Canceling of DA2 future DLC/Expansion
#1
Posté 06 septembre 2012 - 02:36
Bioware says that they're moving resources off towards the next project in the Dragon Age series, but that it isn't DA3. Or maybe it is DA3. But it just seems somewhat ill-called for DA2's planned expansion to be completely scrapped. Sure, it had mix-views from gamers and fans, but name one Bioware game that hasn't had the same thing or some sort of controversy.
Was this affected by the ME3 ending controversy? Did Bioware lose faith in the DA2 line of development? Or did Bioware decide to scrap the expansion on it's own?
Either way, it's shame that DA2 is ended on this note after the hopeful and warm reception of Legacy and Mark of the Assassin from gamers like myself. Or that there's a lot of people who really liked DA2 and would've loved an expansion that would have addressed what we didn't like about DA2 (recycled areas; weak 3rd Act; unbalanced conflict).
Or maybe it's best to just let a tired horse lie down?
#2
Posté 06 septembre 2012 - 02:40
And it's not just Dragon Age, it's BioWare as a whole that is riding on DA3 being a runaway hit.
#3
Posté 06 septembre 2012 - 02:49
I don't think it was a bad move. All they have to do is include the content in DA3.
But Bioware has made it's share of dumb myopic decisions with ME3 so who knows what will happen ?
#4
Guest_Avejajed_*
Posté 06 septembre 2012 - 02:57
Guest_Avejajed_*
#5
Posté 06 septembre 2012 - 03:23
#6
Posté 06 septembre 2012 - 03:29
I still believe that the cancellation of Exalted March had something to do with the next gen console. But that's just a guess.
Modifié par Face of Evil, 06 septembre 2012 - 03:29 .
#7
Posté 06 septembre 2012 - 04:02
But it happens in game development all the time. Projects get cancelled so teams can concentrate on different projects, scripts get changed, scope is modified, and people move on. Nothing is definite until it's definite, and even then, a developer or publisher can pull the plug at any time. That's just the way it goes, whether we like it or not.
#8
Posté 06 septembre 2012 - 04:06
#9
Posté 06 septembre 2012 - 04:15
#10
Posté 06 septembre 2012 - 04:36
#11
Posté 06 septembre 2012 - 04:37
Bioware is a BUSINESS first and foremost, a corporation. When they say Exalted March was scrapped because of 'other DA opportunities', it means that the better thing to do, financially, is to let DA2 die (thank the gods) and focus on the next big thing. Artistic integrity had nothing to do with it. If Bioware thought Exalted March would've sold well, you can bet your last dollar we'd be playing it right now.
#12
Guest_Avejajed_*
Posté 06 septembre 2012 - 04:47
Guest_Avejajed_*
Okay, sure. We can see gaming "insiders" graphs and sales numbers that are made public, but we're not privy to why they decide or what they decide financially. There are other forces at work that we have little concept of.
#13
Posté 06 septembre 2012 - 07:03
Sometimes its best to withdraw from a lost battle and that's what happened here....
DA3 comes out in 2013/2014 and I'm looking forward to it...
Assuming the world doesn't end in a few months...(Not that I believe it will)
#14
Posté 06 septembre 2012 - 12:27
Ninja Stan wrote...
If you mean that people are going to complain, wish it hadn't been cancelled, and use its cancellation as a reason why the game is not what they wanted, then yes, that is exactly what will happen, just as people use the lack of a KotOR 3 to justify their hatred of SWTOR.
Good god, is this actually how Bioware employees think?
SWTOR sucks because they spent $200 million developing a game that has less content and is more buggy than vanilla Wolrd of Warcraft. Not because it isn't KotOR 3.
Modifié par batlin, 06 septembre 2012 - 12:58 .
#15
Posté 06 septembre 2012 - 01:46
#16
Posté 06 septembre 2012 - 01:57
batlin wrote...
Ninja Stan wrote...
If you mean that people are going to complain, wish it hadn't been cancelled, and use its cancellation as a reason why the game is not what they wanted, then yes, that is exactly what will happen, just as people use the lack of a KotOR 3 to justify their hatred of SWTOR.
Good god, is this actually how Bioware employees think?
SWTOR sucks because they spent $200 million developing a game that has less content and is more buggy than vanilla Wolrd of Warcraft. Not because it isn't KotOR 3.
Ninja Stan no longer works for Bioware. The opinion he expresses here are his own. He chooses to stay on as a moderator. And the first part of his statement is correct. The second part of the quote you reference expresses some of the opinions I have seen on this forum. Not the majority, but it has been expressed.
The second paragraph of Ninja Stan's reply simply shows how business works. Many products never make it out the door.
Modifié par Realmzmaster, 06 septembre 2012 - 01:59 .
#17
Posté 06 septembre 2012 - 06:28
#18
Posté 06 septembre 2012 - 06:39
batlin wrote...
Good god, is this actually how Bioware employees think?
SWTOR sucks because they spent $200 million developing a game that has less content and is more buggy than vanilla Wolrd of Warcraft. Not because it isn't KotOR 3.
I would not say suck...but yes, less content. Promised expanded content was nixxed maybe forever. VO is huge budget and I think ToR is run with a skeleton developer crew now. Where is Georg!!!!
Tor Dev's tried too hard to appease the loud minority -hard core gamers. The casuals are the ones lost and ftp isn't the only answer much needs work. Not everyone lives to pvp/raid nightly for hours on end. (I find that very boring)
Crafting (was it added as an afterthought?) needs huge improvements and other (non) combat options need to be added asap. Along with many quality of life issues. Legacy addressed some, but not everyone has 10 lives to roll legacies on each server. There needs to be things addressed now...yesterday would have been good too.
