I'm not sure why you think having cover that makes you impossible to harm in an absurd and implausible way versus crouching is an improvement.BasilKarlo wrote...
Nomen Mendax wrote...
I think there was more change from DAO to DA2, but I also think you are understating the changes from ME1 to ME2. Combat was changed significantly, and whether it was improved is open to debate. Pesrsonally I'm not fond of the cover mechanic (particularly when I take cover behind a thin glass barrier that can't be penetrated by rockets) and they also changed the control scheme to the terrible spacebar does everything scheme that also plagues ME3.BasilKarlo wrote...
Mass Effect 2 didn't change the art style, they improved the graphics. It still looked the same, just sharper. And the combat was just improved, not changed from tactical combat to "button=awesome" combat. You're doing some serious stretching here.
And while the art change was not as great as the change to DA2 it introduced the idea of iconic companion outfits which are probably stupider in ME2 than they are in DA2 -- at least Aveline and Fenris wear armour.
The also took liberties with the lore in ways that didn't make a whole lot of sense. As I said there were more changes than you seem willing to admit to. The big difference is that more people liked ME2 so weren't claiming that Bioware betrayed them when it made all these changes (which isn't to say that there wasn't any criticism).
"Iconic appearances" weren't a change to the art style, just the customization depth. Everything still looked the same.
And ME1 had a cover mechanic, it was just clunky since it was essentially crouching. The only big change to combat that wasn't an improvement to what was already there is the universal cooldowns for powers.
Anyway there were significant differences between the two games that you seem to want to ignore (athough, as I said earlier, not as much of a difference as between DAO and DA2).
Modifié par Nomen Mendax, 13 septembre 2012 - 04:15 .





Retour en haut





