LiivaTelnea wrote...
I don't think progress tracking would be too much of a problem.
Look at all the announcement of the operations :
The materials, announcement and the GUI Template appear from nowhere.
So it may be hard keeping up-to-date with the server and sending the informations, but if we already managed to pick informations from player profiles and send them to the player's multiplayer manifest then this should be easy in reverse.
It depends on what's on the server side, and what's on the player side.
If the change has to be made on the player side, then that would mean a patch would be required.
Server side would require some rewriting of code that I imagine isn't exactly "Hello World".
If they could make a permanent feature that tracked consumable use for each match, then it would not be completely useless beyond the weekend mission.
Imagine if you could see that the guy that just beat you on the scoreboard had used all his consumables to beat your score. It would certainly make me feel better about not topping the list