So let's say multiplayer is in
#26
Guest_BrotherWarth_*
Posté 06 septembre 2012 - 09:23
Guest_BrotherWarth_*
A boy can dream...
#27
Posté 06 septembre 2012 - 09:40
So if in DA3 we get companions as annoying as Fenris and Anders who I never used anyway I could replace them with my own companions.
#28
Posté 06 septembre 2012 - 10:12
I am not sure how much faith I have in them making it work like BG. Specifically if can be done well which is why I prefer not taking the risk of MP impacting SP unless by some slim chance they can pull it off well but quite honestly I don't think they have enough people skilled/qualified in MP design to make it work (at the moment) for DA3. If they could pull it off well then I would probably enjoy it though.
One thing will say is I want maybe some social aspects only if the game is designed in a way which it could improve it like the crafting idea of if they go down route of crafting expanded on as a gameplay feature in SP then maybe social aspect can work in that regeants, equipment and recipes can be socially transferred between friends from those who like crafting to those who do not.
Modifié par Dragoonlordz, 07 septembre 2012 - 01:06 .
#29
Posté 07 septembre 2012 - 12:14
ianvillan wrote...
I was thinking on what Mike Laidlaw said about using the BG2 system for multiplayer, and I think it could be a good idea because in BG2 I could use multiplayer to play a solo game but create my own party of six characters.
.
That was an excellent side effect of the multiplayer system in Baldur's Gate, to be sure. I've always suspected it was accidental, but I would like to be able to create a full party again.
#30
Posté 07 septembre 2012 - 12:48
#31
Posté 07 septembre 2012 - 01:36
Better yet though, no mp and spend those zots on the sp instead. Frank Gibeau is in no danger of finding himself on my christmas list. I cannt recall a single statement he's made over the years that hasn't made me seethe.
#32
Posté 07 septembre 2012 - 02:00
Modifié par Sanunes, 07 septembre 2012 - 02:01 .
#33
Posté 07 septembre 2012 - 03:06
#34
Posté 07 septembre 2012 - 03:30
#35
Posté 07 septembre 2012 - 11:23
Hmm yeah, I remember back when I did the first Flashpoint in TOR (one month after launch)...I thought "he, that's actually pretty neat. They put some effort in the cutscenes". I really wanted to expierence the story...but everyone else in the group already was on the 2nd+ character, so the chat window pretty much consisted of: "SKIP SKIP SKIP ... common SKIP SKIP . it's boring ! SKIP".Lord Aesir wrote...
What if it were based on SW:TOR Flashpoints? Their style was sort of what I was thinking of for an episodic game style.
No thanks.
Modifié par GreenSoda, 07 septembre 2012 - 11:24 .
#36
Posté 07 septembre 2012 - 02:26
This topics sound just like those ME3 topics now.
#37
Posté 07 septembre 2012 - 02:43
Plaintiff wrote...
I'd like co-op and a separate story, but I wouldn't mind if there wasn't a story.
I would like equipment/monetary rewards that could be transferred to my single-player game.
This. Wealth tends to be limited in bioware games. If they keep that trend up then something that would get my character some extra coins would at least get me looking.
#38
Posté 07 septembre 2012 - 02:47
BatmanPWNS wrote...
*Sigh*
This topics sound just like those ME3 topics now.
Pff it sound like every game that has multiplayer.. all are the same and at the end of the day every new content goes to... multiplayers! rofl..
If EA is going to force multiplayer I hope it has bigger server.. I have no clue how big it is right now but I know for experience that if for any reason Dao or da2 log to the server the single player lags alot more than diablo2 servers 13 years later.





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