Nomen Mendax wrote...
Terror_K wrote...
...
DA2 was nothing less than a betrayal. An intentional, malicious betrayal. BioWare spent years setting up what could have been the second coming of Baldur's Gate, and finally brought a deep, decent RPG to players again in a time of shallow, samey action games, but instead they chose to completely abandon their ideals and principles to cater to the masses and turn it into the same thing that Dragon Age was supposed to free us from.
Let's agree to disagree here. As far as I'm concerned Bioware can make whatever games they like, if they decide to change direction then they are free to do so, and they don't owe me anything. If I don't like the direction they are going in I won't buy the game.
I don't think that that type of thinking should apply to anything. Things should remain consistent with themselves, because that's part of how you define something and make it what it is.
I mean... what's the point in becoming an invested fan in
anything if you can turn away and turn back and it suddenly barely resembles what it was before. People become a fan of things because of what things are, but also because of what they aren't. So, yes... I became a fan of Dragon Age: Origins because it was a deep, tactical fantasy RPG in the vein of Baldur's Gate. But I also became a fan of it because it was a breath of fresh and and because it wasn't the same generic, gritty brown action game that many other releases were.
So then DA2 comes along and not only takes away most of the things I liked about Dragon Age: Origins that made it what it was, but also adds a bunch of new factors that it
wasn't that I don't like.
Again, it's about consistency and integrity in an IP. What's the point in getting invested in an IP that can constantly break its own rules and boundaries at the drop of a hat and become something else that barely resembles its original form? I don't watch a show every week to suddenly see it become another different show the next week, especially if it becomes the type of show I try to avoid. And I don't buy the sequel to a game expecting it to be a completely different game than the original either.
Again, it's not about entitlement and elitism either, otherwise I'd be going to Infinity Ward and saying, "How come the next Modern Warfare isn't a tactical fantasy RPG?!" No... I don't expect the next Call of Duty to be anything else but a military FPS, and I don't expect Starcraft 3 to be anything else but an RTS, or Portal 3 to be anything else but a puzzle game with a Portal Gun.
So when Dragon Age: Origins is a PC-driven epic, tactical fantasty RPG that's a return to BioWare's roots and spiritual successor to Baldur's Gate, I expected Dragon Age 2 to be a PC-driven epic, tactical fantasty RPG that's a return to BioWare's roots and spiritual successor to Baldur's Gate. And what's more, I expected it to be like Dragon Age: Origins. This
is Dragon Age 2 after all... but instead we got something closer to God of War or Darksiders or Golden Axe.
lorecast wrote...
Sir, I love the Bioware cake. It makes me happy and even if i dont like Vanilla and I prefer chocolate cake, i will enjoy vanilla because i know Bioware made it with love 
I don't see the "love" at all any more. I just see cold, emotionless automatons for the sake of broad appeal, rather than nutured and grown naturally. I see BioWare's recent offerings as genetically engineered test-tube babies, while their efforts were born of love in a natural manner. I see the likes of Dragon Age 2 and Mass Effect 2 & 3 as The Borg as opposed to any natural evolution.
Nope... the love is clearly gone. It's not about making good, deep, quality RPGs and evolving them naturally any more. It's about following trends, pandering to the masses and profit, profit, profit. It's about gutting features and dumbing them down to make them more accessible to
potential players rather than appealing to the long-time current ones. It's about cinematics and action dominating to the point of restricting player agency and control and kicking roleplaying to the curb so that players can experience
their character and
their story in
their way, when it used to be
our character,
our story and
our way.
To alter a quote from Lisa Simpson, "Love is dead. It was acquired in a hostile takeover by EA, homogenized, and sold off piece by piece."
Modifié par Terror_K, 12 septembre 2012 - 04:43 .