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Can we get a BioWare person to explian wtf is going on?


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#451
SafetyShattered

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BrotherWarth wrote...

RosaAquafire wrote...

BrotherWarth wrote...

That's nonsensical. I haven't played a lot games that I know are crap.


I've played a lot of games I thought were crap and ended up enjoying them. I've also played a lot of games I was sure I'd like and they were crap. Insert for movie/book/album/literally any form of entertainment. Forming an opinion on something you haven't seen for yourself is not only arrogant, your opinion has no value.


I've never seen Starship Troopers 3.
Your argument is invalid.


Ugh....that movie sucked!

#452
Nomen Mendax

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Terror_K wrote...

There's very little point when you guys aren't really listening at all, despite your claims to the contrary. There are certain factors that you guys have just stubbornly made your mind up on and that you refuse to listen to reason on, such as the voiced PC vs. the silent one, sticking with the crappy new reboot art-style and your continued insistence that despite the backlash that DA2 was the right place to take the IP. The fact that you guys have claimed that you want to find a middle-ground between DAO and DA2 alone proves that you've utterly missed the point and refused to acknowledge the problems that plague your company as of late, not just with Dragon Age, but on the Mass Effect side of things and with BioWare as a whole.

Until you guys take a step back and realise what your issues are, there's little point in fans wanting a proper, deep RPG in even saying anything, because they aren't going to get it. BioWare's mindset and philosophy lately is what's at fault. Too much pandering to the mainstream and trying to grow your audience by mainstreamlining everything and shoehorning elements that are popular trends for the sake of mass appeal rather than because its better for the game(s). You guys keep claiming you're still makers of strong RPGs, but all you want to seem to really be making now are shallow, story-driven action games. Dragon Age 2 pretty much directly spat on everything that the original DAO was supposed to be for the sake of these things.

The basic fact is, DA2 wasn't riddled with problems... it was riddled with symptoms that are caused by a far bigger problem. And I shouldn't need to spell out what that problem is. But as long as it's there, then the symptoms will continue. And it's pretty damn obvious that DA3 is going to be riddled with them too. Sure... we don't know much, but we know enough.

I don't think you are being fair even though I much preferred DAO and would also prefer a silent protagonist. 

I don't know any company that is going to come out and say that they made a bad product (unless it kills some people, and maybe not even then), particularly when you are talking about something as subjective as a game. Various Bioware representatives have admitted there were flaws with DA2, but I don't think they are going to come out and say that the game itself was awful.

There are definitely people who preferred DA2 to DAO, and who prefer its art style and faster paced combat (I'm not one of them), so for them DA2 is a better game than DAO.  There are also a lot people who would prefer a voiced PC.  And maybe you are right and they want to start making games that are more cinematic, and have less choices and are less deep in terms of role-playing.  If so then I'd say that's more our problem than Bioware's.  

#453
Guest_BrotherWarth_*

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But Bioware makes the ****ing games. Of course it's their problem. It effects them more than us. Look at DA2. They decided to simplify everything and do "button=awesome" instead of making a deep RPG and the sales proved they were wrong. People always say "The low sales don't prove it was a bad game" and "There are plenty of people who preferred DA2 to Origins" but guess what? Since DA2 sold less than half as many copies as Origins that means much fewer people even wanted to give it a chance so there's no chance that as many people prefer it. Like it or not, preferring DA2 puts you in the minority and Bioware refuses to admit they made a big mistake. They saw that ME2 did really well and decided it must have been the "streamlined" game design that caused that, so they stripped Dragon Age down and released half as much game for the same price.

#454
Nomen Mendax

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BrotherWarth wrote...

But Bioware makes the ****ing games. Of course it's their problem. It effects them more than us. Look at DA2. They decided to simplify everything and do "button=awesome" instead of making a deep RPG and the sales proved they were wrong. People always say "The low sales don't prove it was a bad game" and "There are plenty of people who preferred DA2 to Origins" but guess what? Since DA2 sold less than half as many copies as Origins that means much fewer people even wanted to give it a chance so there's no chance that as many people prefer it. Like it or not, preferring DA2 puts you in the minority and Bioware refuses to admit they made a big mistake. They saw that ME2 did really well and decided it must have been the "streamlined" game design that caused that, so they stripped Dragon Age down and released half as much game for the same price.

