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Modelling dragon for final year. Please help.


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#1
JadeKiaba

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 Hello,
I apologise if this has been asked before or if it's in the wrong place to ask but I am planning on modelling a dragon for my final year project at university.I want to take my dragon from concept to game engine (probably Unreal Engine 3 in this case) and have been gathering as many references and industry examples as possible to help me along.

As dragons were present in the series, I was just wondering if there were any staff or modders who had modelled/textured dragons that could give me any ideas of the following:
- What sort of references were used when creating the concept of the dragons (ie. photo references, anatomy, drawn concepts, blueprints etc.)
- How did the modellers go about deciding on the scale of the dragons? (ie. comparison with other assets etc)
- Were there any constraints and/or other major issues that were faced during modelling/texturing of the dragons? (I understand that engine constraints may be different for me but any insight is helpful)

I think that's all I can think of for now but any advice/suggestions would be appreciated as this is really important to my course and future as a 3d artist.

Thank you very much for reading.
Jade 

Modifié par JadeKiaba, 05 septembre 2012 - 10:35 .


#2
Shadvox

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Have you visited the forum folks at www.daz3d.com ?
Plenty of fantasy creature/dragon modelers there as well as game developers.
Then the Zbrush site http://www.pixologic.com/ who also have forums as well as articles from developers.
Places to start at least.
Good luck!