Plaintiff wrote...
Lotion Soronnar wrote...
You're not being deined information.
They aren' t just showed in your face. You do know if someone approves or dissaproves and roughly how much.
But just like in real life, it isn't compeltely obvious.
I know no such thing. The characters do not give their input in every single scenario. Their facial expressions are not always visible. Exactly what cues am I supposed to be looking for in those situations? I'm being denied information.
What do you mean you don't see their facial expression? The camera pans to the one talking in cutscenes. Then you have the tone of voice (which in itself tells much). Plenty of old school games didn't have facial animations, and the character didn't lack any character. Ever seen Irenicuses facial expressions? Nope.
I don't want it be more like real life. I don't give a crap about "immersion". If I wanted my games to be like real life, I would never have bought Dragon Age to begin with.
Well I do. You don't give a crap about immersion, and I don't give a crap about what you want.
*I* want it to be closer to real life. I like to be faced with some of the challenges it provides.
I don't want health bars for enemies (how the hell is the Warden suposed to know that?) Something like "wounded/badly wounded/near death" would be much better.
I don't want to know exactly down to the last digit how a NPC feels about me. What, is the Warden psychic and can now read minds?
Ever had a friend that keeps annoying you and you'd want nothing more than to puch him out, but you hold yourself back and smile anyway? Well, you can't really have that with a visible bar.
Modifié par Lotion Soronnar, 07 septembre 2012 - 06:05 .