Allan Schumacher wrote...
I realise this, but what I mean is, why would BioWare get extra funding specifically for adding an MP component that would use X amount of resources and Y amount of people, but if they were to try and put the same resources and people towards a team dedicated to sidequest content or some other aspect of SP, then that extra funding would be denied?
Because it's a new feature with it's own contribution to the product? Especially if it's believed to have some sort of monetization, whether it be through additional sales, continued use, MTX, or what have you?
The question you pose IS the scarcity issue. You can always through more resources at a particular feature (i.e. single player). The line has to be drawn somewhere. The assumption is already going to be that "we'll pay you for as good of a single player that you can produce within the allotted time."
Could a publisher allocate more money? Sure. They always could. Where does the line get drawn though?
Budgeting should be done appropriately of course, and by that I mean not just by evaluating what the scope of the project is and the appoximate time allocated to make it, but by what is appropriate for the game. Which is to say, an MP component shouldn't just be added "just 'cause" for example.
When you have Mass Effect 3 releasing with added multi-player that while a popular feature now was outright not wanted by a good majority of the fanbase prior to it revelation to the point where it often topped forumites lists of "things we don't want in ME3" to it coming attached to a final product where the Single Player compaign felt very lacklustre and could have used far more time and resources and sidequests were horribly implemented and even ended up repurposing MP maps for content basically tells me that the funding and time spent on MP was wasted, and that while the SP may not have suffered directly because of it, the part of the game that should have mattered and taken precedence did suffer greatly, and could have done with more time, care and resources allocated to it.
Overall, I actually question most of BioWare's decisions as of late. I question as to whether they are being made for the right reasons. I personally don't think they are. I think you guys (along with EA) are too concerned over appealing to mainstream audiences and trying to snag potential new players and not concerned enough about pleasing your long-time existing fanbase (or, in some cases like myself, former fanbase). In trying to follow modern trends and boraden appeal, you've lost your ways. And it comes across very deliberately. DA2 and ME3 bare almost no resemblance to their forebearers, and I can't see any signs that things are going to change.
Simple put: too much of BioWare saying, "what's going to make this game series more popular, broaden its appeal to the mainstream and get us more $$$'s?" and not enough of BioWare saying, "what the best, natural evolution of this game series?"
Modifié par Terror_K, 17 septembre 2012 - 12:54 .





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