If you read my post I cleary said that I prefer DAO to DA2.  I also think that people tend to say that DA2 sold less than DAO because it didn't implement x where x is some feature that is really important to them.  I'd love to be able to claim that DA2 sold less than DAO because it had a voiced PC, or because it didn't present Hawke with enough options or because the paraphrases were frequently misleading.  But if I'm going to be honest I don't know why DA2 sold less copies than DAO.  If you forced me to guess I'd say that it was because it was rushed and showed it (re-used environments, wave combat and so on) and because its plot was less obviously involving than DAO. But those guesses could be wrong.

And yes DA2 sold less copies than DAO but it's likely that it made a greater profit than DAO.  I'm not arguing that a rushed development cycle for an (arguably) inferior game is a sustainable business model, but sales are not the primary measurement of whether or not a game is financially successful.

I don't know where Bioware wants to go with DA, but I don't buy the argument that there isn't a market for a shallower role-playing game with faster paced combat and cinematic presentation.  I'm going to put the next bit in bold -- that's not the kind of game I want to play, I want a game with lots of options, with an involving story and interesting characters and where the game world responds to my choices in a significant way.  I also prefer an art style that is more consistent with the game world (who knew that rogues in Thedas could teleport, or that warriors could cause minor earthquakes and carried 50 kilo weapons).  But if that's not the game that Bioware wants to make than so be it. 

Modifié par Nomen Mendax, 11 septembre 2012 - 05:52 .


#455
ianvillan

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Terror_K wrote...

David Gaider wrote...

I'm not in denial about not everyone liking DA2. If you're of the belief that there is consensus on that fact-- even here on the BSN-- then I'm afraid you're suffering from the same selective perception of which you're accusing me.

I certainly do agree that the people who don't like it are the loudest, but that's hardly unexpected given human nature. If one expects that we're going to listen to them and only them moving forward, however, and everyone else must be "people on our friends list LOL" then we've really not much to discuss. We're making a lot of changes and improvements which we'll discuss at length when we're ready. I'm fairly certain, however, that no matter what we do there will be people who'll feel they aren't getting the exact game they wanted. Which of course will mean we never listen to anyone. So be it, you know?


There's very little point when you guys aren't really listening at all, despite your claims to the contrary. There are certain factors that you guys have just stubbornly made your mind up on and that you refuse to listen to reason on, such as the voiced PC vs. the silent one, sticking with the crappy new reboot art-style and your continued insistence that despite the backlash that DA2 was the right place to take the IP. The fact that you guys have claimed that you want to find a middle-ground between DAO and DA2 alone proves that you've utterly missed the point and refused to acknowledge the problems that plague your company as of late, not just with Dragon Age, but on the Mass Effect side of things and with BioWare as a whole.

Until you guys take a step back and realise what your issues are, there's little point in fans wanting a proper, deep RPG in even saying anything, because they aren't going to get it. BioWare's mindset and philosophy lately is what's at fault. Too much pandering to the mainstream and trying to grow your audience by mainstreamlining everything and shoehorning elements that are popular trends for the sake of mass appeal rather than because its better for the game(s). You guys keep claiming you're still makers of strong RPGs, but all you want to seem to really be making now are shallow, story-driven action games. Dragon Age 2 pretty much directly spat on everything that the original DAO was supposed to be for the sake of these things.

The basic fact is, DA2 wasn't riddled with problems... it was riddled with symptoms that are caused by a far bigger problem. And I shouldn't need to spell out what that problem is. But as long as it's there, then the symptoms will continue. And it's pretty damn obvious that DA3 is going to be riddled with them too. Sure... we don't know much, but we know enough.



Dont forget that Bioware probably still thinks that we can't handle change, or that we are complaining because we want an identical game to DAO. They are probably still following the mantra of we are the vocal minority and the people happy with the game the silent majority dont post.

Modifié par ianvillan, 11 septembre 2012 - 06:05 .


#456
Sylvianus

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ianvillan wrote...
 They are probably still following the mantra of we are the vocal minority and the people happy with the game the silent majority dont post.

 The silent majority has also a lot of people who do not bother any more to come here, on the bsn to give their opinion. I'd rather say that today, here, we have more fans satisfied with DAII compared to the past, months and months ago. Bioware has to remember this if if they do not want to be caught by surprise when they will begin to show the first things.

All these people disgusted by DAII who have left will be back here when they'll learn that DA3 has something to show. I am almost sure. :innocent:

Modifié par Sylvianus, 11 septembre 2012 - 07:48 .


#457
Emzamination

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Terror_K wrote...

David Gaider wrote...

I'm not in denial about not everyone liking DA2. If you're of the belief that there is consensus on that fact-- even here on the BSN-- then I'm afraid you're suffering from the same selective perception of which you're accusing me.

