Interview on EA and single-player games
#1
Posté 05 septembre 2012 - 03:31
which leads to
http://www.cgconfusa...ectsfor2012.pdf
Just out of curiosity, when BW solicited the forums a few months back for ideas/feedback for DA3, where did multiplayer rank? I can't imagine it was a very popular idea. ME3 MP was proficient, but I would have happily tossed it out in favor of more SP content. Despite what BW said, there were many times in ME3 where you could feel the SP game hemmed in by the space taken up by the MP material. I can only imagine the effect on DA3 would be even more catastrophic.
What happened to BW's awesome massively multiple single player idea? Hell, that was the foundational idea that launched this very site! It worked nicely for DA:O and I've been looking forward to seeing them expand on that kind of connectivity between DA players. Yet it looks like we're going to get a watered down SP experience simply to accommodate a mode that I can't imagine most DA fans wanting. Does anyone really want a MP mode (even if done well) if it means less SP content? Because that's what it's going to mean, particularly at launch.
#2
Posté 05 septembre 2012 - 03:40
A co-op style multiplayer would be perfectly fine. I'm just afraid that they're going to make a mindless pvp style multiplayer that takes resourses out of the singleplayer game..
Modifié par jackofalltrades456, 05 septembre 2012 - 03:43 .
#3
Posté 05 septembre 2012 - 03:46
Both Dragon Age games had online applications. The EA geezer's statement doesn't mean DA3 will have multiplayer but considering Mass Effect 3 and the rumors of DA3 getting multiplayer, it seems possible now.
I really hope they don't add some stupid multiplayer component. Make it like Neverwinter Night's multiplayer where you can build up a party of friends (or enemies) to go explore a world or battle it out and it could do well.
#4
Posté 05 septembre 2012 - 03:55
Or wait, what?
#5
Posté 05 septembre 2012 - 04:04
Modifié par BatmanPWNS, 05 septembre 2012 - 04:57 .
#6
Posté 05 septembre 2012 - 04:04
"One of our biggest growth opportunities is Play4Free titles that allow customers to play at no cost and make purchases via microtransactions. We see this as a huge opportunity, and one that’s powered by our hybrid cloud model."
More importantly free to play totally destroys the second-hand market which developers say now costs them more revenue than piracy.
#7
Posté 05 septembre 2012 - 04:19
http://www.escapistm...le-Player-Games
The only way multiplayer in DA3 will not make me sad, is if it has no effect on my single player game, at all. Which is what they said about ME3, which turned out to be a lie.
#8
Posté 05 septembre 2012 - 04:19
www.ea.com/executives#gibeau-frank
I especially liked this sentence:
Mr. Gibeau comes to this role after a four-year tenure as President of
the EA Games Label. During that period, Mr. Gibeau led a turn-around
that greatly increased product quality and on time delivery while
dramatically driving down costs.
And yep, Dragon Age is among '...the intellectual properties under Mr. Gibeau's auspices...'. SWTOR and Dead Space too, by the way.
I think the quote is pretty clear by the way: DA3 will have some form of multiplayer (unless BioWare steps in and says nay, I am taking Gibeau's word for it). Which is not a bad thing in principle, as in a co-op mode, but unless the game is designed from the ground up to be played that way, it will probably mean that resources that normally would be used for singleplayer will be diverted to multiplayer.
Yippee-ka-yay's all around, I suppose
Modifié par Das Tentakel, 05 septembre 2012 - 04:24 .
#9
Posté 05 septembre 2012 - 04:38
We are currently in a cultural phase where creative quality is not synonymous with product quality, and "consumption" rules the day. TV, books, and sadly, games - it's all geared towards sustained and continuous consumption right now. Occasionally some gems make it through, but that is currently not media's primary focus.
