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How to get more points in multiplayer?


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#51
etm125

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reaperteck wrote...

darkpassenger2342 wrote...

apparently you are supposed to run full speed to the enemy spawns and oncoming fire as fast as you can, to kill stuff as soon as it spawns, or you are a camping scrub ruining this game.. no matter how many missions you win or how smooth your games go.
ive adapted.. i dont get frustrated anymore.
you guys wanna run around like fools on platinum? fine.... i guess i will too...


lol, this. My first reaction is to get dug in and let the bad guys walk towards me. Everyone runs up there though. It's not really a complaint because they're doing really well, it's just not my first instinct


This is actually a good and healthy instinct to have. Its just that bronze is such a joke if you know the game that people can go Rambo and not get killed. When you get to higher difficulties 1 of 2 things happen: 1) people learn, adjust and stop rambo-ing 2) their teammates get sick of reviving them and let them bleed out

#52
blue water

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Doesn't have the latest maps, but I found this useful. Spawn Points

#53
Koenig888

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It is Bronze. Just have fun and don't worry about the score. 25K to 40K is decent for Bronze. I've had team-mates on Platinum with that kind of score.

#54
vlight

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One of the most surprising builds that earned me a lot of points easily was Human Engineer. Just use Tempest SMG, Exploding Drone with specs for crowd control, Incinerate for damage, Overload for crowd control. Make all these powers rank 6.

Put your drone on the enemies, overload them, incinerate them. Enjoy tech bursts.

Use this thread if you are not sure how to setup tech bursts:
http://social.biowar...3/index/9629730

Modifié par vlight, 06 septembre 2012 - 01:23 .


#55
NuclearTech76

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You don't really have a great weapon outside of the claymore on your manifest right now. I would probably put on something like the Viper or Mantis and practice headshotting everything. Don't sweat the score, you'll suck at first but learning to headshot helps a lot on higher difficulties and nets you more points on the scoreboard.

There are several other skills to learn that will make you an even better player but that will give you a good base. Despite what some say you can kill effectively and stay out of hard cover most of the game, if you can master that you have a skill most don't.

#56
ThatGnome

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vlight's post is how I score regularly 70-90k on Silver with my Human Engineer - except that I use a Hurricane instead of a Tempest. Until you've got 'good' weapons you'll probably get higher scores with classes that depend more on powers. Note though that the Mantis is one of the best sniper rifles in the game, a high level one being better than a low-level Widow (or almost anything else, the Krysae being a slightly different style of weapon).

#57
markus1142

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St3v3H wrote...

Don't worry about that reaperteck. I rather have someone like you on the team that helps with the objectives and revives people when they're down than someone running around on his/her own trying to get the most points. Selfish players who try to top the scoreboard can get the whole team killed.


I just want to echo this sentiment. I'd rather have a smart, reliable, teammate that scores low but helps with objectives and doesn't run out to die in the middle of nowhere, than a human vanguard that triples my score by wave 4 and then dies every wave afterwards trying to charge and claymore everything on the map.

I play Human Engineer and Asari Adept often, and I tend to score 4th. and I don't consider myself a bad player per se, but I try to play a support class when it helps. My Eng. shield rips like a boss, and the drone is a great distraction. My Asari and her Statis mean I'm on Phantom duty anytime we play Cerberus. It's not a glorious job, but it generally means we wipe out some of the more problematic enemies on the map with ease.

Someone else mentioned maxing out your manifest with packs, I just wanted to add that the objective waves can score you (approximately) these many credits:

Bronze:
Wave 3 : 1,500
Wave 6:  4,500
Wave 10: 9,000
Total: 15,000

Silver:
Wave 3 : 5,000
Wave 6:  10,000
Wave 10: 15,000
Total: 30,000

Gold:
Wave 3 : 15,000
Wave 6:  25,000
Wave 10: 30,000
Total: 70,000

(I know some of these are somewhat off, I'm just ball-parking figures here.) But the point is that each increase in difficulty roughly doubles your credits earned for completing all 3 objectives, and they tend to follow about the same ratio. A successful Silver run (if you complete them quickly) is usually enough for a jumbo equipment pack, and more than enough for a Veteran pack. A Gold run will net you two equipments packs, one Spectre Pack,  or just shy of a Premium Spectre Pack. Try to limit your consumable use on bronze and silver if possible, as replacing them via packs mans you're spending a larger percentage of your winnings restocking.

