EA's Frank Gibeau: Proud Not Greenlighting Single Player Only Games
#126
Posté 07 septembre 2012 - 02:10
#127
Posté 07 septembre 2012 - 02:25
Seboist wrote...
Well, EA can't sell online pass if the game is offline!
I disagree with the notion that online passes are bad as long as gamestop does the BS it does for instance ( as in heavily promoting the used games market ).
#128
Posté 07 septembre 2012 - 02:38
Costin_Razvan wrote...
Seboist wrote...
Well, EA can't sell online pass if the game is offline!
I disagree with the notion that online passes are bad as long as gamestop does the BS it does for instance ( as in heavily promoting the used games market ).
If a game has high replayabilty, offers choices throughout the game, has setup where the choices are ported through to other games and is, on top of that, really amazing and enjoyable, then the game doesn't suffer from that many used copies going on sale.
If only we knew of any games that did that... what a world THAT would be.
#129
Posté 07 septembre 2012 - 02:53
http://www.kotaku.co...e-player-games/
“Let me clarify,” Gibeau began. “What I said was [about not greenlighting] anything that [doesn't have] an online service. You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what’s on the initial disc. I’m not saying deathmatch must come to Mirror’s Edge.”
Gibeau chuckled at his own example and continued to explain what the shape of EA’s game-making approach will be moving forward. “What I’m saying is if you’re going do it, do it with an open-world game that’s a connected experience where you can actually see other players, you can co-operate, you can compete and it can be social. Everything that we do, we see the telemetry coming in telling us that’s the best way to build our business and that’s the best way to build these experiences and be differentiated from others. Yeah, I’m not suggesting deathmatch must be in Bejeweled. It’s just… You need to have a connected social experience where you’re part of a large community”
When I mentioned that a certain sort of player still wants an experience that can’t be interrupted through social interaction, he stated that The Sims plays that way. “The new Sim City, you can play single-player,” he continued. “Mass Effect 3, you can play single-player. FIFA, Madden…”
“I still passionately believe in single-player games and think we should build them. What I was trying to suggest with my comments was that as we move our company from being a packaged goods, fire-and-forget business to a digital business that has a service component to it. That’s business-speak for ‘I want to have a business that’s alive and evolves and changes over time’”
This Mr. Gibeau person sounds like a top bloke.
His ideas seem to mirror my own:

So when Dragon Age 3 comes out, David Silverman will cry to the world "PRESS THE LIKE BUTTON AND SOMETHING AWESOME HAPPENS".
When that occurs, Mr. Gibeau and I will certainly look upon everything that has been wrought with a feeling of contentment and satisfaction.

Kudos, Mr. Gibeau. I tip my hat to thee.
#130
Posté 07 septembre 2012 - 03:05
Alternate romance scenes unlocked by how many people liked the fact that you murdered an entire army without popping a potion. Like Mr. Gibeau mentioned, you need to have a connected social experience where you’re part of a large community. Immersion is irrelevant when you've got that heaping flow of content. They're a digital business, and this? What they're doing here?
This is the future.
#131
Posté 07 septembre 2012 - 03:10
#132
Posté 07 septembre 2012 - 03:14
CrustyBot wrote...
I hate to link Kotaku and give them traffic, but:
http://www.kotaku.co...e-player-games/“Let me clarify,” Gibeau began. “What I said was [about not greenlighting] anything that [doesn't have] an online service. You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what’s on the initial disc. I’m not saying deathmatch must come to Mirror’s Edge.”
Gibeau chuckled at his own example and continued to explain what the shape of EA’s game-making approach will be moving forward. “What I’m saying is if you’re going do it, do it with an open-world game that’s a connected experience where you can actually see other players, you can co-operate, you can compete and it can be social. Everything that we do, we see the telemetry coming in telling us that’s the best way to build our business and that’s the best way to build these experiences and be differentiated from others. Yeah, I’m not suggesting deathmatch must be in Bejeweled. It’s just… You need to have a connected social experience where you’re part of a large community”
When I mentioned that a certain sort of player still wants an experience that can’t be interrupted through social interaction, he stated that The Sims plays that way. “The new Sim City, you can play single-player,” he continued. “Mass Effect 3, you can play single-player. FIFA, Madden…”
“I still passionately believe in single-player games and think we should build them. What I was trying to suggest with my comments was that as we move our company from being a packaged goods, fire-and-forget business to a digital business that has a service component to it. That’s business-speak for ‘I want to have a business that’s alive and evolves and changes over time’”
I'll try and translate the legal techno babble and buzz word implications here.