As for Dragon Age, I think the RPG story and scenarios would have to be accommodating to multi-player arenas to be effective. Oddly enough, DA2's 1st and 2nd chapters would have accommodated this. The first chapter involving raising enough money to go on the deep roads expedition - this might as well translate to having enough XP, and this could easily be accomplished by either sidequests or multiplayer experience. And the second chapter involved raising enough of a profile (easily accommodated by accumulating multiplayer XP) to face off against the Arishok. And, the sidequests for single-player COULD be meaningful, even though we saw too many fetch/help quests in DA2 anyways.
As for a game being "always on 24/7/365", the game is always on, unless of course they decide to turn it off.
#10
Posté 05 septembre 2012 - 06:18
And playing a co-op Dragon Age with friends? I like that idea.
#11
Posté 05 septembre 2012 - 06:25
DOOOOOOOOOOOOOOOOOOM
Modifié par thats1evildude, 05 septembre 2012 - 06:26 .
#12
Posté 05 septembre 2012 - 06:30
DA3... if it has multiplayer I'll certainly give it a spin.
#13
Posté 05 septembre 2012 - 06:55
#14
Posté 05 septembre 2012 - 07:01
Arius23 wrote...
Why do people think multiplayer = crappier quality single-player? If anything, the implementation of MP may grant Bioware more time to develop the game, which should only improve quality all around.
If EA gives BioWare $10 to buy time and resources to make a game, some of that time and resources will be dedicated to MP. Say it's $9 for SP and $1 for MP. For a lot of people... They want that $1 spent on SP. Honestly, I'm one of those people. I don't care that the $1 goes to another BioWare or EA studio. That time and resources could have translated into ten or twenty more models or characters of quests for SP. Still, I know that the $1 is going to spent on MP one way or the other. As long as that buck makes something nice, I'm ok with that.
#15
Posté 05 septembre 2012 - 07:14
Microtransaction multiplayer battlefields seem very out-of-style for Dragon Age in my opinion.
Yet, that style fits with the idea behind a Mage-Templar battlefield.
I just got a sinking feeling that they created the Mage-Templar War with the sole intent to promote multiplayer battlefields.
The multiplayer battlefield interface and gameplay does not flow well with Dragon Age as we've known it. If they have them, they will likely create one UI and gameplay to share between multiplayer and single player and focus on the multiplayer battlefields interface and style which brings the fairly-chronic microtransactions over the single-player which brings an occasional inflow for the occasional DLC.
#16
Posté 05 septembre 2012 - 07:18
They share the UI, AI and mechanics between both the SP and MP. They do not develop two games. The multiplayer battlefield versions of those does not mesh with the single-player Dragon Age RPG as we've known it and the SP will end up being an extension of a Multiplayer Battlefield game instead of a SP game.Arius23 wrote...
Why do people think multiplayer = crappier quality single-player? If anything, the implementation of MP may grant Bioware more time to develop the game, which should only improve quality all around.
Stop ignoring that two studios having one on SP and the other on MP are still sharing game resources even if they are not sharing $$$.
#17
Posté 05 septembre 2012 - 07:20
Oh joy. Oh joy.
...
Please don't do it Bioware
#18
Posté 05 septembre 2012 - 07:23
I really, really doubt that the Mage-Templar war was ONLY to promote multiplayer. That issue has been in Dragon Age since the very beginning. It's not like they would think, "Oh, we should start a mage/templar conflict so in the third installment of the game it becomes an all-out war that we can easily implement multiplayer into!"
Not saying that they couldn't do that, but I also have a feeling DA3 is going to be about more than just a mage/templar war. Hopefully, anyway.
#19
Posté 05 septembre 2012 - 07:31
It's being ignored because it's not relevant. Sharing recources with the multiplayer team doesn't cost them anything and the multiplayer team can create their own recources when neccessary.ReggarBlane wrote...
They share the UI, AI and mechanics between both the SP and MP. They do not develop two games. The multiplayer battlefield versions of those does not mesh with the single-player Dragon Age RPG as we've known it and the SP will end up being an extension of a Multiplayer Battlefield game instead of a SP game.Arius23 wrote...
