Operation VIGILANCE Weekend Operation September 7-9
#576
Posté 10 septembre 2012 - 09:20
I played about 30 matches over the weekend, think I made it without soloing, but can't be sure entirely. Adds quite a bit of the realism of being just a small screw in the system.
#577
Posté 10 septembre 2012 - 09:37
#578
Posté 10 septembre 2012 - 09:42
Not sure how well we all did with the allied goal, Escort was the thing I got 2nd least often (more than devices, though). Hope we did it. Though the punishment for this one would be interesting I guess...
#579
Posté 10 septembre 2012 - 09:51
Pretty easy op.
#580
Posté 10 septembre 2012 - 09:51
#581
Posté 10 septembre 2012 - 09:55
Funny so many people say that. The individual (quad) goal was not the goal of the operation. The weekend's goal was to escort 250.000 drones. How does anyone know it was easy?dkell147 wrote...
I did about 5-10 matches with friends to make sure. I also solo'ed twice.
Pretty easy op.
The individual goal for a commendation pack was merely a secondary goal
#582
Posté 10 septembre 2012 - 09:59
SeeNoEvilHearNoEvil wrote...
Funny so many people say that. The individual (quad) goal was not the goal of the operation. The weekend's goal was to escort 250.000 drones. How does anyone know it was easy?dkell147 wrote...
I did about 5-10 matches with friends to make sure. I also solo'ed twice.
Pretty easy op.
The individual goal for a commendation pack was merely a secondary goal
People see the squad goal as the primary goal of the OPs because commendation packs are actually useful - unlike the victory packs which give you jack ****.
#583
Posté 10 septembre 2012 - 10:11
#584
Posté 10 septembre 2012 - 10:13
Ragnarok8636 wrote...
The squad goal may be the one people focus on because of the reward, but the one they need to finish is the community. As a failure to finish it brings about dire consequences.
I actually like the consequences after failed OPs. It changes up the game and makes it more interesting.
#585
Posté 10 septembre 2012 - 10:21
#586
Posté 10 septembre 2012 - 10:48
Just my 2 cents.
Modifié par LDBlues, 10 septembre 2012 - 10:48 .
#587
Posté 11 septembre 2012 - 12:13
..
#588
Posté 11 septembre 2012 - 12:20
artificial-ignorance wrote...
Ragnarok8636 wrote...
The squad goal may be the one people focus on because of the reward, but the one they need to finish is the community. As a failure to finish it brings about dire consequences.
I actually like the consequences after failed OPs. It changes up the game and makes it more interesting.
Which raises a question now that I think about it....were there any consequences for the Operation Broadside failure? I can't recall anything happening....think maybe there was so much stink around the clarity of the goal that there never were any repercussions....
#589
Posté 11 septembre 2012 - 12:44
The fact that we were not allowed to use consumables forced us to work together as team, looking after each other and that is good, for it will improve the gameplay in future operations.
I played a lot of matches, silver mostly, with randoms (I'm StrangerToThe Sky) and was surprised of how well we played, even when in most of the cases we were seeing each other for the first time.
There were exeptions of course, newbees looking for personal glory and getting killed fast (and also getting the player, me included, triying to revive them killed, specially in wave 10 when things get nasty), but those exceptions were few, most of us knew the goals and what we had to do to achieve them, and that felt really good.
I also noticed that most of us were playing without any tipe of gear and that indicates how seriously we took the squad goal.
As for the escort missions I must inform that they were scarce, I'd say 40-50% of the macthes I played had them.
I have confidence that the operation was a success and to all people I played with, friends and randoms, I want to say: thank you mates
Modifié par Jason_53, 11 septembre 2012 - 12:49 .
#590
Posté 11 septembre 2012 - 12:46
#591
Posté 11 septembre 2012 - 12:47
meleander wrote...
Dup3r wrote...
AlexMBrennan wrote...
Yes, but for what? They are playing the game the way it is intended to be played - using rockets when necessary. It's hardly their fault Bioware comes up with a retarded metagame challenge that conflicts with the base game for the sake of making a more effective Skinner box.Yeah, i've been in a few matches where this happens. I wish there was a way to report these people. It's pretty obvious they are doing it intentionally.
You should blame the players then and not Bioware. Bioware presented the challenge and from reading this froum. Many are not up to it. .. whatever excuse.
That was your choice to play those difficulties. Same goes to whomever played with you.
If i am playing with friends, gold can be done easily without using consumables. Btw, even on platinum for most of the time i use ammo packs so i can have more grenades faster, cause i'm too lazy to go around looking for them or there is too much granade users. As for the rest, no, not rly.
#592
Posté 11 septembre 2012 - 12:54
I don't know that we'll meet the allied goal for the reason others have given: The escort missions may not have been frequent enough.
#593
Posté 11 septembre 2012 - 01:56
lSweetJusticel wrote...
Played a bunch of bronze geth with my Krogan Vanguard to help out newcomers with their squad goal. Without any threat of an instakill, he is pretty much invincible on Bronze so I was able to fly around the board murdering geth and reviving squadmates. Challenging? No. A ton of fun? Absolutely.
I don't know that we'll meet the allied goal for the reason others have given: The escort missions may not have been frequent enough.
I also played what I call "The Krogan Army Show" (altough the idea is not mine but of a friend called Pretend3rCE): our team was 4 level 20 Krogan Vanguards equiped only with shotguns, high caliber barrels and blade attachments, absolutely no other gear.
We did two matches in silver, against geth and cerberus, and no atlas, phantom, banshee, brute or prime could resist 4 simultaneous charges followed by melee strikes and carnages, we put them down very quickly.
Fun and Challenging? we laughed to tears, and it was silver, and got our squad goal too.
Here are some links to his videos:
http://www.youtube.com/watch?v=fkeMzknhGLY
http://www.youtube.com/watch?v=mRb-5_wxdx0
The last one is a gold match we did in Rio a while ago and in wave 10 we all lost our connections, and everything else.
I'd really like that someone in Bioware wacthed it and help to correct this very frequent, and annoying, situation.
#594
Posté 11 septembre 2012 - 02:17
#595
Posté 11 septembre 2012 - 02:55
If you stuck to bronze... why would they? Silver... I don't get it. Gold and above... ok, but then you played with noobs, usually those players know where to get ammo.gothicshark wrote...
I don't think anyone got this, I am sure someone in every grouping I had used at least an ammo pack.
#596
Posté 11 septembre 2012 - 03:11
LDBlues wrote...
I know for me playing without consumables this weekend made me a better player.
I'll second that. No easy outs made for a very interesting game.
Bronze just isn't any fun anymore.
However, if it looked like a wipe, I had no qualms about busting out the medi-gel or the missile launcher to save many hind ends in a single fell swoop.
Is there any info as to when the data will be collated and an expected post date on the forum?
#597
Posté 11 septembre 2012 - 03:37
#598
Posté 11 septembre 2012 - 04:14
Thanks for a crappy description again, EAware.
#599
Posté 11 septembre 2012 - 04:55
AzuraAngellus wrote...
WTF? It wasn't a "per person" deal, it was ANYONE in your game? If I had known this I would've solo'd a bronze match.
Thanks for a crappy description again, EAware.
Yea God forbid you put on a mic and comunicate with the others in your party and work together. Want to know why I know I got my squad goal? I actually talk to people and comunicated throughout a bunch of matches. I got confirmation from every one in multiple matches that no consumables were used. Don't blame Bioware for coming up with a goal that required team work and comunication In a game that is designed around team work and comunication. Just be social.
#600
Posté 11 septembre 2012 - 05:00





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