Any good builds for an adept with barrier? I think I want to go with double throw and double pull, but other than that, I'm not sure. I was originally thinking about energy drain, but I barely used it on my ME2 adept. Also, what weapon suggestions would you have? I'm probably going to never use my weapon (I never do when I play as an adept in multiplayer), but any suggestions would be helpful nonetheless. Thanks!
Any good builds for an Adept with Barrier?
Автор темы:
webhead921
, сен 06 2012 12:53
#1
Опубликовано 06 Сентябрь 2012 - 12:53
#2
Опубликовано 06 Сентябрь 2012 - 01:04
Is Barrier worth using even though it has a cooldown penalty? I plan on mostly using doing pull/throw or warp/throw explosions. I think I just want a bit more survivability. Would Barrier mesh well with this?
#3
Опубликовано 06 Сентябрь 2012 - 01:18
The cooldown penalty isn't bad with a 200% weapon cooldown, and can be further negated by armor.
Honestly though i like Energy Drain for my Adept. Energy Drain strips shield, can recharge u shields to help with survivability, and sets up Tech burst. Making u a power combo machine. ME2 didn't have Tech combos.
Another one i like is Stasis. Stasis is just probably the best crowd control power there is.
Still though, Barrier works. Gives u some damage resistance, and the +25% power damage bonus is nice.
Honestly though i like Energy Drain for my Adept. Energy Drain strips shield, can recharge u shields to help with survivability, and sets up Tech burst. Making u a power combo machine. ME2 didn't have Tech combos.
Another one i like is Stasis. Stasis is just probably the best crowd control power there is.
Still though, Barrier works. Gives u some damage resistance, and the +25% power damage bonus is nice.
Сообщение изменено: godlike13, 06 Сентябрь 2012 - 01:24 .
#4
Опубликовано 06 Сентябрь 2012 - 01:24
How hard is it to deal with shields without energy drain? Can I use a smg and warp+throw explosion to deal with them?
#5
Опубликовано 06 Сентябрь 2012 - 01:28
I would stick with energy drain as it covers the adept's only real weakness and it does also add some survivability with the shield sap.
The cooldown penalty isn't really a problem in the long run, the problem with barrier on the adept is that the power synergy evolution won't do anything for you if you combo all the time, and that's mainly what the defensive powers are useful for...damage resistance is just not enough of a draw to take them. You will get a little bit of survivability from it but honestly, you'll probably find you really didn't need it.
The cooldown penalty isn't really a problem in the long run, the problem with barrier on the adept is that the power synergy evolution won't do anything for you if you combo all the time, and that's mainly what the defensive powers are useful for...damage resistance is just not enough of a draw to take them. You will get a little bit of survivability from it but honestly, you'll probably find you really didn't need it.
#6
Опубликовано 06 Сентябрь 2012 - 01:42
I did a little of my Adept game with Barrier (actually it was my bonus the whole game, although not always on) and the Claymore. It wasn't too bad, but I was going shotgun heavy anyway.
Pull and Throw is about all you need except that you should consider adding on Warp since it will allow you to detonate protected targets and debuff armored targets (most utilitarian biotic power).
Pull and Throw is about all you need except that you should consider adding on Warp since it will allow you to detonate protected targets and debuff armored targets (most utilitarian biotic power).
#7
Опубликовано 06 Сентябрь 2012 - 01:52
webhead921 wrote...
How hard is it to deal with shields without energy drain? Can I use a smg and warp+throw explosion to deal with them?
Ya. U can also bring a squad that has something for shields. Still, i like being able to Tech bust myself. Plus the shield recharge can be really helpful.
Сообщение изменено: godlike13, 06 Сентябрь 2012 - 01:53 .
#8
Опубликовано 06 Сентябрь 2012 - 02:08
So can i get through shields and armor if i cast warp and detonate with throw?
#9
Опубликовано 06 Сентябрь 2012 - 02:13
Its 60% penalty.
Even if you do not get any recharge boni you will still get +140% cooldown bonus as long as you choose a +200% weapon.
With the rank 6 power recharge evolution its 30% penalty, since you can get up to +50% via armor and +15% (maybe even +20% in NG+) from Liaras terminal you can get back up to and above +200% easily.
Unless you want to use Dominate, Stasis or Reave you should pick Barrier.
Energy drain whould interfere with your squads biotics, if you need damage vs shields you can use squadmates for that and even warp+throw is an viable option against atlas shields in SP.
As for the shield reload aspect of ED, that only works as long as an enemy has shields (or it is synthetic), while barrier has no limitation like that.
Depending on playstyle there can be a few occasions where energy drain is a lifesaver, but most of the time you can simply stay in cover or you are dead anyway.
Bansees and Brutes, especially together with ravagers, can kill your recharged shield faster than EDs cooldown is gone while they have a considerable amount armor that does not give you any shields when you use ED.
Atlas, Primes and Pyros are slow enough to kill them with biotics before you get into trouble.
And everything else with shields goes down fast or can defend itself against energy drain (phantoms).
PS: It is different in ME2 at higher difficultys where every enemy is running around with some sort of defence (lots of shields to drain).
Even if you do not get any recharge boni you will still get +140% cooldown bonus as long as you choose a +200% weapon.
With the rank 6 power recharge evolution its 30% penalty, since you can get up to +50% via armor and +15% (maybe even +20% in NG+) from Liaras terminal you can get back up to and above +200% easily.
Unless you want to use Dominate, Stasis or Reave you should pick Barrier.
Energy drain whould interfere with your squads biotics, if you need damage vs shields you can use squadmates for that and even warp+throw is an viable option against atlas shields in SP.
As for the shield reload aspect of ED, that only works as long as an enemy has shields (or it is synthetic), while barrier has no limitation like that.
Depending on playstyle there can be a few occasions where energy drain is a lifesaver, but most of the time you can simply stay in cover or you are dead anyway.
Bansees and Brutes, especially together with ravagers, can kill your recharged shield faster than EDs cooldown is gone while they have a considerable amount armor that does not give you any shields when you use ED.
Atlas, Primes and Pyros are slow enough to kill them with biotics before you get into trouble.
And everything else with shields goes down fast or can defend itself against energy drain (phantoms).
PS: It is different in ME2 at higher difficultys where every enemy is running around with some sort of defence (lots of shields to drain).
Сообщение изменено: N172, 06 Сентябрь 2012 - 02:18 .
#10
Опубликовано 06 Сентябрь 2012 - 02:16
webhead921 wrote...
Is Barrier worth using even though it has a cooldown penalty? I plan on mostly using doing pull/throw or warp/throw explosions. I think I just want a bit more survivability. Would Barrier mesh well with this?
Go with Reave if you have access to it. Reave gives you damage resistance, bypasses Phantom/Banshee power blocks, and its instant so you'll detonate shielded dodging enemies more quickly. (Reave/2s --> Throw/Dodge/1s ---> Throw/1s vs. Warp/Dodge/2s ---> Warp/2s ---> Throw/1s)





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