Why do people think multiplayer = crappier quality single-player? If anything, the implementation of MP may grant Bioware more time to develop the game, which should only improve quality all around.
Stop ignoring that two studios having one on SP and the other on MP are still sharing game resources even if they are not sharing $$$.
Modifié par Atakuma, 05 septembre 2012 - 07:31 .
#20
Posté 05 septembre 2012 - 07:49
http://www.dreamwidt...ic/474448/38955
EA, Y U NO HAVE DECENT PR TEAM?!
https://encrypted-tb...RHlaGlp6Y0IzLn
#21
Posté 05 septembre 2012 - 07:54
Then it's ignoring that they do not develop separate resources. They share them because they make one game and not two.Atakuma wrote...
It's being ignored because it's not relevant. Sharing recources with the multiplayer team doesn't cost them anything and the multiplayer team can create their own recources when neccessary.ReggarBlane wrote...
They share the UI, AI and mechanics between both the SP and MP. They do not develop two games. The multiplayer battlefield versions of those does not mesh with the single-player Dragon Age RPG as we've known it and the SP will end up being an extension of a Multiplayer Battlefield game instead of a SP game.Arius23 wrote...
Why do people think multiplayer = crappier quality single-player? If anything, the implementation of MP may grant Bioware more time to develop the game, which should only improve quality all around.
Stop ignoring that two studios having one on SP and the other on MP are still sharing game resources even if they are not sharing $$$.
Feel free to ignore what's right in front of everyone, but there's a word for ignoring such things.
#22
Posté 05 septembre 2012 - 08:19
ReggarBlane wrote...
Then it's ignoring that they do not develop separate resources. They share them because they make one game and not two.Atakuma wrote...
It's being ignored because it's not relevant. Sharing recources with the multiplayer team doesn't cost them anything and the multiplayer team can create their own recources when neccessary.ReggarBlane wrote...
They share the UI, AI and mechanics between both the SP and MP. They do not develop two games. The multiplayer battlefield versions of those does not mesh with the single-player Dragon Age RPG as we've known it and the SP will end up being an extension of a Multiplayer Battlefield game instead of a SP game.Arius23 wrote...
Why do people think multiplayer = crappier quality single-player? If anything, the implementation of MP may grant Bioware more time to develop the game, which should only improve quality all around.
Stop ignoring that two studios having one on SP and the other on MP are still sharing game resources even if they are not sharing $$$.
Feel free to ignore what's right in front of everyone, but there's a word for ignoring such things.
It's pretty obvious if you don't insist on getting hung up on technicalities. Funds getting split up between teams before development begins doesn't change the fact that they're working with a finite amount of moolah.
#23
Posté 05 septembre 2012 - 08:19
I can only speak for myself of course, but my answer is a huge, resounding, NO.phimseto wrote...
Does anyone really want a MP mode (even if done well) if it means less SP content? Because that's what it's going to mean, particularly at launch.
Co-op in the style of NWN or BG is totally fine to me. I won't use it, but other people may and have a fun time. That type of MP has no effect whatsoever on my SP experience, and that's all I care about. There are tons of MMOs out there, one of which I subscribe to, I don't want something where I am forced to deal with other people, especially in a franchise where that was never a component in the past. I don't want to have to gather points or whatever crap that influences my SP game, like was needed for ME3. That is total garbage.
That rant aside, I will point to a couple of couple of conflicting points in the article. To me, not having a game "developed as a singleplayer experience" is not the same thing as games including "online applications and digital services that make them live 24/7/365." The two don't have to be mutually exclusive. You can certainly have a robust SP campaign, while still maintaining an always-online component, having micro transactions, and still have co-op play while not forcing people to do MP. Diablo does this successfully.
It is times like this where I would really like to know exactly how much control Bioware has over its own properties, and whether they can tell EA to go pound sand concerning a feature like MP.
#24
Posté 05 septembre 2012 - 08:58
#25
Posté 05 septembre 2012 - 09:27




Ce sujet est fermé
Retour en haut