But doubtful much will happen. I really think EA pulled the plug like 2 months after launch...the signs were all pointing to it even back then.
Edit:
Oh topic...
As to Hawke... They said his story was not done...but I'm guessing it is now? Anyone heard?
Modifié par FieryDove, 06 septembre 2012 - 06:40 .
#19
Posté 06 septembre 2012 - 06:55
batlin wrote...
Ninja Stan wrote...
If you mean that people are going to complain, wish it hadn't been cancelled, and use its cancellation as a reason why the game is not what they wanted, then yes, that is exactly what will happen, just as people use the lack of a KotOR 3 to justify their hatred of SWTOR.
Good god, is this actually how Bioware employees think?
SWTOR sucks because they spent $200 million developing a game that has less content and is more buggy than vanilla Wolrd of Warcraft. Not because it isn't KotOR 3.
Your statement is completely false, you may not like TOR and that is completely cool, you like what you like, but the game released with more content then Vanilla WoW by a long shot, and has roughly the content currently of early Burning Crusade, this is a fact.
As to the bugs, WOW had tons of bugs, most of those bugs remained from the time the game released and where still present when I stopped playing during WotLK, not only did they rarely fix bugs, but they constantly added new ones. If you want to bash game makers in general about problems with bugs in games that never get fixed I would be right there with you, but singling out TOR as an inferior game for behaving the exact same way as other games in regards to bug fixes isnt fair, its a problem with gaming in general and is not unique to TOR.
The game has no more, and I would say fewer bugs then WoW, the only problem is that some of their bugs seem to constantly pop up in end game instances, which means everyone has to deal with them and they have to be worked around or fixed for people to fully experience the content. If you wanted to point fingers at TOR for bugs, that is probably the one accurate statement you could make against it, that game breaking bugs seem to pop up on end game instances, particularly operations, these bugs do however get fixed, since they are high priority.
Modifié par Sharn01, 06 septembre 2012 - 06:56 .
#20
Posté 06 septembre 2012 - 06:59
That is a matter of opinion.
For me Mass Effect 3 was a bigger disappointment and more of a failure than DA2. When I rated DA2 on metacritic i gave it a 7.5 out of 10; and ME3 got a 6 out of 10.
#21
Posté 06 septembre 2012 - 07:15
I would rather that the time and ideas were spent making the next Dragon Age game great, rather than being spent making an add-on to what many regard as a merely average game.
I do want to know what became of the characters in Dragon Age 2, but this can be done via cameo's and codex entries in the next game, rather than having an entire expansion dedicated to it.
batlin wrote...
Good god, is this actually how Bioware employees think?
SWTOR sucks because they spent $200 million developing a game that has less content and is more buggy than vanilla Wolrd of Warcraft. Not because it isn't KotOR 3.
SWTOR failed for me, and I didn't really enjoy it at all. I'm still not entirely sure why I dislked it so much, since I enjoyed World of Warcraft when I played it and am currently enjoying Guild Wars 2.
I think the problem is that general questing is just tediously boring, and completely ruins the pace of the story. I felt that the story elements of SWTOR were the best bit, as everything else was just a watered down and less impressive copy of World of Warcraft. I enjoyed my Sith Warriors story but I despised the long periods of farming and pointless quests that had nothing to do with my story.
At the end of the second act it felt like my story was really progressing and felt epic, but then as soon as the second act ended it was just back to boring, basic tasks that didn't further my characters story in any way.
If anything SWTOR's major fault is that Bioware's games are all about story, and a sucessful story is largely about good pacing and good progression. Since MMO's have such fixed progression/pacing a story-driven game in the MMO format just fell flat, and I felt that those stories would have worked far better in a single player game.
Guild Wars 2 handles it's story elements much better. Your character has a story, but the story is more of a side-element, not a main focus of the game. This means that it is only occasional missions, and you can ignore it entirely and do your own thing. I think it really just highlights that Guild Wars 2 is a game designed to be an MMO, with a story element designed to fit the game while SWTOR was a Bioware story driven game shoehorned into a MMO format where it didn't really fit, and it showed.
Modifié par EJ107, 06 septembre 2012 - 07:30 .
#22
Posté 06 septembre 2012 - 07:36
If you mean that people are going to complain, wish it hadn't been cancelled, and use its cancellation as a reason why the game is not what they wanted, then yes, that is exactly what will happen, just as people use the lack of a KotOR 3 to justify their hatred of SWTOR.
HA!
Except it's an opinion of a large chunk of the fan base.That is a matter of opinion.
#23
Posté 06 septembre 2012 - 09:15
Except it's an opinion of a large chunk of the fan base.
This means absolutely nothing. Liking or hating a game is subjective. Stats and shenanigans like that don't matter. It just proves that people will use numbers when they like or hate something as a poor argument to shove their opinion in people's faces.
#24
Posté 06 septembre 2012 - 09:22
I don't think it will have any appreciable impact long-term, although I really did want to see them finish and release it. I think I'll always believe they could have found a way to make it work and still get most of what they wanted to get in return for canceling work on DA2.
The decision was made quite some time before ME3 was even released.ShadowLordXII wrote...
Was this affected by the ME3 ending controversy? Did Bioware lose faith in the DA2 line of development? Or did Bioware decide to scrap the expansion on it's own?
David said they were confident in the expansion, but it was felt that moving everybody to the next thing was the right decision for the franchise.
Mike has later said that we might hopefully see why once we're able to see what they're working on. But like I said, if it's just multiplayer, I will be officially disappointed in Mark.
#25
Posté 06 septembre 2012 - 10:00





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