I certainly do agree that the people who don't like it are the loudest, but that's hardly unexpected given human nature. If one expects that we're going to listen to them and only them moving forward, however, and everyone else must be "people on our friends list LOL" then we've really not much to discuss. We're making a lot of changes and improvements which we'll discuss at length when we're ready. I'm fairly certain, however, that no matter what we do there will be people who'll feel they aren't getting the exact game they wanted. Which of course will mean we never listen to anyone. So be it, you know?


There's very little point when you guys aren't really listening at all, despite your claims to the contrary. There are certain factors that you guys have just stubbornly made your mind up on and that you refuse to listen to reason on, such as the voiced PC vs. the silent one, sticking with the crappy new reboot art-style and your continued insistence that despite the backlash that DA2 was the right place to take the IP. The fact that you guys have claimed that you want to find a middle-ground between DAO and DA2 alone proves that you've utterly missed the point and refused to acknowledge the problems that plague your company as of late, not just with Dragon Age, but on the Mass Effect side of things and with BioWare as a whole.

Until you guys take a step back and realise what your issues are, there's little point in fans wanting a proper, deep RPG in even saying anything, because they aren't going to get it. BioWare's mindset and philosophy lately is what's at fault. Too much pandering to the mainstream and trying to grow your audience by mainstreamlining everything and shoehorning elements that are popular trends for the sake of mass appeal rather than because its better for the game(s). You guys keep claiming you're still makers of strong RPGs, but all you want to seem to really be making now are shallow, story-driven action games. Dragon Age 2 pretty much directly spat on everything that the original DAO was supposed to be for the sake of these things.

The basic fact is, DA2 wasn't riddled with problems... it was riddled with symptoms that are caused by a far bigger problem. And I shouldn't need to spell out what that problem is. But as long as it's there, then the symptoms will continue. And it's pretty damn obvious that DA3 is going to be riddled with them too. Sure... we don't know much, but we know enough.


Word of David

#458
Jackel159357

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 I domt understand why people are making such a big deal over MP when Baldurs gate had multiplayer. Although I hope if they do MP it wont be like in Mass Effect 3, I would rather the ability to be able to drop into story mode with mates and control characters in there.

#459
Boss Fog

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ianvillan wrote...

Terror_K wrote...

David Gaider wrote...

I'm not in denial about not everyone liking DA2. If you're of the belief that there is consensus on that fact-- even here on the BSN-- then I'm afraid you're suffering from the same selective perception of which you're accusing me.

I certainly do agree that the people who don't like it are the loudest, but that's hardly unexpected given human nature. If one expects that we're going to listen to them and only them moving forward, however, and everyone else must be "people on our friends list LOL" then we've really not much to discuss. We're making a lot of changes and improvements which we'll discuss at length when we're ready. I'm fairly certain, however, that no matter what we do there will be people who'll feel they aren't getting the exact game they wanted. Which of course will mean we never listen to anyone. So be it, you know?


There's very little point when you guys aren't really listening at all, despite your claims to the contrary. There are certain factors that you guys have just stubbornly made your mind up on and that you refuse to listen to reason on, such as the voiced PC vs. the silent one, sticking with the crappy new reboot art-style and your continued insistence that despite the backlash that DA2 was the right place to take the IP. The fact that you guys have claimed that you want to find a middle-ground between DAO and DA2 alone proves that you've utterly missed the point and refused to acknowledge the problems that plague your company as of late, not just with Dragon Age, but on the Mass Effect side of things and with BioWare as a whole.

Until you guys take a step back and realise what your issues are, there's little point in fans wanting a proper, deep RPG in even saying anything, because they aren't going to get it. BioWare's mindset and philosophy lately is what's at fault. Too much pandering to the mainstream and trying to grow your audience by mainstreamlining everything and shoehorning elements that are popular trends for the sake of mass appeal rather than because its better for the game(s). You guys keep claiming you're still makers of strong RPGs, but all you want to seem to really be making now are shallow, story-driven action games. Dragon Age 2 pretty much directly spat on everything that the original DAO was supposed to be for the sake of these things.

The basic fact is, DA2 wasn't riddled with problems... it was riddled with symptoms that are caused by a far bigger problem. And I shouldn't need to spell out what that problem is. But as long as it's there, then the symptoms will continue. And it's pretty damn obvious that DA3 is going to be riddled with them too. Sure... we don't know much, but we know enough.



Dont forget that Bioware probably still thinks that we can't handle change, or that we are complaining because we want an identical game to DAO. They are probably still following the mantra of we are the vocal minority and the people happy with the game the silent majority dont post.


