What class should I play next in SP?
#1
Posté 04 septembre 2012 - 10:58
I have a poll here, but it would be (more) helpful to post here and describe a certain build on a class rather than simply voting. Really that is more like what I am looking for, but listing every permutation in a poll is, well, problemmatic.
The only thing that is sort of interesting that I can think of is a No-Charge Novaguard, probably with Slam as a bonus power. I am not completely sure I want to do a Vanguard, but this should feel different enough.
I am open to suggestions.
If anything I am probably the least likely to do Soldier again since I have done that class the most.
Vanilla Soldier with Vindicator and Black Widow
Energy Drain Soldier with Revenant and Black Widow
Fire Shotgun Soldier with Carnage, with a dash of Indra
Four Gun Cryo Soldier with a brief foray into Four Gun Tech Burst Soldier
So for Soldier if I do it again I would like something a bit different.
#2
Posté 04 septembre 2012 - 11:09
Also this class can mix some bio and tech powers, together with special ammo.
Should be fun.
#3
Posté 05 septembre 2012 - 12:24
1) Vanguard:
I already mentioned Chargless NovaGuard to you before (Nova + Shockwave + Reave/Dark Channel).
Another chargless Vanguard would be Pull + Shockwave + Carnage for a ME1-type feel.
2) Here is a Sentinel I plan to try, but I have to bring him/her all the way up from ME1 first, so you could try it before me. Plays a little like an Adept:
Slam + Throw + Warp
It is the only way I would find the Sentinel interesting, apart from Kronner's Biotic Bomber and Walking Armory build. I think you may have already done that though.
3) I am probably going to resurrect my Puppet Master Engineer soon, but if you want to give it a go first, be my guest. Dominate + Sabotage. Mix with Cryo Blast, Combat Drone, or Overload/Incinerate as you see fit.
4) Drone-casting Engineer: Combat Drone + Sentry Turret + Decoy
5) Cloakless Infiltrator? Maybe Incinerate + Sabotage + Sticky Grenades.
Or maybe as a gimped Engineer with Incinerate + Sabotage + Energy Drain. Without Cloak, you lose a lot of your power damage.
That's all I got
Modifié par RedCaesar97, 05 septembre 2012 - 12:25 .
#4
Posté 05 septembre 2012 - 01:12
I guess I haven't really used the Chakram Launcher all that much. Mainly I like more precise guns, but maybe something like this could work. Vanilla Sentinel's tech isn't very strong, so I would need a good bonus. Or maybe I could just try to freeze everything and detonate it with Tech Armor and the CL.Antilochos_son of Nestor wrote...
I would go for the sentinal with chakram rifle and play it on insane; you can take some damage and do some damage (very acurate gun I must say).
I will probably only start games from Level 1 from now on so as to limit the points. I have never been a huge fan of a whole bunch of powers, so I wouldn't mind minimizing them. My AR Vanguard basically just used Pull, Charge, and Slam. If you mean 3 including squad powers, then that is a bit different. Although I did mainly just use Q and E all through ME2RedCaesar97 wrote...
I know you are on PC. I recommend playing like a console player and limit yourself to 3 active powers.
Carnage is an interesting idea. If I did a no-charge character it would definitely have Nova.1) Vanguard:
I already mentioned Chargless NovaGuard to you before (Nova + Shockwave + Reave/Dark Channel).
Another chargless Vanguard would be Pull + Shockwave + Carnage for a ME1-type feel.
My Sentinel started out as a Warp/Throw spammer with Warp ammo then transitioned into the Biotic Bomber. Playing it like that is why I avoided a standard Adept. Didn't use Slam on the class though... Slam or Cryo Blast into Tech Armor Detonation might be interesting.2) Here is a Sentinel I plan to try, but I have to bring him/her all the way up from ME1 first, so you could try it before me. Plays a little like an Adept:
Slam + Throw + Warp
It is the only way I would find the Sentinel interesting, apart from Kronner's Biotic Bomber and Walking Armory build. I think you may have already done that though.
I will leave this one to you, especially since you did a whole series for ME2.3) I am probably going to resurrect my Puppet Master Engineer soon, but if you want to give it a go first, be my guest. Dominate + Sabotage. Mix with Cryo Blast, Combat Drone, or Overload/Incinerate as you see fit.
That would definitely be different then how I played my Engineer (very MP-ish with Overload, Incinerate, Sabotage). One other thing I thought about was doing something like Eclipse Engineer with just a Drone and Incinerate basically.4) Drone-casting Engineer: Combat Drone + Sentry Turret + Decoy
You get some back with Tech Vulnerability. I had also discounted a no-cloak infiltrator, but this makes me think about something like a "ME1" Infiltrator. Sabotage and Incinerate + Marksman as a bonus power. I realize they didn't have Incinerate back in Mass Effect, but there isn't a good way to get Overload onto an Infiltrator.5) Cloakless Infiltrator? Maybe Incinerate + Sabotage + Sticky Grenades.
Or maybe as a gimped Engineer with Incinerate + Sabotage + Energy Drain. Without Cloak, you lose a lot of your power damage.
Modifié par capn233, 05 septembre 2012 - 01:13 .
#5
Posté 05 septembre 2012 - 02:12
What about a CQC Sentinel....
Energy Drain, Reave, Defense Matrix or Fortification for bonus power
Must use shotgun, scoped pistol is optional
No biotic combos
Offensive Tech armor evolutions.
Everything else is up to you.
Modifié par known_hero, 05 septembre 2012 - 02:16 .
#6
Posté 05 septembre 2012 - 02:28
More interesting are the 3 votes for "Don't play SP again."
#7
Posté 05 septembre 2012 - 04:33
Not sure what your power setup could be, maybe Cluster Grenades + Singularity + Pull? I believe Cluster Grenades has an evolution that does extra damage to lifted targets. Or maybe Cluster Grenades + Singularity + Warp.
For the record, I voted Engineer, but I am thinking I should have voted Vanguard. Oh well.
#8
Posté 05 septembre 2012 - 06:33
Well that's ok... I am not going to automatically do what gets the most votes.RedCaesar97 wrote...
For the record, I voted Engineer, but I am thinking I should have voted Vanguard. Oh well.
Especially because what I am really looking for are interesting builds or weapon combos.
Maybe what I should have really asked is "what would you want to see someone do?" Which is how the whole ReaveSoldier and then AR Vanguard got started for ME2
Modifié par capn233, 05 septembre 2012 - 06:34 .
#9
Posté 05 septembre 2012 - 08:10
#10
Posté 05 septembre 2012 - 08:32
#11
Posté 05 septembre 2012 - 09:07
Adepts are boring, at least for me, after being my favorites in ME1 and ME2. I always try to use other combos than "DarkChannel/Reave/Singularity + Throw", but ended up using that again and again for some reason.
Sentinels and Infiltrators are great but somewhat easy.
(Vanguards don't appeal to me.)
Soldiers have 3 types of ammos. It's too much for me.
#12
Posté 05 septembre 2012 - 10:37
Although I tried a couple things in my Engineer run, it was mainly just a guy with a Vindicator running around using Overload and trying to get Tech Bursts with CS, Incinerate, or Warp. I did finally learn how good Sabotage was, but that was later in the game (Engineer was the second class I played in SP).
Actually I suppose an Engineer with Marksman would actually be the way to make a psuedo ME1 Infiltrator. Overload, Sabotage, and Marksman. Hmmm...
#13
Posté 08 septembre 2012 - 12:46
Adept had the most votes followed by Vanguard.
I decided to do a No Charge Novaguard. That's sort of like an Adept...





Retour en haut






