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Should Bioware studios "reboot"?


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#151
paul165

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Savber100 wrote...

marshalleck wrote...

magneticpolarshift wrote...

I'd give them time, no one is perfect.


Dragon Age 2. Star Wars: The Old Republic. Mass Effect 3. How much more time do they need? 

They're not showing any signs of improvement. They're getting worse.


Dragon Age 2 was the result of retarded management on EA's part with a development time of barely two years. No developer would have been able to produce a capable RPG with that time. 

The Old Republic was pure Bioware in terms of everything. The story, the writing, and the game were good. But the failing was lack of innovation in mechanics and a terrible subscription model hence why I believe will look a little more kindly to TOR when it goes F2P. Come on... getting KOTOR with 6 unique class stories for the price of free? I can't say it's too shabby. 

Mass Effect 3 was a solid game marred by the biggest Bioware flaw which is switching up the formula and butchering the ending. Other than that, the production value was top-notch compared to previous Bioware games.

Dragon Age 3 will be interesting in seeing just how Bioware will react to past 18 months which has been quite tumultous for them. 


The Old Republic is pure current Bioware yes that's one of its (many, many) problems. It's repetative, filled with cut and paste environments and none of the choices you make actually matter at all. Stop me when this sounds like DA2.

For the similiarity to ME3 we have appaling customer service, persistent game breaking bugs and attempts to copy other more popular games in the genre without understanding them. Also much like ME3 the plot frequently sacrifices sanity for the sake of "awesome" -except in ME3 the cutscenes at least mostly render correctly ...mostly.

If memory serves DA3 has already confirmed multiplayer..and it's about templars/mages again so current indications are they haven't learnt very much at all from reactions to recent offerings.

#152
Grizzly46

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OnlyShallow89 wrote...

And yet if you object to BioWare's methods so much, why are you still buying them? All you're doing that way is validating what they've done.


I didn't play ME3 until quite late in the summer, just because4 I had my doubts about it; sure enough, I understood that the ending sucked, and I think it was wise of to not jump on the train and play it from when it was released. Instead, I got the EC, patches and played a very good game with a fairly ok ending.

To all ME3 test pilots: For sparing my sanity by playing the game way ahead of me, a heartfelt Thank you.

#153
Harorrd

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oh yeha? and chocolate makes you fyat

#154
Terror_K

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OnlyShallow89 wrote...

And yet if you object to BioWare's methods so much, why are you still buying them? All you're doing that way is validating what they've done.


I'm not though. ME3 was my last game of theirs, and I didn't buy any DLC for DA2 either (after buying all the DLC for DAO, ME1 and ME2). I haven't bought Leviathan either, and cancelled my substription to SWTOR months ago.

BioWare have lost me with their recent efforts and business decisions and not only dropped themselves off the pre-order and free pass list, but dropped themselves off the consideration list. They're not even on the same level as standard developers these days; they're actually in the "avoid" category now.

#155
Loerwyn

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But you're still here...?

They can't be that bad, then.

#156
AlanC9

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Terror_K wrote...

BioWare's problem is that they don't want to make proper RPGs any more and don't care about staying true to their own source material. They just want to follow the same trends and pander to the same audiences as every other developer these days. They don't want to make RPGs, they just want to make story-driven action games, and they'll gut and butcher existing IPs in order to do it..


On your scale of RPG-ness, was ME3 any worse than ME2?

#157
Terror_K

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OnlyShallow89 wrote...

But you're still here...?

They can't be that bad, then.


I'm basically here to spread the word of BioWare utter failure as RPG developers and talk about their older games and how much better they are than their current tripe. I can still be a fan of BioWare Corp circa pre-2009 and their games from then even if I'm not a fan of EA's BioWare, just like I can be a Star Trek fan and hate Enterprise and J.J. Abrams' crap, a Stargate fan and hate SGU, and a Star Wars fan and hate the prequels and Clone Wars.

AlanC9 wrote...

Terror_K wrote...