Assumptions don't really get anyone very far.  From my point of view; Bioware seems like they're very much willing to change some fundamental aspects of the series in order to please people.  However, this doesn't mean that they're going to change everything simply because a group of angry fans demands it.  Let's take this hypothetical example:

My father remarried 2 years ago.  About 4 years prior, he built a new house which is where he lives now with his wife.  In his living room is a painting which he loves.  Now I tend to like the painting however I do not love it in the same sense he does.  I could also see why someone else wouldn't care for it.  My stepmother is one of those people.  After she moved in, she requested he take it off the wall and move it somewhere else; he refused.  They argued about it for awhile but ultimately she conceded.  

My stepmother then comments on his kitchen and how disorganized it is.  She asks my father if she can rearrange the entire room.  He examines the kitchen and agrees that it does in fact need to be rearranged as it was a confusing, misorganized mess beforehand.

In my opinion, people are much more willing to change fundamental aspects of their projects that aren't subjective.  A disorganized kitchen is an objective problem for everyone; the same way repeated environments and waves of enemies dropping from the sky is an objective problem.  A painting is a subjective issue; similar to DA2's artstyle which "supposedly" is being carried over into DA3.  Some people may not like this choice, however many people didn't like DA:O's artstyle either.  The decision ultimately falls to BW since it is their project and it does not "break" the game in the same way a fundamental flaw would.  People can stomp their feet all they want and refer to DA2's artstyle as "childish" or "crappy."  I highly doubt however BW is going to do anything about it when you constantly degrade something that they happen to prefer.

#460
Guest_BrotherWarth_*

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But Bioware "responded" to criticism that never existed. Who was clamoring for a voiced PC? Or a dialogue wheel? Or cartoonish "button=awesome" combat? Or forcing us to play a human character?
They made choices independent of what the fans wanted. Is that their right? Absolutely. But they did it in response to no one but themselves and tried to fix what wasn't broken.

#461
Boss Fog

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BrotherWarth wrote...

But Bioware "responded" to criticism that never existed. Who was clamoring for a voiced PC? Or a dialogue wheel? Or cartoonish "button=awesome" combat? Or forcing us to play a human character?
They made choices independent of what the fans wanted. Is that their right? Absolutely. But they did it in response to no one but themselves and tried to fix what wasn't broken.


Are you saying there has to be a problem in order for something to change?  Most of the issues you are referring to are subjective; ESPECIALLY the dialogue wheel... which I still cannot fathom why people are so bent out of shape about it.  On the other hand I do not like the fact that we are forced to play as a human; that is something that I can get behind and understand people's frustration.  But again, subjective issues are entirerly out of our hands.  As much as I don't like it, I don't think being forced to play as a human breaks the game.  I personally am still capable of finding enjoyment out of it. 

However the fact still stands that if they want to change aspects because they simply don't want to do the same thing as they did last time, that's their right.  They changed certain aspects in response to themselves and others.  In my opinion, some decisions were the right ones, others were not.  However I'm not one to say that just because myself and others found something not to my liking that Bioware should specifically answer to us when choosing what to add in the next game.  If they listen to some of our complaints; awesome!  If not, it's unfortunate.. nothing more.  I just find it a bit ridiculous when fans expect BW to just produce a game with a list of features that may or may not fit their formula.

Modifié par TelvanniWarlord, 11 septembre 2012 - 10:43 .


#462
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I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.

#463
franka_h

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BrotherWarth wrote...

But Bioware "responded" to criticism that never existed. Who was clamoring for a voiced PC? Or a dialogue wheel? Or cartoonish "button=awesome" combat? Or forcing us to play a human character?
They made choices independent of what the fans wanted. Is that their right? Absolutely. But they did it in response to no one but themselves and tried to fix what wasn't broken.


People complained that you could get through all of the dialogue too quickly in DA:O and Bioware's solution was to use a dialogue wheel. And, I have to agree with TelvanniWarlord, why is everybody so bent out of shape about a dialogue wheel? 

#464
Renmiri1

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BrotherWarth wrote...

I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.


Link ?

The DA2 developers diaries i saw mentioned they wanted to make a different kind of game, more personal. Which is good because the "assemble mages and elves to defeat evil" was getting a bit repetitive

#465
Boss Fog

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BrotherWarth wrote...

I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.