1) keep customers engaged and social experience
Keep them spending money. Via post release DLC or a free to play service, which every publishers seems to be jumping on now as the new business model (Pay to win I envision quite frankly)
2) digital business with a service component.
Trying to sidestep the digital product laws coming into force in the EU are we Mr. Gibeau?
For those of you who haven't heard yet. The new legislation coming into effect in the future allows one to re sell digital products. Something that companies were getting away with, riding rough shod over fair usage rights by binding all users in perpetuity to the EULA, anathema to fair usage rights and the ability of resale once the initial sale to the initial user has been made.
"social services" are a convenient sidestep and technicality to work round it, so it can remain limited to one user and cut out the second hand market.
Modifié par billy the squid, 07 septembre 2012 - 03:17 .
#133
Guest_FemaleMageFan_*
Posté 07 septembre 2012 - 03:14
Guest_FemaleMageFan_*
#134
Posté 07 septembre 2012 - 03:23
Modifié par slimgrin, 21 septembre 2012 - 08:12 .
#135
Posté 07 septembre 2012 - 03:31
That idea made me cry inside.CrustyBot wrote...
So when Dragon Age 3 comes out, David Silverman will cry to the world "PRESS THE LIKE BUTTON AND SOMETHING AWESOME HAPPENS".
#136
Posté 07 septembre 2012 - 10:51
I don't need this. I don't want this.
I picked up a cheap copy of DA2 a week ago and it looks like it will be the last, relatively recently released, EA game I will get. As it's pretty clear that every new pc game from EA will require the Origin client and every other additional 'social connection' experience that the EA suits think the consumer is clamouring for.
I'd get depressed about the state of gaming if I didn't have at least two Kickstarter games to look forward to. Thank you Mr Gibeau for helping me to feel "proud" about redirecting my gaming budget to the Indie market.
#137
Posté 08 septembre 2012 - 12:44
Modifié par Addai67, 08 septembre 2012 - 12:44 .
#138
Posté 21 septembre 2012 - 07:27
Secondly, this part
"You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what's on the initial disc."
What the hell? How about making a good game in the first place that you don't need to keep adding useless content to? Guess what, people still go back to playing games like Planescape: Torment, Fallout and Baldur's Gate these days, and DLC didn't even exist in those days.
What a moronic thing to say.
Modifié par argan1985, 21 septembre 2012 - 07:28 .
#139
Posté 22 septembre 2012 - 06:20
That said. It's whatever. I mean, don't be shocked. Just look and shake your head. My money isn't involved, it don't affect me. Besides the fact his new statement is weak damage control, it is insulting.
They just don't get it.
For me, Bethesda does. Can't wait for Dishonored. Going to be a real new game...that.
#140
Posté 22 septembre 2012 - 10:12
Well they are finally phasing it out after so much hate...and market share loss.
Granted Origin doesn't require constant connection (yet) but it's not good from people that have it I've spoken with and just *gets in the way*.
Oh well.
#141
Posté 23 septembre 2012 - 09:51
#142
Posté 23 septembre 2012 - 08:10
I remain a dedicated off-line single-player gamer...
#143
Posté 24 septembre 2012 - 03:00
Get Magna Carter wrote...
I remain a dedicated off-line single-player gamer...
Just like me.....
#144
Posté 24 septembre 2012 - 08:27
And then I found this thread.
You all should siege EA headquarters with your army of strawmen.
#145
Posté 25 septembre 2012 - 03:15
Maverick827 wrote...
You all should siege EA headquarters with your army of strawmen.
My strawman has a brain.
I blame the wizard of oz.
#146
Posté 25 septembre 2012 - 05:05
chuck shepard wrote...
Get Magna Carter wrote...
I remain a dedicated off-line single-player gamer...
Just like me.....
And me.
#147
Posté 25 septembre 2012 - 05:46
He's about as far from being a "top bloke" as humanly possible! EA's forced-online and forced-multiplayer (particularly in regards to games which have always been single-player and offline) has successfully destroyed scores of formerly-successful IPs.CrustyBot wrote...
