Blood Magic. Great power should come with great price
#1
Posté 05 septembre 2012 - 08:26
I doubt it is possible for common folk to recongnize different schools of magic, but with Blood Magic it is impossible to hide - even with game animations, you cut yourself, spraying blood left and right. Another example:
*Party tell us how vile, disgusting and immoral Blood Magic is*
*Cast haemmorage, Blood Slave and several Blood Sacrifices*
*Party continues to banter about horrible Blood Magic and thanks you for fighting the Blood Mages*
I think in DA3 you should feel the consequences of choosing Blood Magic. Both from your group\\companions and from outside world. Such as:
- Special interaction with companions. I bet there will be chantry supporters, circle suppporters and others, who would be strongly opposed to Blood Magic practice.
- Have hunters on your head, like we got in BG2 when your have extremely low reputation.
- Have demons preying on you as you are more vulnerable to their machinations than common Circle Mage or apostate.
#2
Posté 05 septembre 2012 - 08:57
Would like more attention given to your class; there was barely even towards mage/rogue/warrior, much less specializations.
#3
Posté 05 septembre 2012 - 09:32
Cultist wrote...
I always play as a Blood Mage in my mage playthroughs. Yet when we choose Blood Mage specialization, it does not feel like it. See, we are practicing the most shunned, ostracized and ersecuted magic in Thedas(save for Imperium), yet bear no consequences for it.
I doubt it is possible for common folk to recongnize different schools of magic, but with Blood Magic it is impossible to hide - even with game animations, you cut yourself, spraying blood left and right. Another example:
*Party tell us how vile, disgusting and immoral Blood Magic is*
*Cast haemmorage, Blood Slave and several Blood Sacrifices*
*Party continues to banter about horrible Blood Magic and thanks you for fighting the Blood Mages*
I think in DA3 you should feel the consequences of choosing Blood Magic. Both from your groupcompanions and from outside world. Such as:
- Special interaction with companions. I bet there will be chantry supporters, circle suppporters and others, who would be strongly opposed to Blood Magic practice.
- Have hunters on your head, like we got in BG2 when your have extremely low reputation.
- Have demons preying on you as you are more vulnerable to their machinations than common Circle Mage or apostate.
Some ideas here are very good, but it is too much work for BW. They cudnt even get a good ending for a game, nor a good game for a whole franchise. What you are asking is too much for Bioware, go easy on them.
Modifié par Spicen, 05 septembre 2012 - 09:32 .
#4
Posté 05 septembre 2012 - 09:42
As it stands now, I don't find blood magic worth taking.
#5
Posté 05 septembre 2012 - 11:38
#6
Posté 05 septembre 2012 - 01:12
"Yes, blood magic is a powerful tool. I will endeavour to use it all the more responsibly" should be able to convince at least a few individuals =)
#7
Posté 05 septembre 2012 - 01:18
On another, more important note, bioware devs mentioned that they are going to reduce specs down to one for the sake of having a greater impact on the story in DA3.
#8
Posté 05 septembre 2012 - 01:20
#9
Posté 05 septembre 2012 - 03:01
Yes, it would be cool if one has to do things different compared to non bloodmages.
But i would prefer if they fix first the plot at all...
Meredith is out to kill ALL mages in Kirkwall and the tower, and Fenris who is an friend to you even as Hawke mage for over 7 years does not see your logic in choosing the mage side..DOH!
Smaller things like bloodmage do not enter the picture as much...
If they fix all the other plotholes next time and have time left i am all for different storylines as bloodmage, the more the merrier
#10
Posté 05 septembre 2012 - 07:18
So, if in DA2, in order to become a blood mage, I have to go on a quest to actually make a demon teach me blood magic (similar to Origins). Then, at some point in the game, Anders, Fenris, and/or Merrill, would have a conversation with me about it. And occasionally, quests that have to do with blood mages, someone in my party would have an additional dialog line related to me being a blood mage. Or I would have a dialog option that could address it. And perhaps when I'm running around the Wounded Coast, I have more random battles against Templars than Apostate mages.