I don't see what you mean.  Never did they say that every change that they made was to fix a specific problem with Origins.  They wanted to tell a more personal story: explains the forced human protagonist.  The wanted more responsive, faster combat: explains the change in combat.  If you're implying that their entire reason for the changes can be found within the phrase of "roughing out the edges of Dragon Age: Origins," (which I believe was just used as a metaphor for changing the combat) then I fear you just may just not prefer the type of rhetoric they used.  All of these changes are for better or worse of course, but I'm definitely not on the same page as "everything they did was to fix a non existant problem in Origins."  I think they just simply wanted to do something different.

#466
Terror_K

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Nomen Mendax wrote...

I don't think you are being fair even though I much preferred DAO and would also prefer a silent protagonist. 

I don't know any company that is going to come out and say that they made a bad product (unless it kills some people, and maybe not even then), particularly when you are talking about something as subjective as a game. Various Bioware representatives have admitted there were flaws with DA2, but I don't think they are going to come out and say that the game itself was awful.

There are definitely people who preferred DA2 to DAO, and who prefer its art style and faster paced combat (I'm not one of them), so for them DA2 is a better game than DAO.  There are also a lot people who would prefer a voiced PC.  And maybe you are right and they want to start making games that are more cinematic, and have less choices and are less deep in terms of role-playing.  If so then I'd say that's more our problem than Bioware's.  


...and...

Emzamination wrote...

Word of David


There's a difference between "entitlement" and being miffed because a game isn't even sticking to it's original source material and style and getting pretty much rebooted and retooled for the sake of mass appeal and broadening the audience. DA2 was largely disappointing because it seemed to spit on everything the original Dragon Age was supposed to be and the very core reasons why it was made.

The Dragon Age IP was created to be an epic fantasy RPG with deep, tactical gameplay, a return to BioWare's roots, a spiritual successor to Baldur's Gate with the PC as the lead (and, for the longest time, only) platform.

Dragon Age 2 was not only none of these things, but it seemed to directly go out of its way to contradict these factors utterly with wilful intent on the part of the developers to do so. It wasn't epic, it was short and rushed and lacking in scope or the ability for players to even choose multiple races, let alone have their character not be Hawke. It didn't have deep, tactical gameplay, it was basically a button-masher hask'n'slash affair that put style over substance with repeatedly magical-spawning enemies. It was not a return to BioWare's roots, nor a spiritual successor to Baldur's Gate, instead going to a distinctly modern action-based approach, and the consoles were the lead platform over the PC.

So, no... disgruntled RPG fans who liked Origins aren't "entitled" at all. They just wanted BioWare to stuck to their roots and make Dragon Age consistent and be what it was originally supposed to be, instead of retooling it for the sake of pandering to the mainstream masses. Again, BioWare's problem lately is they are too concerned about trying to grab as many people as possible and they don't care that they are dumbing down and gutting their existing IPs to do it, just so they can maybe bring in Biff Jockson the CoD player who finds RPGs too long and talky and complex.

BioWare don't seem to either realise or care that they can't do this without making their games so shallow and simple that it ends up alienating and annoying the hardcore RPG crowd. They're basically trying to go for the same thing as the likes of Assassin's Creed, Uncharted and Batman AA/AC, i.e. the story driven action game, but it's not going to work for them because they're coming at it from the wrong side and doing it for the wrong reasons. Adding depth to the action genre makes sense and works, and that's where those above titles were born from. BioWare is instead removing depth and player agency from their RPGs and watering them down to try and make the same things, which is annoying those of us who like those factors.

It wouldn't be so bad if they were doing it with new IPs, or even spin-off titles, but they aren't... they're doing it by ruining their existing material and warping it into something it was never originally supposed to be. DA2 reminds me of what Sauron and Saruman were doing to create Orcs and Uruk-hai and the other fell beasts of Mordor and Isengard: corrupting it for the sake of their cause.

And nothing has changed. Them saying that DA3 is going to try and find a middle-ground between Origins and DA2 just proves this. They're still trying to please too many and broaden their appeal, and still just trying to find that perfect balance that doesn't really exist between the hardcore RPG fan and the casual, mainstream gamer who usually only players shooters. They're just going to spit out another half-assed, half-cast mongrel game that pleases some in the middle, but is still too complex for the casual gamer and still too watered down and shallow for the hardcore RPG fan. That's what happens when your games are no longer made with love and care, but are instead nothing but a cold, mechanical construct engineered to try and be that "perfect" blend of ultimate mass appeal.