Spend wisely on packs to get better gear and weapons, but most importantly keep playing the way you do. Don't die needlessly, help with objectives, revive teammates, etc.

#58
gavgav77

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reaperteck wrote...
I was wondering whether the best way to do it is to find someone you can chain powers with, then run round the map setting off explosions?? That's how I played the single player, is that something people are doing in multiplayer? 


Absolutely! But this hardly ever happens. I find that many random games start with everyone running in opposite directions, with very little teamwork at all. classes with biotic powers have great synergy and crowd control, so it's a shame that these skills are not combined more.

But you sound like a good team player, and I wouldn't worry too much about scores. It will improve as you gain experience, and higher value weapons.

Im also on PS3, ID is gavgav77. I usually play Silver, so feel free to add me and we can team up with classes that work well together. If you have a mic, then thats even better! :)

#59
Miniditka77

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reaperteck wrote...

During the rounds, I always feel like I’m making a difference. I kill some badguys, stick close to the drone, pick up the datapackets and extract at the end. But most of the time I’m 4th in points, usually getting somewhere between 25,000 and 40,000.
 
How do you get lots of points? Everyone usually has more of the badges than me, is that the main thing – to focus on the badges? If so, is there a list of them somewhere with how many points they’re worth? Or is it basically bodycount, just focus on that? And if so, focus on the bosses, or focus on crowd control? Or is it something else?
 I KNOW points is not the be all and end all, just starting to feel like I’m letting my side down a bit. I only play bronze, and at this rate I’ll never be ready to try silver

Points isn't a complete measure of effectiveness, and it DEFINITELY isn't an indicator of whether you're ready for Silver or not.  On Bronze, there just aren't enough enemies to go around, especially on the earlier waves.  You have to actively go hunting for them and you have to be very aggressive to get a lot of points.  There's nothing wrong with doing the objectives - In fact, it's good that you do objectives.  I know it sounds bad, but on non-objective waves in Bronze, you need to forget about team play and just try to hunt down and kill as many enemies as you can.  If you can do that well and don't go down a lot or use a lot of consumables (this is the most important part), then you're probably ready for Silver.  But when you do go up to Silver, go back to team play.  The worst part about moving to Silver is that you develop bad habits of ignoring your teammates on Bronze because you don't need them.

#60
Drummernate

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Killing stuff usually helps.

#61
Mondhase

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I have to agree that there is lots of good advise in this thread already, but I wanna add something, too.

As others have said already, you don't have many really good weapons, yet, with the Widow, Claymore and Hurricane being the exceptions, so you might want to use power based classes first to get higher scores. That's what I did in the beginning, too, and it helped me immensely.

A tip for bronze would be the vorcha sentinel. With bloodlust specced for survival, you can practically run right into spawns and melee everything to death, without breaking a sweat. A bonus is that people might actually back off and allow you to kill stuff, as they know that you depend on having your bloodlust stacked (at least on higher difficulties I often do this).

For a really good time in silver I would recommend the shadow. Put the lightest shotgun you have on her with the melee attachment (at least until you have the pistol melee mod), as it improves shadow strike, spec her for duration, melee bonus and bonus power in taccloak, shield drain and electric effect on SS and all melee bonuses on sword mastery and you will barely have to use your weapon at all. With all those damage bonuses you will even be able to OHK phantoms on silver.
You might want to try her on bronze first, but I'd say she works much better on silver, because if you use SS on bronze, your target is often already dead when you arive, leading to much frustration. Here it might be better to simply use electric slash on mobs to get a better score.


