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For someone who has a tough time with the Infiltrator playstyle, what's a good insanity build you'd recommend for ME2?


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#1
IllusiveManJr

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I'm mostly an Adept/Engineer type of player. So I've had a tough time with the Infiltrator playstyle in ME2. Anyone have  a good Insanity build they'd like to share? I gave up during the mission where I was recruiting Jack a year or so ago. I think the trick would be picking a good bonus power, I was rolling with Geth Shield Boost, but it wasn't working out so well.

#2
coldwetn0se

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Feel free to ignore any of the following since I don't play on Insanity. Infiltrator is my favorite class (though Engineer comes in at a very close second), so I thought I would throw out a few things.

For bonus power, I have tried most of them (except for the biotic ones.....unless I am playing an Adept, Vanguard, or Sentinel. I usually only choose powers that "fit" with the class; it's just the way I play, that's all.). I have used GSB and Fortification, but I quite enjoy Energy Drain. The grenades from our DLC squaddies can also be useful, but I find them sort of hit or miss. Plus, because I tend to "perch" from a distance and snipe, they are not a great choice. My favorite go-to are the ammo bonus'. Warp Ammo being my primary choice (and yes, that bonus does come from an Adept squaddie, but because it is ammo, I don't have a real problem with it.).

As for builds, I believe there are some really good setups listed on the threads (don't have one handy at the moment, but a search should help. Perhaps some other kind hearted poster will give you a good link.). Cloak and Incinerate are my favorite powers, and I always max out the class bonus'.

The only other thing I have found when playing Infiltrator is I often have a "close up" fighter in my mission team (Jack, Samara, Miranda, Grunt, Kasumi, Jacob......).

Hope someone with some better tips gives you some aid. Happy Gaming! :)

**EDIT**
spelling derpPosted Image

Modifié par coldwetn0se, 04 septembre 2012 - 11:53 .


#3
RedCaesar97

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The shield bonus powers (Barrier, Geth Shield Boost, Fortification) are terrible on Insanity since their cooldowns are enormous (12 seconds base cooldown) and their actual protection is shoddy at best.

Since you are used to Engineers, perhaps you sould try an "Engineer that can cloak" type of build:

1 - Disruptor Ammo
0 - Cryo Ammo
4 - Assassination Cloak
4 - Incineration Blast
4 - Improved AI Hacking
4 - Agent
4 - Area Energy Drain

or maybe

2 - Disruptor Ammo
3 - Cryo Ammo
2 - Tactical Cloak
4 - Incineration Blast
3 - AI Hacking
4 - Agent
4 - Area Energy Drain

I would probably concentrate on:
1) 1 point in Incineration Blast (requires rank 2 cloak)
2) Max passive to Agent for max cooldowns
3) Max Energy Drain
4) Max Incinerate
After that, take your pick.

Personally, I like to run with:
4 - Squad Disruptor Ammo
4 - Squad Cryo Ammo
4 - Assassination Cloak
4 - Incineration Blast
0 - AI Hacking
4 - Agent
1 - Neural Shock
And I take shotgun training and use the Viper for my sniper rifle.

Some of (in my opinion) the better guides listed in the List of Strategy Guides Found on the Forum:
Thisisme8's brand new CQC Infiltrator... complete with Cryo! by thisisme8
Invasive Maneuvers - A Guide to an Aggressive Infiltrator on Insanity by OniGanon
The Agent - A Guide to the "Other" Infiltrator by Tony Gunslinger
Reaver: A Biotic Assassin (Infiltrator + Reave) by ScroguBlitzen

The threads by Tony Gunslinger and ScroguBlitzen are probably the most interesting and my mesh more with your playstyle.

#4
IllusiveManJr

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Edit: Reading your post now RedCeasar.

I tried this forum search, but it kind of... not good.

I went with Flashbang Grenades for my Sentinel a few weeks ago and had a lot of fun with them. My favorite thing was to throw one at Harby and just listen to him threaten me but standing there.

Energy Drain is one of the few powers I haven't used in ME2. I know it's great in ME3's multiplayer. I mostly play Shotgun Infiltrators though.

I do have the Incisor now, which I didn't back then. So I'm considering using that. It's my go to sniper rifle for teammates.

Modifié par theillusiveman11, 05 septembre 2012 - 12:03 .


#5
IllusiveManJr

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RedCaesar97 wrote...

The shield bonus powers (Barrier, Geth Shield Boost, Fortification) are terrible on Insanity since their cooldowns are enormous (12 seconds base cooldown) and their actual protection is shoddy at best.

The threads by Tony Gunslinger and ScroguBlitzen are probably the most interesting and my mesh more with your playstyle.


Thanks for the recommendation to the Reaver Infiltrator. I am looking forward to trying this out tonight.