They also prize cinematic flow and the cinematic direction they've taken over the years far too much. It was a necessary step to take at first, and the correct one too, but like anything it can be taken too far. BioWare's more recent entries have already begun to step on the toes of player agency and customisation for the sake of cinematic design, but they don't seem to acknowledge the fact that it's gone too far. Players are becoming more restricted and having control and even their characters taken from them for the sake of a factor that has become far more dominant that it should be. Cinematics should be used to enhance the gameplay and game, not control it and dominate it.

This is why the AAA releases these days are largely all the same, brown mush. Everybody wants the same audience, and everybody is making the same types of games. There are differences on the surface, maybe, but what we have today is basically a AAA line-up consisting of Shooters, Story-driven action games, and Story-driven action shooters. The pure class genre is slowly dying.

Newsflash BioWare (and admittedly, the gaming industry as a whole): Different people like to play different things! Cinematic action games aren't inherently bad, but one gets bored of them when there's little else on the table. And Dragon Age was supposed to be an RPG. I like chocolate, but I don't want every damn meal I have to be chocolate or some kind of chocolate product.

The main basic issue is this: BioWare basically pulled the rug out from under the feet of DAO fans. You can't spend years setting up this new IP that's supposed to herald the dawn of a new age of proper, epic fantasy RPGs and then immediately pull a 180 on all of that with the first sequel only about a year after the original came out.

franka_h wrote...

And, I have to agree with TelvanniWarlord, why is everybody so bent out of shape about a dialogue wheel? 


It provides far more limited choices and categorises them into set types (i.e. moods or intents) too often compared to a list format. It also restricts the amount of a choice that can be displayed, meaning it's often merely paraphrased or in some cases (like Alpha Protocol and Deus Ex: HR) no more than one of those previous set types I was talking about. They're basically set up for voiced protagonists, and you're given far less choices and far less likely to get unique, skill-based dialogue with one.

#467
Guest_BrotherWarth_*

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franka_h wrote...

BrotherWarth wrote...

But Bioware "responded" to criticism that never existed. Who was clamoring for a voiced PC? Or a dialogue wheel? Or cartoonish "button=awesome" combat? Or forcing us to play a human character?
They made choices independent of what the fans wanted. Is that their right? Absolutely. But they did it in response to no one but themselves and tried to fix what wasn't broken.


People complained that you could get through all of the dialogue too quickly in DA:O and Bioware's solution was to use a dialogue wheel. And, I have to agree with TelvanniWarlord, why is everybody so bent out of shape about a dialogue wheel? 


Carver-"The Templars are your bloody problem, not mine."
Okay, the wheel says "Shut up!" That seems appropriate.
Hawke-"You work for me!"

What?

Isabela-"Why don't you buy me a drink?"
Wheel says "Another?" and has a smiley face symbol. Alright, seems spunky.
Hawke- "Buy your own damn drinks."

How is that what was implied?


The same problems that existed with the wheel in ME exist in DA. And coupled with the voiced PC your choices made Hawke take on a particular tone whether it made sense or not. Pick mostly "angry" responses? You'll talk to your love interest like a **** without even selecting a dialogue option. It's not good.

#468
Guest_BrotherWarth_*

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Renmiri1 wrote...

BrotherWarth wrote...

I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.


Link ?

The DA2 developers diaries i saw mentioned they wanted to make a different kind of game, more personal. Which is good because the "assemble mages and elves to defeat evil" was getting a bit repetitive


http://www.youtube.c...c.1.nZ3N65fa-AE


TelvanniWarlord wrote...

BrotherWarth wrote...

I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.


I don't see what you mean. Never did they say that every change that they made was to fix a specific problem with Origins. They wanted to tell a more personal story: explains the forced human protagonist. The wanted more responsive, faster combat: explains the change in combat. If you're implying that their entire reason for the changes can be found within the phrase of "roughing out the edges of Dragon Age: Origins," (which I believe was just used as a metaphor for changing the combat) then I fear you just may just not prefer the type of rhetoric they used. All of these changes are for better or worse of course, but I'm definitely not on the same page as "everything they did was to fix a non existant problem in Origins." I think they just simply wanted to do something different.


How about companion customization? Or a smaller setting? Or more limited options in character building like weapon limitations and fewer specializations?

#469
Rylor Tormtor

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Nomen Mendax wrote...


I don't know any company that is going to come out and say that they made a bad product (unless it kills some people, and maybe not even then), particularly when you are talking about something as subjective as a game. Various Bioware representatives have admitted there were flaws with DA2, but I don't think they are going to come out and say that the game itself was awful.