One last thing regarding points, as you said you like to use the quarian infiltrator. For some reason sabotage backfire damage does not grand you any points, so if you use this character, your score is bound to be lower than it normally would be. It doesn't mean that you do badly with her, it's just a stupid bug.

Hope this helps, and lots of fun playing! I'd invite you to a game, but I'm on PC, so that's not going to work.

#62
BongMong

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You have a lot of advice to consider here OP, but do think on this alternative perspective. ME games are RPGs, not table top war games. It is all about playing your role and having fun. If you die often with a fun to play build, then you die. Just try to die well. It's all part of the role you're playing. Getting all picky about the numbers is to miss the point. ME is not supposed to be a maths problem and when some suggest it's all about clearing the map as efficiently as possible they are discounting a lot of fun char builds and weapon loadouts simply because such don't fit their calculations ideally. Some such people even consider playing the game any other way is playing it 'wrong' with 'unviable character builds'. Don't listen. Trust me, the 'elite' calculator players will lose interest in this game way before the RPGers do. Just role play and have fun with ME games. Use Excel if you want to do maths.

#63
Creakazoid

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GI + Piranha X + Shotgun Amp V + Shotgun Rail Amp III + Incendiary IV + BRONZE = Mind Blown

#64
Drummernate

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Creakazoid wrote...

GI + Piranha X + Shotgun Amp V + Shotgun Rail Amp III + Incendiary IV + BRONZE = Mind Blown


Incendiary is a waste...

Armor Piercing is where it is at.

Why let it burn when you can kill it instantly? ^_^

#65
Ravenmyste

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Drummernate wrote...

Creakazoid wrote...

GI + Piranha X + Shotgun Amp V + Shotgun Rail Amp III + Incendiary IV + BRONZE = Mind Blown


Incendiary is a waste...

Armor Piercing is where it is at.

Why let it burn when you can kill it instantly? ^_^


depends on the enemy drum,while i agree  arp is good for most enemies but with the geth and the reapers distruptor ammo

#66
Creakazoid

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Drummernate wrote...

Creakazoid wrote...

GI + Piranha X + Shotgun Amp V + Shotgun Rail Amp III + Incendiary IV + BRONZE = Mind Blown


Incendiary is a waste...

Armor Piercing is where it is at.

Why let it burn when you can kill it instantly? ^_^

True, but it doesn't look as cool! Technically, Warp ammo would likely be the most efficient killer on bronze as the armor weakening differential between the two is largely irrelevant on bronze though. :P

#67
SirDieAL0t

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Creakazoid wrote...

Drummernate wrote...

Creakazoid wrote...

GI + Piranha X + Shotgun Amp V + Shotgun Rail Amp III + Incendiary IV + BRONZE = Mind Blown


Incendiary is a waste...

Armor Piercing is where it is at.

Why let it burn when you can kill it instantly? ^_^

True, but it doesn't look as cool! Technically, Warp ammo would likely be the most efficient killer on bronze as the armor weakening differential between the two is largely irrelevant on bronze though. :P




yeah it looks cool. until i realized my team mates are stealling that kill from me... :bandit:

#68
wthing3593

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reaperteck, I'm on the PS3 (PSN ID: WhiteMage83), so feel free to add me. I'm in the central U.S. (GMT -6), but during the weekend, the timezone difference may not be an issue. If you want, we can duo some bronze games and see if there are any suggestions I can make to help out (I have a mic).

#69
Miniditka77

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Creakazoid wrote...

GI + Piranha X + Shotgun Amp V + Shotgun Rail Amp III + Incendiary IV + BRONZE = Mind Blown

Ah, that's no fun.  The only way to REALLY have fun on Bronze is as follows:
1.  Take a L20 Krogan Sentinel
2.  Spec Tech Armor for maximum Damage Reduction and Melee damage
3.  Spec Rage for R4 Health, R5 Martial Artist, and R6 Melee
4.  Equip your favorite shotgun with Blade attachment and your favorite high-powered long range AR, Pistol, or Sniper with AP mod
5.  Equip Adrenaline Module and Shield Booster gear
6.  Melee all the things that can't OHK you and laugh as they fly away (except Phantoms - smack them in their b**** faces)
7.  Headbutt your teammates between waves as they look at you angrily for killing everything before they get a chance

I have never failed to finish #1 in any Bronze game where I use this build, and it's almost impossible to die unless you're doing a hack that is right next to a spawn point. 