And yeah, the long cooldown for Geth Shield Boost got me killed a lot. It was really annoying.

Thanks again for your reply.

#6
capn233

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Infiltrator is the worst class... ;)

But it is drastically improved with Neural Shock. It is basically the hands down best bonus power on an Infiltrator, and one of the best overall. You only need one point in it and it has a short cooldown.

I think where the easiest place to make a mistake in leveling up an infiltrator is to just pour points into Cloak as fast as you can. The big issue with an Infiltrator early game is that you will have ammo problems if you try to kill everything with guns. Make sure that you get at least Rank 1 Incinerate as early as possible, and I would recommend leveling it up in parallel with Cloak. It adds CC (not quite as important if you have Neural Shock) and it adds good damage to armor, decent damage to health, and it is even usable on barriers and shields.

Red's last build is essentially what I run. However, I tend to spec out of Cryo Ammo for Synthetic missions to get AI Hacking. Or you can switch NS out for 1pt AI Hacking, either way. All around I think it is the best balanced "pure" build for an Infiltrator and it works well with any weapon. I prefer Widow/Shuriken/Carnifex, but it works well with basically any weapon loadout, Viper/Tempest/Vindicator or Viper/Locust/Eviscerator, whatever.

If you don't want a pure class and want a biotic power, Reave is probably the way to go. You could pass on Incinerate to level to Area Reave earlier (will 1 cast strip armor off of melee and Loki creatures on Insanity) and will give a health boost, plus provide CC if you cast against organic or Geth health.

Infiltrator doesn't have a problem with larger targets, so that is why I wouldn't prefer to abuse Stasis, but it wouldn't be too bad.

Slam is ok for quick 1 target CC, and can setup Warp bombs (1pt makes The Professor really easy with Miri and Jacob).

Basically that is nearly all of them I would consider. Defensive powers get you killed too much, I learned that on my first Insanity run. You don't particularly need an ammo power, but if you want to get a max damage Widow shot against Harbinger, get Warp Ammo. Not that there is really a good reason to blow your bonus power just to make that shot.

#7
IllusiveManJr

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capn233 wrote...

Infiltrator is the worst class... ;)

But it is drastically improved with Neural Shock. It is basically the hands down best bonus power on an Infiltrator, and one of the best overall. You only need one point in it and it has a short cooldown.

I think where the easiest place to make a mistake in leveling up an infiltrator is to just pour points into Cloak as fast as you can. The big issue with an Infiltrator early game is that you will have ammo problems if you try to kill everything with guns. Make sure that you get at least Rank 1 Incinerate as early as possible, and I would recommend leveling it up in parallel with Cloak. It adds CC (not quite as important if you have Neural Shock) and it adds good damage to armor, decent damage to health, and it is even usable on barriers and shields.

Red's last build is essentially what I run. However, I tend to spec out of Cryo Ammo for Synthetic missions to get AI Hacking. Or you can switch NS out for 1pt AI Hacking, either way. All around I think it is the best balanced "pure" build for an Infiltrator and it works well with any weapon. I prefer Widow/Shuriken/Carnifex, but it works well with basically any weapon loadout, Viper/Tempest/Vindicator or Viper/Locust/Eviscerator, whatever.

If you don't want a pure class and want a biotic power, Reave is probably the way to go. You could pass on Incinerate to level to Area Reave earlier (will 1 cast strip armor off of melee and Loki creatures on Insanity) and will give a health boost, plus provide CC if you cast against organic or Geth health.

Infiltrator doesn't have a problem with larger targets, so that is why I wouldn't prefer to abuse Stasis, but it wouldn't be too bad.

Slam is ok for quick 1 target CC, and can setup Warp bombs (1pt makes The Professor really easy with Miri and Jacob).

Basically that is nearly all of them I would consider. Defensive powers get you killed too much, I learned that on my first Insanity run. You don't particularly need an ammo power, but if you want to get a max damage Widow shot against Harbinger, get Warp Ammo. Not that there is really a good reason to blow your bonus power just to make that shot.


I'll definitely give Neural Shock a try. It was insanely powerful with my Sentinel and I know that it can kill unarmored Husks.

Right now I'm just debating what to choose once I get to the Collector Ship. I've never taken the Widow, but I'm considering Shotgun training because I love the Eviscereator and want to try it on an Infiltrator.

#8
capn233

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Take the shotgun then. Any of the choices are good on Infiltrator, especially when paired with the Viper.

#9
Simbacca

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Reave Infiltrator is definitely durable, it should be fun.  Still just to provide more options, I'll copy my write up of my two favorite yet very different (from each other) insanity Infiltrator builds and what made them both so effective for me.

