Selene Moonsong wrote...
Also note that the folks who built multi-play are a separate developer project having a separate funding source. By comparison, little work was directly needed by the ME 3 development team beyond integration within the core game functions and would have likely added very little to ME 3 if used for other than that.
BioWare has built co-op and multiplayer functionality into games in the past so it wouldn't be something entirely new for them with a steep learning curve.
Therefore, the argument that MP funding should have been used to increase resources for SP is an non-valid argument. If MP had not been added, the resources for it would have likely gone elsewhere rather than for ME 3.
I am sorry, but the fact, that you have a seperate developers creating different parts of the game, does not change a fact, that the budget for the whole game is set in a one set of figures. Same goes for the sales, as you do not sell SP and MP parts seperately...
To be honest, the EA statement got me worried about the quality of the future BioWare titles.
Already on the market we see more and more on-line only + microtransactions buisness models - I for one found the MP in ME3 dull - I've played it several times, but since MP is co-op vs mobs only, it's becoming boring very fast.
I fear that the same style of MP will be forced onto DA3. That means, that based on the estimation of sales and future profits, guys at EA will set the global budget for DA3 and then it will get divided on different parts (MP, SP, marketing and promotion, etc.).
MP components are cool, because then you can follow up with microtransactions, whereas in SP it is fairly limited to content DLCs, and quality SP DLCs cost more and return less profit for workhours spent.
I'd love to see another RPG game by BioWare in style of NWN... seriously, the SP was good enough and there was the best MP client designed ever... to back up my words, see that the NWN MP is still working, despite the lack of official support.
As someone said, BioWare devolves into yet another generic developer of yet another twitch and shooty style of games. Stories are still quite nice, but the control over them is being taken away.
The game design is now like this - lets make sure that player gets to experience everything he can on the first playthrough and then just modify the ways he can destroy opposition, so each playthrough will be a different combat experience... In the past it was - lets make parts of content and stories character and class dependand, so the player will be able to find something new even on his 20th playthrough.
The EA model is better from the company's point of view, as it generates more profit. (although they can flop - aka Syndicate). The problem is, that the trademarks set forth by BioWare as high quality games have almost ran out. There will be a DA3 and then what's next? Ultima, which does not seem to be so great at this moment?
The milk cows are about to end, and I doubt that BioWare will be able to storm the market with another cover based shooter/hack and slash game, when there are developers and trademarks which were set up long before in those areas.
People want something else. Look at the return of TBS (X-COM), old school TB RPG (Wasteland 2 project), longveity of NWN, return of BG (as BG:EE).
To make the point clear (TL:DR): - It does not matter if SP and MP is done by one or more developers as long as it will sell in one package - budget and sales forecast is one for the whole title.
- BioWare did not build own trademark on bland SP experience with MP components. It made the trademakr on the awesome RPG games which allowed the player to build own stories and a pinnacle of that was NWN which allowed a player to create own worlds and enjoy them with friends.