Stardock, with Elemental: War of Magic. Frogboy admitted that the game did not come out how he had envisioned and that the fans had valid complaints and the development team had lost sight of the goal while wrestling with the details. As such, the "expansion", which is really a brand new game from the ground, was redisgned and is in its (probably) final (or next to final) beta stage. It is an astounding peice of TBS strategy know with a careful redisgn that honestly admitted the faults of the previous (people who purchased WoM either got a refund or a free copy of the new version, Fallen Enchantress). And in my mind, has done leaps and bounds for their creditablity. 

#470
Boss Fog

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BrotherWarth wrote...

franka_h wrote...

BrotherWarth wrote...

But Bioware "responded" to criticism that never existed. Who was clamoring for a voiced PC? Or a dialogue wheel? Or cartoonish "button=awesome" combat? Or forcing us to play a human character?
They made choices independent of what the fans wanted. Is that their right? Absolutely. But they did it in response to no one but themselves and tried to fix what wasn't broken.


People complained that you could get through all of the dialogue too quickly in DA:O and Bioware's solution was to use a dialogue wheel. And, I have to agree with TelvanniWarlord, why is everybody so bent out of shape about a dialogue wheel? 


Carver-"The Templars are your bloody problem, not mine."
Okay, the wheel says "Shut up!" That seems appropriate.
Hawke-"You work for me!"

What?

Isabela-"Why don't you buy me a drink?"
Wheel says "Another?" and has a smiley face symbol. Alright, seems spunky.
Hawke- "Buy your own damn drinks."

How is that what was implied?


The same problems that existed with the wheel in ME exist in DA. And coupled with the voiced PC your choices made Hawke take on a particular tone whether it made sense or not. Pick mostly "angry" responses? You'll talk to your love interest like a **** without even selecting a dialogue option. It's not good.


The dialogue wheel has nothing to do with anything you just listed.  The dialogue wheel is simply a cosmetic tool used to select the dialogue option you wish to convey.  The problem you're referring to is auto dialogue which technically has nothing to do with the dialogue wheel and has everything to do with non-voiced PC vs voiced PC.  If the dialogue options in DA:O were listed on a dialogue wheel as opposed to just a numerical list, you wouldn't be complaining.  If you're going to complain about auto dialogue, then complain about auto dialogue.  

#471
Boss Fog

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BrotherWarth wrote...

Renmiri1 wrote...

BrotherWarth wrote...

I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.


Link ?

The DA2 developers diaries i saw mentioned they wanted to make a different kind of game, more personal. Which is good because the "assemble mages and elves to defeat evil" was getting a bit repetitive


http://www.youtube.c...c.1.nZ3N65fa-AE


TelvanniWarlord wrote...

BrotherWarth wrote...

I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.


I don't see what you mean. Never did they say that every change that they made was to fix a specific problem with Origins. They wanted to tell a more personal story: explains the forced human protagonist. The wanted more responsive, faster combat: explains the change in combat. If you're implying that their entire reason for the changes can be found within the phrase of "roughing out the edges of Dragon Age: Origins," (which I believe was just used as a metaphor for changing the combat) then I fear you just may just not prefer the type of rhetoric they used. All of these changes are for better or worse of course, but I'm definitely not on the same page as "everything they did was to fix a non existant problem in Origins." I think they just simply wanted to do something different.


How about companion customization? Or a smaller setting? Or more limited options in character building like weapon limitations and fewer specializations?


1.  Some may fiercely desire the option to customize your companion.  I'm relatively neutral on it seeing as how if you give Oghren a suit of armor and he wears it and then you decide to take it off him and give it to Sten; that makes absolutely zero sense.  As long as my companions are effective in combat, I really don't care what type of armor they're wearing.  I guess BW thought that only PC customization matters.

2.  The story only takes place in and around one city.  I think this just comes with the "more personal story," territory.  Sure they could've expanded the map by quite a bit but I don't think they viewed the larger map of Origins as a negative.

3.  I don't like this change.  However I know why they did it.  They wanted to differentiate the classes more; however I agree with many people when they say that they did a poor job of it.  I too miss the DW warrior and sword wielding rogue.  Also, I wouldn't mind fewer specializations so long as they expand upon the skill trees overall.

#472
franka_h

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It provides far more limited choices and categorises them into set types (i.e. moods or intents) too often compared to a list format. It also restricts the amount of a choice that can be displayed, meaning it's often merely paraphrased or in some cases (like Alpha Protocol and Deus Ex: HR) no more than one of those previous set types I was talking about. They're basically set up for voiced protagonists, and you're given far less choices and far less likely to get unique, skill-based dialogue with one.