I hate to link Kotaku and give them traffic, but:
http://www.kotaku.co...e-player-games/“Let me clarify,” Gibeau began. “What I said was [about not greenlighting] anything that [doesn't have] an online service. You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what’s on the initial disc. I’m not saying deathmatch must come to Mirror’s Edge.”
Gibeau chuckled at his own example and continued to explain what the shape of EA’s game-making approach will be moving forward. “What I’m saying is if you’re going do it, do it with an open-world game that’s a connected experience where you can actually see other players, you can co-operate, you can compete and it can be social. Everything that we do, we see the telemetry coming in telling us that’s the best way to build our business and that’s the best way to build these experiences and be differentiated from others. Yeah, I’m not suggesting deathmatch must be in Bejeweled. It’s just… You need to have a connected social experience where you’re part of a large community”
When I mentioned that a certain sort of player still wants an experience that can’t be interrupted through social interaction, he stated that The Sims plays that way. “The new Sim City, you can play single-player,” he continued. “Mass Effect 3, you can play single-player. FIFA, Madden…”
“I still passionately believe in single-player games and think we should build them. What I was trying to suggest with my comments was that as we move our company from being a packaged goods, fire-and-forget business to a digital business that has a service component to it. That’s business-speak for ‘I want to have a business that’s alive and evolves and changes over time’”
This Mr. Gibeau person sounds like a top bloke.
"Keeping customers engaged"? What ever happened to replay value? The more you can get someone to play a particular game, the more likely they are to buy DLC and/or sequels. Over-hyping worthless games and cramming DLC down people's throats only serves to put people off the game to such extent that they'll avidly avoid anything having to do with the title.
Sadly, EA isn't the only culprit in this rash of corporate stupidity:
I wish I could take credit for this article, but I can't.The creators of Spec Ops: The Line were even forced to put a multiplayer component into their game against their wishes. 2K insisted it be there despite the team’s protests, and despite the fact that it completely went against what they were trying to say with the game. Lead designer Cory Davis had this to say:
Wow. He just referred to cancer and rape to describe the multiplayer that he made.The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package - it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.
And that really is the problem at the end of the day: publishers are the ones forcing this, yet they don’t realize where and how multiplayer should be implemented, they don’t understand that it’s no longer viewed as value for money, and they’re wrapped up in this notion that a game could be some sort of platform from which they can provide a service that bleeds us dry with microtransactions.
Read the full article here.
Modifié par TwylaFox, 25 septembre 2012 - 05:51 .
#148
Posté 25 septembre 2012 - 06:12
All I can say is, bring on the tevinter class dlc for DA3.
#149
Posté 25 septembre 2012 - 07:34
At first it was just cosmectic things via a store on a web site.
Now the store is in your game and it's not just cosmetic anymore but gameplay stuff ( one expansion allow you to play soccer but if you want to play basket ball , you got to pay via the store and it's really much more expensive )
Then they tried to force people to go online ...
Always dreamed to spam your facebook page with stuff like "my sim went to the toilet for the first time"? Well EA made all your dream come true.
If you spam , you can have free stuff.
Then an expansion pack was released , with some content locked.To unlocked it , you have to make friends online ...
ETC....
The only reason EA thinks all that stuff is genius is pretty clear , they "force you to go online and go all crazy social network stuff.
Tons of publicity for free.
And now they sell you stuff online way more expensive than the content that's on disk.
So they cash in.
I'm pretty sure the sims works really well , because you can be sure every month you have for 20 euro of new content (let's just say if you have minimum wage , forget about all that stuff )
Bioware , compared to this , is still kind of pretty shy .
I hope , somewhere , they are concerned by all this .
I mean sure they want to cash in , I'm ok with that , but turning you customers into walking advertisement , + making some people feel like they're cows waiting in line to be milked till the last drop is ....kind of bad.
I guess facebook games really made an impression on EA ...
#150
Posté 25 septembre 2012 - 08:08
Maverick827 wrote...
It's funny, I was just thinking to myself "why did I ever stop coming to the BSN?"
And then I found this thread.
You all should siege EA headquarters with your army of strawmen.
Please, point out these strawmen. Bestow upon us your wisdom.
Also Doctor Who proved that an army of strawmen fails.





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