hoorayforicecream wrote...
It's really quite simple. The thread isn't about multi or single player focus. It's about whether multiplayer/social/online components should be included. That's what Gibeau's quote is about. That's what the thread is about. He refuses to green light a game that is simply sold and forgotten. EA requires games to have some sort of online component, in order to continue to provide its players a service. Multiplayer is one of those inroads. DLC support, leaderboards, etc. are others. DA2 qualified for the mandate, which really should show how loose the requirements are.
And therein lies the rub...
Just look at
Spec Ops: The Line. The entire game was built up as an introspection to post-traumatic stress disorder and the philosophical issues of obligations to duty
vs obligations to morality - which can
ONLY be explored in a single-player format. Lead designer Cory Davis describes the multi-player he was forced to include as "a cancerous growth" and "the mechanics were raped to make it happen". Pretty strong words to describe something he himself made.
Some games are specifically suited for multi-player. Some games are specifically suited for single-player. Some few games are suited to doing both equally well. The nature of the individual game itself should determine what social and/or multi-player element are included - and abosolutely nothing else!
But a well-made game does its own promotion and doesn't need some tacked-on virus to try to do the job. If someone makes
Zombie Rainbow Apocalypse and the integrity of the core game itself is solid, people are going to search out DLC, sequels, and merchandise all on their own - even if it's single-player and wholly-offline.
By the time they toss out
Zombie Rainbow Apocalypse II - Manhattan Madness, they won't even need to advertise it. Fans of the first game will dive on it without any hesitation, while others will buy it just to see what it is that their friends simply will not shut up about.
The game doesn't need to spam FaceBook/Twitter/IM/eMail/etc about everything a player does in a game. If the game is worth its salt, they wouldn't be able to stop the player from doing so themselves! Legitimate word-of-mouth has always been - and will always be - the strongest promotion any product can ever earn.
In comparison, a game which diverts efforts from single-player elements for multi-player elements (or vice-versa) will leave both aspects lacking and the game will flop. If a title which is traditionally multi-player has the multi-player portion stripped down so they can include a single-player campaign, fans of the series are going to be pissed off about it - and rightfully so.
If the game itself constantly spams everyone the player knows, well.... The people receiving the spam are liable to block anything coming from that person. Those people will also be prejudiced against ever trying the game for themselves. And the person who started out playing the game will quit doing so because they want their friends back. It's a lose-lose-lose proposition for everyone.
Modifié par TwylaFox, 27 septembre 2012 - 08:46 .