TelvanniWarlord wrote...
BrotherWarth wrote...
I'm saying that no one was asking for those changes to be made. When they presented Dragon Age 2 and all the changes they made it was under the premise that they were fixing what was wrong with Origins. Watch the "Developer Diary" videos and you'll see what I mean.
I don't see what you mean. Never did they say that every change that they made was to fix a specific problem with Origins. They wanted to tell a more personal story: explains the forced human protagonist. The wanted more responsive, faster combat: explains the change in combat. If you're implying that their entire reason for the changes can be found within the phrase of "roughing out the edges of Dragon Age: Origins," (which I believe was just used as a metaphor for changing the combat) then I fear you just may just not prefer the type of rhetoric they used. All of these changes are for better or worse of course, but I'm definitely not on the same page as "everything they did was to fix a non existant problem in Origins." I think they just simply wanted to do something different.
Now I am not saying the problems were non existent or that changes were to fix every problem but when you have Bioware criticising Origins and saying that the changes in DA2 were for the better.
Like:
Origins combat shuffle changed to button awesome style.
Art of Origins being too generic changed to Hot Rod Samaurai style so people can reconise it.
Saying Origins area were too detailed and people dont pay attention to them, (circle tower).
Saying how all the different ares in Origins like the forest, redcliff, deeproads, denerim etc all looked like different places, so the places in DA2 were made to look the same.
Saying how the classes were not distinct enought, stripping of features from classes.
Saying how in Origins you had to pick talents you might not use just to get the next,changed to DA2 web type talent tree which you still have to take talents you wont use to pick another.
Changing companion armour system because you couldn't reconise your companion on the battle field and they all look the same, Changed too one non changeable look fo the whole game.
Saying how in Origins you could talk to your companions all at once and run out of things to say, Changed to having your companions at fixed locations with conversations spread out.
Saying how out of combat skills in Origins could be put on a follower who is then left in camp and never taken out, so in DA2 they cut out non-combat skills.
All of these have been said in different interviews or articles, and if you think these changes were necessary or not it seems that Bioware acted more on perceved compaints and to appeal to a new fan base then on a vision to make a better game.
It just gets to me an Origins fan to hear in interviews how the game I liked was filled with such bad quality systems and ideas and that if I dont like DA2 the clearly better game in every way then I must be stuck in the past.
Modifié par ianvillan, 12 septembre 2012 - 09:35 .





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