If I were a Templar I actually have a quest to become a Templar. Probably Anders, Merrill, or Aveline would be the companion to address me at some point. Then I have more random battles with Apostate Mages than Templars.
I don't think it would be too much extra work, but even if it was, it would make the game stronger and I feel that would be worth it. And sure, Blood Mage and Templar are the biggest, most obvious ones, but I think they could at least do something with Assassin (have to join the crows), Reaver (have to join a dragon cult), Berserker (go learn form dwarves), Arcane Warrior (learn from Dalish), etc...
#11
Posté 05 septembre 2012 - 07:56
I'd also say
Blood Mage, spirit healer, and spirit warrior are banned from joining team Templar
Reaver banned from the seeker/chantry side
Templar, if not still an independent one like alister and possibly warden and hawke, banned from team Mage
Really it's kinda an uneven spread as none of the main rouge classes violate the ideals of the main sides were likely to get in da3
Modifié par Anvos, 05 septembre 2012 - 08:13 .
#12
Posté 05 septembre 2012 - 09:01
#13
Posté 06 septembre 2012 - 01:39
#14
Posté 06 septembre 2012 - 02:37
BubbleDncr wrote...
So, if in DA2, in order to become a blood mage, I have to go on a quest to actually make a demon teach me blood magic (similar to Origins). Then, at some point in the game, Anders, Fenris, and/or Merrill, would have a conversation with me about it. And occasionally, quests that have to do with blood mages, someone in my party would have an additional dialog line related to me being a blood mage. Or I would have a dialog option that could address it. And perhaps when I'm running around the Wounded Coast, I have more random battles against Templars than Apostate mages.
This quest seems sensible in general, but silly in the specific example. You already know a blood mage. Going through all of this hazardous demon rigamarole when you could just pop down to Merrill's home and ask is a terrible plan. If this is implemented and you have a blood mage companion, there should at least be some reason given why you can't just ask.
#15
Posté 06 septembre 2012 - 04:40
Auintus wrote...
I don't think it's going to be as simple as "team templar" and "team mage." But yes, the classes and specs are supposed to have a greater impact, though you'll be limited to one. Totally worth it.
The way I've pictured it is DA3 should work on a dual war meter system where you have
1. Mage vs Templar War
and
2. Orlesian Civil War
Ending the civil war first would be you chantry/seeker objective. Defeating the templars first would be the mage objective. Defeating the Mages first would be the templar objective. Also their would be a 4th ending where you fail to make any side win and the devistation to Orlais causes Tevintar legions to rush in and reclaim Orlais.
As for the blood mage thing, you don't actually need a demon in DA:O I first unlocked the blood mage spec from a book purchased in awakening. So there are ways to learn blood magic without demons, not to mention extreme mages are likely to start reprinting the books that teach blood magic to distribute to other mages.
Modifié par Anvos, 06 septembre 2012 - 04:43 .
#16
Posté 06 septembre 2012 - 06:28
SerTabris wrote...
This quest seems sensible in general, but silly in the specific example. You already know a blood mage. Going through all of this hazardous demon rigamarole when you could just pop down to Merrill's home and ask is a terrible plan. If this is implemented and you have a blood mage companion, there should at least be some reason given why you can't just ask.
To be fair, Merril only dabbles in blood magic. She knows a bit of it, but that's just scratching the surface.
#17
Posté 06 septembre 2012 - 09:21
#18
Posté 06 septembre 2012 - 11:05
I'm all for less options but more important ones. Like, maybe you only have 3 companions at your camp. And to get the demon follower you need to sacrifice Seeker, which bans you from ending 2 in Civil War storyline, but opens secret ending in Mage vs Templar storyline.
To be honest, I'd settle for only 6 companions in entire game - basically 3 sets that play well together. Like, demon, golem and blood mage on one side of things and seeker, rogue, loyal circle mage on the other side. And make it in such a way that you can only have 3 total and it bears huge impact on quests and specializations.
#19
Posté 06 septembre 2012 - 11:35
#20
Posté 06 septembre 2012 - 12:06
#21
Posté 07 septembre 2012 - 06:28





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