#70
reaperteck

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kaileena_sands wrote...

 There is so much excellent advice in this topic! My two cents on the issue are:

1. As everyone says, don't care about score. I get it, it just doesn't feel good to be the last one, but someone has to be. If you take 4 excellent players of averagely the same skill, someone of them will be fourth in the score of course. Does this mean he's bad? Nah... Plus, you're fairly new (though you have the Hurricane II, for which I am insanely jealous, I think my colleagues are seeing me slowly turn green here xD).


2. For me, the most most most important thing is to find the class you feel comfortable with. I, for example, do not feel well with the demolisher, even though she's a very powerful class. I am not bad with it, but it's very rare that I get first place with her. Having played the 3 Mass Effect games with Vanguards, I feel best with them, even though except for the Krogan Battlemaster they get a lot of hate. And don't worry about the "vanguard glitch", it's highly unlikely you'll glitch out much except for the Human vanguard. And that is easy to resolve - just host your own game so that you don't get lag from the host. But yeah, I feel best with Vanguards (especially the Asari one, even though she is far from the "strongest" classes in the game), the Shadow and the Asari Justicar. So find which character you like best through trial and error, and just run with them!

3. I quite like what the others have said about upping to Silver. What I found hard in Bronze when I started out was that often, there were few things to kill left for me because everyone runs around like a chicken without a head and shoots madly at stuff without worrying about dying, health, etc. (because they can in bronze). Combined with the fact that I was unaware of the spawn points on the maps that meant very few enemies left for me. If you want, someone had a link to a great topic with the spawn points on all maps, or you can just learn/find them as you play. I chose the second, because it was more fun this way (but because of that, I still don't know where the spawn points on Reactor are :P ). So go Silver! Yesterday I had a match with two N7 level 40-50, which certainly meant they were very new (N7 is meaningful till 120) and they did not slow the game down. No one's gonna kick you from Silver (except if they are a giant douche, but nothing can be done on that matter xD). Silver (and later, when you feel ready - Gold) require more teamplay (ha, teamplay on bronze!), and you'll get better habits from them. In bronze, you feel more or less invincible, so you develop some horrible habits!


So good luck, and just have fun. Try hard not to think about points DURING the match, because that's one recipe for disaster - biggest distraction ever. :whistle: You'll lose kills while you are thinking/looking at the board. And be a good team player - I, personally, don't care at all what one's score is at the end of the match if they were a good sport/did the objectives/revived people. But I have a new policy towards annoying lone gunmen - I don't revive them and lure banshees to their corpses just as they medigel. :devil:


This thread is a freaking goldmine, really glad I asked the question now. Thanks for your info, I have NEVER played vanguard (am usually a sentinel in single player) but I will get round to it eventually.

#71
reaperteck

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blue water wrote...

Doesn't have the latest maps, but I found this useful. Spawn Points


holy crap that is awesome. The spawn points on FB Rio have me particularly stumped, I can't figure out where exactly they're coming from and if you run over to anticipate and they come from the other direction, it's a looooong run back

#72
reaperteck

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vlight wrote...

One of the most surprising builds that earned me a lot of points easily was Human Engineer. Just use Tempest SMG, Exploding Drone with specs for crowd control, Incinerate for damage, Overload for crowd control. Make all these powers rank 6.

Put your drone on the enemies, overload them, incinerate them. Enjoy tech bursts.

Use this thread if you are not sure how to setup tech bursts:
http://social.biowar...3/index/9629730


Cheers for this link! 

#73
reaperteck

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markus1142 wrote...

St3v3H wrote...

Don't worry about that reaperteck. I rather have someone like you on the team that helps with the objectives and revives people when they're down than someone running around on his/her own trying to get the most points. Selfish players who try to top the scoreboard can get the whole team killed.