But you can't romance somebody within five minutes of being in camp. In DA:O there was potential for you to go in and completely use up a characters dialogue all in one go and maybe you might get something new based on a quest. With the diaglogue wheel you knew the dialogue was limited but you knew there was always going to be dialogue when you went to see that person when you started a new act.

I'm going to be honest I think there always needs to be more dialogue but I was not offended by having a dialogue wheel and again I think that's something that TelvanniWarlord just pointed out. It's not that there's anything wrong with the dialogue wheel itself, it's how much dialogue exists in the game in general. 

Modifié par franka_h, 12 septembre 2012 - 01:52 .


#473
franka_h

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Carver-"The Templars are your bloody problem, not mine."
Okay, the wheel says "Shut up!" That seems appropriate.
Hawke-"You work for me!"

What?

Isabela-"Why don't you buy me a drink?"
Wheel says "Another?" and has a smiley face symbol. Alright, seems spunky.
Hawke- "Buy your own damn drinks."

How is that what was implied?


The same problems that existed with the wheel in ME exist in DA. And coupled with the voiced PC your choices made Hawke take on a particular tone whether it made sense or not. Pick mostly "angry" responses? You'll talk to your love interest like a **** without even selecting a dialogue option. It's not good.



This was also a problem in Origins. Even though your character isn't voiced how people respond to things you choose are not always what you though they would be. I remember having to reload several times because of this but this has nothing to do with the dialogue wheel just the wording used for a choice. 

#474
Nomen Mendax

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Rylor Tormtor wrote...

Nomen Mendax wrote...


I don't know any company that is going to come out and say that they made a bad product (unless it kills some people, and maybe not even then), particularly when you are talking about something as subjective as a game. Various Bioware representatives have admitted there were flaws with DA2, but I don't think they are going to come out and say that the game itself was awful.



Stardock, with Elemental: War of Magic. Frogboy admitted that the game did not come out how he had envisioned and that the fans had valid complaints and the development team had lost sight of the goal while wrestling with the details. As such, the "expansion", which is really a brand new game from the ground, was redisgned and is in its (probably) final (or next to final) beta stage. It is an astounding peice of TBS strategy know with a careful redisgn that honestly admitted the faults of the previous (people who purchased WoM either got a refund or a free copy of the new version, Fallen Enchantress). And in my mind, has done leaps and bounds for their creditablity. 

I'd argue that DA2 was in a better state than War of Magic, but thanks for finding an example!  By the way, are you saying that Fallen Enchantress is worth getting?  I was really looking forward to War of Magic (I love TBS) but was put off by the incredibly negative reviews.

#475
KiwiQuiche

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TelvanniWarlord wrote...

BrotherWarth wrote...

franka_h wrote...

BrotherWarth wrote...

But Bioware "responded" to criticism that never existed. Who was clamoring for a voiced PC? Or a dialogue wheel? Or cartoonish "button=awesome" combat? Or forcing us to play a human character?
They made choices independent of what the fans wanted. Is that their right? Absolutely. But they did it in response to no one but themselves and tried to fix what wasn't broken.


People complained that you could get through all of the dialogue too quickly in DA:O and Bioware's solution was to use a dialogue wheel. And, I have to agree with TelvanniWarlord, why is everybody so bent out of shape about a dialogue wheel? 


Carver-"The Templars are your bloody problem, not mine."
Okay, the wheel says "Shut up!" That seems appropriate.
Hawke-"You work for me!"

What?

Isabela-"Why don't you buy me a drink?"
Wheel says "Another?" and has a smiley face symbol. Alright, seems spunky.
Hawke- "Buy your own damn drinks."

How is that what was implied?


The same problems that existed with the wheel in ME exist in DA. And coupled with the voiced PC your choices made Hawke take on a particular tone whether it made sense or not. Pick mostly "angry" responses? You'll talk to your love interest like a **** without even selecting a dialogue option. It's not good.


The dialogue wheel has nothing to do with anything you just listed.  The dialogue wheel is simply a cosmetic tool used to select the dialogue option you wish to convey.  The problem you're referring to is auto dialogue which technically has nothing to do with the dialogue wheel and has everything to do with non-voiced PC vs voiced PC.  If the dialogue options in DA:O were listed on a dialogue wheel as opposed to just a numerical list, you wouldn't be complaining.  If you're going to complain about auto dialogue, then complain about auto dialogue.  



...those first two examples are from the diaglogue wheel and the problems it has; gives you a small text example then flies off in a different direction.

And yes, autodialogue was kinda bad. No way near ME3 bad, but it could at least change it so your were friendly to friends even if your overall personally was agressive/direct.