An alternate background for Samara (Which partially involved her visiting Earth in the 1500s)
- Shadow Broker mission (Which we eventually got - Similar to ME3's Omega)
- An alternative personality for Mordin
- Legion playing the role of Shepard's stalker and being introduced earlier in-game
- 5 additional planets (Probably N7 missions)
- S/S romances (Mark Meer mentioned in a pretty recent podcast that the S/S VA he did was intended to be used)
- An extended Collector Base/Human Reaper reveal

The only reason people aren't up-in-arms over this is because we never had a script leak to compare with what we did receive in the final game.

Regarding the OP, there are a few things I like (Kal'Reegar), and a lot I don't like(Virmire 2.0 & Javik).


This. Some of the stuff is good--mostly Aria's bits, like being able to break her only rule :) However, some is also terrible, like Shepard being framed by Kai Leng. How would that make him a better villain? Udina killing Thane? Would people have liked that more? But yes, some of the cut stuff is better like the extended/alternate talk with The Illusive Man at the end. However, I don't know why people are immediately going into hate mode like ME3 is a special case when ME2 had some really good stuff cut, especially with Mordin. And ME1 gutted the mission to recruit Liara and some other DLC missions that were cancelled (going off Sam Hulick's released music for it) and that is only the concepts we know of.

All games shift plot points and edit story, unfortunately sometimes leading to cut content. It happens; ME3 is not the only one. But in the end, all of these cool additions would not matter because the ending in the leaked script(s) is still the same, differing only in minor dialogue changes. And the BSN would still have focused and complained about the ending regardless of if Shepard had to chose between the VS or Liara on Thessia, the more complex Citadel coup, etc. I mean, look at the forums, it seems people only remember/dwell on the last minutes of the trilogy and not on anything else. This additional content would have also been forgotten in light of the same ending.

EDIT: I was reading the HTL forums and why do many people assume BioWare cut all of this stuff after the leak? They do know all of that scripting, art assets, and so on takes a long time to complete? It is obvious the leaked script was a very early one, before they cut and changed a lot. In other words, the leak did nothing to change the plot, because by then the die was cast and all the changes must have already been made in order for the game to be finished months later; some of the original concepts even change the entire structure of the game.

Modifié par HBC Dresden, 09 septembre 2012 - 07:37 .


#150
ChurchOfZod

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The parts I am most bummed about not being in the game are Shepard's trial, and greater roles for the ME2 squad. I'd buy a director's cut that ameliorates these issues.