I just want to echo this sentiment. I'd rather have a smart, reliable, teammate that scores low but helps with objectives and doesn't run out to die in the middle of nowhere, than a human vanguard that triples my score by wave 4 and then dies every wave afterwards trying to charge and claymore everything on the map.

I play Human Engineer and Asari Adept often, and I tend to score 4th. and I don't consider myself a bad player per se, but I try to play a support class when it helps. My Eng. shield rips like a boss, and the drone is a great distraction. My Asari and her Statis mean I'm on Phantom duty anytime we play Cerberus. It's not a glorious job, but it generally means we wipe out some of the more problematic enemies on the map with ease.

Someone else mentioned maxing out your manifest with packs, I just wanted to add that the objective waves can score you (approximately) these many credits:

Bronze:
Wave 3 : 1,500
Wave 6:  4,500
Wave 10: 9,000
Total: 15,000

Silver:
Wave 3 : 5,000
Wave 6:  10,000
Wave 10: 15,000
Total: 30,000

Gold:
Wave 3 : 15,000
Wave 6:  25,000
Wave 10: 30,000
Total: 70,000

(I know some of these are somewhat off, I'm just ball-parking figures here.) But the point is that each increase in difficulty roughly doubles your credits earned for completing all 3 objectives, and they tend to follow about the same ratio. A successful Silver run (if you complete them quickly) is usually enough for a jumbo equipment pack, and more than enough for a Veteran pack. A Gold run will net you two equipments packs, one Spectre Pack,  or just shy of a Premium Spectre Pack. Try to limit your consumable use on bronze and silver if possible, as replacing them via packs mans you're spending a larger percentage of your winnings restocking.

Spend wisely on packs to get better gear and weapons, but most importantly keep playing the way you do. Don't die needlessly, help with objectives, revive teammates, etc.


Excellent, cheers for this. Human engineer seems to me one of the most versatile characters available too, and is capable of holding a point against a crowd which isn't something everyone can do. Also I didn't realise you get paid that much for completing silver and gold! 

#74
reaperteck

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winawer wrote...


Im also on PS3, ID is gavgav77. I usually play Silver, so feel free to add me and we can team up with classes that work well together. If you have a mic, then thats even better! :)


I have a micImage IPB I'll add you later tonight cheers

#75
reaperteck

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Before I stop spamming replies I wanted to give some feedback. I played 2hrs last night with all the advice in this thread in mind. I mostly used my Turian Sentinel, but also tried my Drell Adept and Human Engineer. Also I stayed with bronze while I was experimenting with playstyles, tonight I will nut up and try silver.
 
1st up, I was not being aggressive enough with my powers. Usually I use them as backup for my guns, and only a few times every minute. Last night I focussed on using powers as soon as the cooldown period finished. This is much more effective than ammo, esp with area of effect powers. I tried to shadow someone of the same class as me spamming powers, and occasionally we made things explode. Chaining powers (ie teamwork) is definitely the way forward. In single player this is the way to succeed on the higher difficulties, it should be the same in multiplayer.
 
I tried to be more aggressive with running up to the enemy, basically the same as everyone else was doing (I had a lot more success doing this with tech armour). We tore it up, but I went down a lot more than usual. There were several matches where I needed a revive/medigel 2 or 3 times. Not sure how I feel about that, my points went up but only because I was ‘stealing’ kills from my squadmates, who would’ve handled it fine if I wasn’t right there. And I hate going down in a firefight.
 
Also, you were all completely right about the hurricane. It took me a bit of practice; even with my turian I need to fire in bursts and pull down slightly on the right stick to counter the recoil. But it’s lethal, and I only need that one gun which keeps cooldown very low. Thanks for this great tip, if no-one had told me I would not have used it. I’m going to try it on a human adept; they don’t have a way to down shields so the hurricane should really work.
 
Really am learning a lot from all the responses here, great feeling. And then just before bed I spent some creds: Mattock and a Krogan Sentinel Image IPB Finally I AM KROOOGAAN