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EA's Frank Gibeau: Proud Not Greenlighting Single Player Only Games


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#1
Brockololly

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From VG247:

For all the investments we’ve made in mobile and social, we never  abandoned consoles. We are working closely with the console  manufacturers and we are VERY excited about the Gen4 consoles that will  be launched in the months and years ahead. We are very proud of  the way EA evolved with consumers. I have not green lit one game to be  developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365.


Modifié par Brockololly, 04 septembre 2012 - 09:21 .


#2
Allan Schumacher

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You can see this in practice by looking at a list of top selling game series ever, almost none of the top games are multiplayer.


Say what?

#3
Allan Schumacher

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Xewaka wrote...
I didn't say they were single player only. That doesn't deny the fact that the original drive of the game was the single player. Consider the critical praise Half-Life and Half-life 2 continue to garner through their narrative method. The fact that the option of multiplayer exist doesn't discredit the argument that those are mainly solo experiences.
Even admitting that the majority of Half-Life sales were due to Counter-Strike (which may or may not be true) it is accurate to state that Half-Life 2 and Minecraft are, mostly, single player experiences, even if they do allow for multiplayer. After all, of those counter as multiplayer several had elaborate single player campaigns, yet I didn't count them as single player.


As someone that is a Half-Life fanboy, I have to adamantly disagree with respect to what was the primary driver in Half-Life.  The game's moddability, and relative ease of MP connectivity is a huge driver in the success of that game.  Even though it's a fantastic single player experience, there was absolutely no shortage of people playing the game online, whether with a mod or without, that cemented the game's position.

While I do agree that Half-Life 2 doesn't have any overtly obvious MP push that HL1 did, ironically I think a large part of Half-Life 2's success still comes from people that picked up Half-Life for Counterstrike and ended up finding a pretty darned good single player game associated with it.


Although that list was just the PC games, and since my original "say what" was in response to a person stating that the most successful games aren't MP games, I think I'll just leave it as it is.

#4
Allan Schumacher

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What they should've taken away from that, what a good business person would have read in that, is that more than 1 out of 2 people found the DLC to be unacceptable.


Sorry, you can't conclude that. This is seeing what you want to see.

By retrospect, I could just as easily (and faliciously) claim that since 60% of the people didn't bother with From Ashes, it's clear that the majority of people do NOT consider the Prothean to be "essential" to the storyline.


Neither you or I have any idea to the reasons why someone did not pick up the DLC. They could just as easily be like me and not pick it up because normally I'm just oblivious to it.

Modifié par Allan Schumacher, 28 septembre 2012 - 06:52 .