BioWare's problem is that they don't want to make proper RPGs any more and don't care about staying true to their own source material. They just want to follow the same trends and pander to the same audiences as every other developer these days. They don't want to make RPGs, they just want to make story-driven action games, and they'll gut and butcher existing IPs in order to do it..


On your scale of RPG-ness, was ME3 any worse than ME2?


Yes and no. It depends what aspects you are looking at.

To put it as simply and succinctly as possible, ME3 was stronger than ME2 on the statistical RPG elements, but ME3 was far weaker than ME2 on the roleplaying, player agency and narrative front.

I personally believe that the statistical factors are more important for defining an RPG, but it's the roleplaying, player agency and narrative side of things I prefer and that I most enjoyed about Mass Effect. ME2 may have failed on the statistical side of things and had far more shallow core gameplay, but it was at least still a strong roleplaying experience. ME3 failed absolutely utterly at this, largely thanks to factors such as barely any dialogue choices, too much autodialogue, narrative linearity, and lacklustre consequences from the prior games, which all combined to result in me playing a character I pretty much never felt was even remotely mine any more.

Modifié par Terror_K, 11 septembre 2012 - 03:27 .


#158
CptBomBom00

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www.oxm.co.uk/45702/ea-wont-force-bioware-to-make-mass-effect-4-studio-is-free-to-make-new-ip/


Hmm, E.A. won't force BW to make ME4, interesting:?.

#159
LilyasAvalon

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CptBomBom00 wrote...

www.oxm.co.uk/45702/ea-wont-force-bioware-to-make-mass-effect-4-studio-is-free-to-make-new-ip/


Hmm, E.A. won't force BW to make ME4, interesting:?.


EA (Beyond popular belief) is not ENTIRELY stupid. ME3 was the talk of gaming for MONTHS and it disappointed and burnt a lot of angry, unhappy fans. Unless someone does something that reclaims the glory we were promised, anything Mass Effect related after Mass Effect 3 would be financial SUICIDE.

Also, this quote:

Gibeau also flat-out denied the suggestion that EA had anything to do with Mass Effect 3's much-berated ending...


This quote is a flat out LIE, in my opinion. While they may not have told Bioware to end the game in this fashion, them breathing down Bioware's neck to hurry up and get the game out so they could roll around in money certainly didn't help either.

Modifié par LilyasAvalon, 11 septembre 2012 - 04:25 .


#160
Snypy

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LilyasAvalon wrote...

Also, this quote:

Gibeau also flat-out denied the suggestion that EA had anything to do with Mass Effect 3's much-berated ending...


This quote is a flat out LIE, in my opinion. While they may not have told Bioware to end the game in this fashion, them breathing down Bioware's neck to hurry up and get the game out so they could roll around in money certainly didn't help either.

Not only in your opinion. As I wrote here eariler, a two-year-long development cycle is a killer for games like Mass Effect 3. But EA improved its FY12 performance, for what good that did.

#161
Jayce

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OnlyShallow89 wrote...

Jayce F wrote...
The days of Bioware being it's own boss are over

BioWare have rarely been their own boss. They were working alongside Black Isle and Interplay for Baldur's Gate and its related games, they were with Atari for NWN (so that's at least three games, four expansions, etc. where they've been subject to licensing), KotOR was under LucasArts so they had little wiggle room there, not sure if 2K had any impact on BioWare for Jade Empire, Mass Effect 1 was under MGS and then EA... I think only their earliest games may have actually been BioWare "as their own bosses".


Yet that was a business decision they took. Partnering with Wizards of the Coast or Lucas Arts gave them access to established IPs with large existing fan bases. An absolute must for both reputation building and financial security as a small game company. Did it mean handing some of the reigns over to others? Yeah it did, as it does with game publishers. But being your own boss is vastly different to being a middle manager in a much bigger corporation. You're owned. Literally.

Modifié par Jayce F, 11 septembre 2012 - 05:18 .


#162
Loerwyn

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Yeah, they're decisions they took at the expense of losing control of their products, especially when LucasArts are involved. They weren't their own bosses in that situation, they were beholden to the license holders.

#163
Chris Priestly

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No longer ME3 related.


LOCKDOWN!


:devil: