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Would hiding the relationship meter help immersion?


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#1
Arius23

Arius23
  • Members
  • 345 messages
The friendship/rivalry system is far superior to the good/evil or like/hate system in other RPGs, but it always annoyed me that you could see exactly what companions thought of you via a meter and the points you gained from every decision.

During my first playthrough, I often found myself reloading a recent save when I gained rivalry points because I wanted to be friends with everyone! (I didn't know at the time that you can still be friends/lovers with a companion who was also your rival).  I think hiding the meter and points would allow relationships with your companions to grow more naturally.  This would lead players to make more honest decisions instead of decisions based on how companions will react.

Instead of points, the companion could simply comment on your decisions, as they often did in DA2, which would indicate how much they approved or disapproved.  Their personality could change towards you overtime, indicating whether the companion and player are building a lasting friendship or not.  This all falls into the "show don't tell" aspect of storytelling.

I'm reluctant to simply say "make a toggle for it" knowing how much that makes game designers cry, lol. 

Does anyone else agree?

Modifié par Arius23, 05 septembre 2012 - 07:13 .


#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Here's a tip. Telling other people how they should or should not be feeling, and placing qualification on whether or not their perspectives have merit is a fool's errand. It also has no place on this board.

Locking.