wizardryforever wrote...
Honestly, inversevideo, I don't know if I could. The choice should be difficult, and it is. Like someone said earlier, it is a leap of faith. But the other two endings are leaps of faith as well, just of a lesser magnitude. Using the Crucible at all is a leap of faith, but it is required in order to have any chance. For those unable to make any leap of faith whatsoever, there's always refuse. It's about weighing risk vs reward, then taking moral concerns into account. The risk isn't really greater than that of Control, but the reward is so off the charts that several of my Shepards feel that it makes up for it. I feel like the people who argue about "violations" are analogous to the people in The Incredibles who complain about minor damages despite having their lives saved by the heroes. They miss the big picture. "Accentuate the Negative" is the appropriate trope here, along with a few others that fit.
I fully respect those who apply a strict "no metagaming" policy with regard to their choices. It's a perfectly valid playstyle and that's fine. But I started this thread to address points made by fellow metagamers, not those folks.
I do think that it speaks well of Bioware's ability to craft choices when they make the choice this difficult. The bickering on the forum and in this very thread is proof of that, at least.
PS: Thanks for keeping it civil even when I lost my cool. I appreciate it.
i'm sorry but i must disagree on bioware's ability to craft choice. All but refuse an destoy mke no sense, as we've been fighting gaint control the whole tme, and synthesis just sk you to throw your logic out th window.
There is really nothin challnging in these choices.
Geth vs quarans would be better.
For better choices, there is Alpha protocol





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