Widow / Shuriken
4 Heavy Disruptor Ammo (Squad for Geth missions)
0 Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
1 AI Hacking
4 Assassin
4 Heavy Warp Ammo (Tungsten for Bloodpack/IFF if preferred)

I like being able to one-shot Trooper enemies outside of Cloak, hence the heavy ammo types.  This way I can take out two enemies before they can even shoot me; headshot trooper, earning everyone's attention, Cloak, headshot next trooper (or an elite to take advantage of Assassination Cloak's damage bonus).

Incineration Blast is just a great, powerful, and multi-facated ability.  Anytime Shepard can have it, he should in my opinion.  Finishing off mooks to converse Widow ammo, panicking groups of organics, and/or stripping a group of Husks of their armor are all very useful functions.  On top of that Shepard's cooldown for Incineration Blast is much quicker than Mordin's, allowing him to more often utilize his quick to cooldown power in Full Cryo Blast as well as take Heavy Incinerate along with his omni-tool upgrade for big armor/organic target damage.

As much of a fan of Squad Cryo Ammo as I am, I just don't find it useful enough for the Widow Infiltrator player.  The build is focused on taking out enemies in one-shot or one tactical Cloak strike (I still get in for plenty of CQC with my Shuriken).  I hate wasting Widow ammo to shatter something frozen, not to mention distant frozen enemies can often fall behind cover.  I generally run this build with teammates that have at least one crowd control ability each, which is enough to contain the few stray enemies that don't die in one attack (not to mention Incineration Blast or AI Hack as potential finishers).

There is plenty of eezo for respeccing, Squad Disruptor being better for Geth (not only so the whole squad can get in on the fun but also so the Geth don't blow up in your face) and Tungsten if you'd like a little more firepower on Bloodpack/IFF missions.

Scimitar / Viper
2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
3 AI Hacking
4 Agent
1 Neural Shock

Where my Widow Infiltrator focuses on precise one-strike kills, this Scimitar / Viper Infiltrator uses rapid bullet barrages to quickly disable any enemy, leaving them ripe for the kill.  Honestly, even compared to my beloved Engineer, this has felt like one of the best control builds I've played, having just the right balance of powers and guns, cooldowns and durations, power and tactics.

As good (or cheesy depending on your perspective) as the GPS is, I'd rather use the Scimitar on my Shotgun Infiltrator.  Assassination Cloak + Squad Cryo Ammo + 2 rapid Scimitar shots freeze most enemies, then all it takes is a melee to shatter.  The Scimitar's quick RoF and 8 pellet spread makes better use of Cryo Ammo than the GPS can.  It's also easy to freeze foes at a distant with the rapid fire Viper. 

Incineration Blast makes a return in this build, for all the same great utility detailed above with the Widow build.

Originally I had feared Neural Shock and Squad Cryo Ammo on the same build would be redundant but my fears were quickly dispelled.  Even in this build I've found Neural Shock to still have many uses, and even combo well with Cryo Ammo.  See an enemy running perpendicular to you, no matter whether he's protected or not, Neural Shock for a speedy stun or stagger.  Even if just a stagger, it stops them in their tracks long enough to unload a barrage of rounds, then freezing them in place for the easy kill.  Lastly the fact is I needed a bonus power with a quick 3 second base cooldown since both Cloak and Incineration Blast already have a relatively high 6 second base cooldowns.  For more info on how I utilize this greatest of 1pt wonders, see the thread that inspired my use.

Lvl 3 AI Hacking on Shepard is strong enough to ensure you'll always have a synthetic pet taking the heat.  Though it's duration is longer enough to continually rehack the same Mech/Geth, it is far better to Hack whichever unprotected enemy has the highest health the moment you're off cooldown.  Once you get a hack chain circling around like that, all the enemies will be crippled before you know it, leading to easy cleanup.  And on synthetic filled missions, like the Geth, lvl 2 Disruptor Ammo is plenty enough.  Lvl 2 Disruptor is high enough to stun synthetic enemies, keeping in theme with this build that can disable anything, while also still providing enough power alongside the already shield devastating Shotguns.  Between the Lvl 2 Disruptor Ammo powered Scimitar and the Lvl 3 AI Hack, you can just blast your way through Geth missions.

Modifié par Simbacca, 09 septembre 2012 - 06:41 .


#10
IllusiveManJr

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Thanks Slumbacca. I'll definitely try that out.

#11
jedielfsorcerer

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For me, I prefer the creed:
One Shot, One Kill

So, I use a sniper rifle that deals with as much damage as possible in one shot, usually the widow or the other one that shoots one at a time like the widow. Plus the widow looks cool.

Let your squad do tanking, while you do headshots at distant enemies. I prefer Grunt or Zaeed then a biotic, asari chick or jack.

For ammo type, I prefer armor or warp. Warp deals damage to all types, armor, biotic, shield, .etc.