-Skorpious- wrote...
Wayning_Star wrote...
-Skorpious- wrote...
Not really; the ending would still be nonsensical even without synthesis. What I would like to see removed is the starchild since, unlike synthesis, it is forced on all Shepard's.
I can live with the destroy ending eliminating all reaper-tech in the galaxy. I can live with Shepard surviving a blast from Harbinger's beam of death. But I can never accept the poorly introduced, illogical, completely unnecessary plot device known as the catalyst.
As far as I am concerned, BioWare had their storytelling card revoked when they thought that adding a new antagonist (yes, being a reaper counts as an antagonist) in the last 10 minutes of a trilogy was a good idea.
really just a stage prop to emit a face to the intelligence of the citadel computer/Ai, created by the Leviathan race.
That's probably why it's so simplistic.
Perhaps I should clarify. While I understand why it was included in the game, my main issue with it is that it appears in the form of the namless Earth child who gets killed in the intro.
I can only assume that BioWare thought it would amaze us in a profound way, but it came across as both silly and contrived.
My theory: BioWare initially intended to incorporate indoctrination into the endgame. That child with the face of the one lost on Earth was intended to be implemented there. As s**t hit the fan and they got rushed, they left all the half-implemented ones ingame and that's what we're seeing. That's what IT people uncover.





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