ElitePinecone wrote...
Terror_K wrote...
... a deliberate effort to stab fans of the original in the backs by making a sequel damn near the opposite of the original game.
I'm not saying the main purpose of the game was to alienate the original fanbase directly, but that given the change in direction they intentionally went for and the fact they purposefully diverted the sequel so strongly away from the original vision and premise of the series that it was an inevitable outcome. DA2 wasn't born out of mistakes, it was born out of a direct effort to appeal to the mainstream masses rather than be a proper sequel.
How on earth can you blame the company for your sense of entitled offence?
The idea that the sole purpose of the game was to personally insult, backstab and betray you and fans like you is ludicrous. It's a completely useless line of debate if the arguments revolve around the developers having some dastardly, deliberate sense of malice towards old-school games. It's not like Bioware devs sat cackling in an office plotting how best to upset fans, shouting with triumph every time a senior producer thought of a new way to make die-hard RPG fans cry. If you feel so strongly about game features being cut, perhaps you're overinvested.
They made a product, as a company and a business, with a target audience in mind. That target audience might not be you. You aren't obligated to buy the game, you're certainly entitled to feel disappointed that it wasn't aimed at you, but to take it as a deliberate attack is delusional.
For starters, as I've stated previously, it's not entitlement to expect a product and sequel to stay true to its roots and source material.
Also, like I said, I don't think they went out of their way to
deliberately stab old school RPG fans in the back in the manner you suggest. What I'm saying is that they deliberately went against the grain and deliberately designed DA2 to move away from what DAO started and what Dragon Age was designed to be originally. In doing that, they deliberately alienated and backstabbed their old fanbase. I guess the distinction is that while it wasn't the main intent behind the changes from Origins to DA2, it was the main side-effect, and one they were completely unapologetic about. They
knew what they were doing and they had to know what it was going to result in, but they still did it anyway, probably arrogantly thinking, "We are the mighty BioWare! We can
do no wrong!" the whole time.
As for a target audience, should not fans of the original game be the primary target audience of a sequel? Isn't that the entire
point of a sequel and what separates it from being something else entirely? Branching out is one thing, but trying to deviate so much from the source material and alienating the original fanbase because the sequel is next to none of the things the original game was is not the way to do this.
Throwing around words like betrayal or backstabbing does no justice to your cause, if you really do want to see DA3 become better than its predecessor. It pushes the grounds for debate so far out of reality that it's honestly hard to respond to. Worse, it distracts from the quite valid arguments that can be made against DA2's style of streamlining, because the point you're starting from is just so nonsensical.
BioWare already started rendering debate pointless by throwing down the gauntlet from the get-go though. You say the point I'm starting from is nonsensical, but that's merely a reaction to a stubborn and blind BioWare already stating things like that they are trying to find a blend between DA2 and DAO and that it'll be a voiced PC with a dialogue wheel again and another overly-defined and set role, with strong indications once more that we're forced into being a human, etc. When BioWare just stubbornly outright refuse to deal with several key issues and just blatantly say, "No! This is the way things are going to be, **** you!" then what's the point debating at all?
Besides, as I've stated several times, debating specifics about DA3 is pointless when all we have are symptoms of a far greater problem. Unless the rot is removed from BioWare higher up, there's no point in debating specifics because in the end BioWare are still afflicted at the moment with the same stubborn arrogance and the same "have our cake and eat it too" attitude that stops them from creating a deep, meaningful RPG. They're still too concerned about pandering to the mainstream, broadening appeal and trying to find this "perfect hybrid" to appeal to all instead of making a proper RPG. They are going in the complete wrong direction and are just heading towards making more story-driven action games overly dependent on cinematics and too concerned with action and style over substance, etc.
Debate is a waste of time... they won't listen. They're too damn invested in their new ways and too damn stubborn and blind to even see what's wrong, let alone do anything about it.