window.onerror=function(){return true;};INPUT,TEXTAREA,SELECT,.FCK__Anchor,.FCK__PageBreak,.FCK__InputHidden,IMG { behavior: url(http://social.biowar...ablehandles.htc) ; }TABLE { behavior: url(http://social.biowar...ableborders.htc) url(http://social.biowar...ablehandles.htc) ; }html{min-height:100%}table.FCK__ShowTableBorders,table.FCK__ShowTableBorders td,table.FCK__ShowTableBorders th{border:#d3d3d3 1px solid}form{border:1px dotted #F00;padding:2px}.FCK__Flash{border:#a9a9a9 1px solid;background-position:center center;background-image:url(http://social.biowar...k_flashlogo.gif);background-repeat:no-repeat;width:80px;height:80px}.FCK__UnknownObject{border:#a9a9a9 1px solid;background-position:center center;background-image:url(http://social.biowar.../fck_plugin.gif);background-repeat:no-repeat;width:80px;height:80px}.FCK__Anchor{border:1px dotted #00F;background-position:center center;background-image:url(http://social.biowar.../fck_anchor.gif);background-repeat:no-repeat;width:16px;height:15px;vertical-align:middle}.FCK__AnchorC{border:1px dotted #00F;background-position:1px center;background-image:url(http://social.biowar.../fck_anchor.gif);background-repeat:no-repeat;padding-left:18px}a[name]{border:1px dotted #00F;background-position:0 center;background-image:url(http://social.biowar.../fck_anchor.gif);background-repeat:no-repeat;padding-left:18px}.FCK__PageBreak{background-position:center center;background-image:url(http://social.biowar...k_pagebreak.gif);background-repeat:no-repeat;clear:both;display:block;float:none;width:100%;border-top:#999 1px dotted;border-bottom:#999 1px dotted;border-right:0;border-left:0;height:5px}.FCK__InputHidden{width:19px;height:18px;background-image:url(http://social.biowar...hiddenfield.gif);background-repeat:no-repeat;vertical-align:text-bottom;background-position:center center}.FCK__ShowBlocks p,.FCK__ShowBlocks div,.FCK__ShowBlocks pre,.FCK__ShowBlocks address,.FCK__ShowBlocks blockquote,.FCK__ShowBlocks h1,.FCK__ShowBlocks h2,.FCK__ShowBlocks h3,.FCK__ShowBlocks h4,.FCK__ShowBlocks h5,.FCK__ShowBlocks h6{background-repeat:no-repeat;border:1px dotted gray;padding-top:8px;padding-left:8px}.FCK__ShowBlocks p{background-image:url(http://social.biowar...ges/block_p.png)}.FCK__ShowBlocks div{background-image:url(http://social.biowar...s/block_div.png)}.FCK__ShowBlocks pre{background-image:url(http://social.biowar...s/block_pre.png)}.FCK__ShowBlocks address{background-image:url(http://social.biowar...ock_address.png)}.FCK__ShowBlocks blockquote{background-image:url(http://social.biowar..._blockquote.png)}.FCK__ShowBlocks h1{background-image:url(http://social.biowar...es/block_h1.png)}.FCK__ShowBlocks h2{background-image:url(http://social.biowar...es/block_h2.png)}.FCK__ShowBlocks h3{background-image:url(http://social.biowar...es/block_h3.png)}.FCK__ShowBlocks h4{background-image:url(http://social.biowar...es/block_h4.png)}.FCK__ShowBlocks h5{background-image:url(http://social.biowar...es/block_h5.png)}.FCK__ShowBlocks h6{background-image:url(http://social.biowar...es/block_h6.png)}Habe bei meiner Xbox Version wohl die Grenze von 32 Spielständen erreicht. Das
Spiel gibt nun an, daß man SPielstände löschen soll. Leider weiß ich nicht, wie
das im Game funktionieren soll und außerhalb im "Filesystem" traue ich mich
nicht ran. Habt ihr eine Idee?
Danke und Grüße
mithrandir68../../../images/forum/emoticons/whistling.png
Xbox360 Version: Soll Spielstände löschen . Aber wie?
Débuté par
mithrandir68
, déc. 25 2009 11:01





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