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So if MP is in what will combat become in DA3?


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20 réponses à ce sujet

#1
JasonPogo

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This is really bothering me.  I am one of the few people I guess who actualy liked the combat in DAO.  I like being able to plan out the battle and micro manage everything.  Also I was freaking fine with the animations.  The shuffling was far.better than the anime ninja...  But if they do add MP micro manageing is out.  Pause and play is out.  I am just wondering what this game will become.  

Modifié par JasonPogo, 06 septembre 2012 - 10:29 .


#2
Lord Gremlin

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I ask myself the same question. I never really liked the combat in either DAO or DA2, but all the planning made DAO somewhat enjoyable.
There are games that you can understand going multiplayer - like Dead Space. Human fights monsters in real time in 3D environment. Let players control the monsters and set rules for victory - here's your MP. But in DA2...
There are suggestions that it will be like Baldur's Gate. Devs won't comment as at this point I'd wager they still decide if they include MP and what kind of MP.

#3
Wulfram

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If in MP you'll only control one character each, then micromanagement may be very much in.

#4
jbrand2002uk

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I really detested the shuffling in DAO as well as the pace of combat was just way too slow it became a chore rather than fun. I actually liked DA2's combat and almost didnt buy it because of my negative experiance with DAO as for being able to pause and plan i could do that easy in DA2 without any problems and didnt miss the isometric camera than many drone on about.

As for MP my posistion is it belongs in an MMO not an RPG so if it goes this route I will lose all interest given how the have Done TOR

#5
MichaelStuart

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Combat would properly end up playing like The Old Republic

#6
redneck nosferatu

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Well just to throw in my two cents... there are differences between combat in ME3 SP and MP. SP still has pause with the power/weapon wheels, and powers that slow down time.

So any DA3 SP game would *probably* retain the "pause, plan, execute" formula from the first two games, while MP would not.

#7
Androme

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JasonPogo wrote...

This is really bothering me.  I am one of the few people I guess who actualy liked the combat in DAO.  


One of the few? Mate it's alright, people who liked DA2 combat is in the minority.

#8
Ianamus

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Androme wrote...

JasonPogo wrote...

This is really bothering me.  I am one of the few people I guess who actualy liked the combat in DAO.  


One of the few? Mate it's alright, people who liked DA2 combat is in the minority.


I seriously doubt that the people who thought DA2's combat was better than DA:O's is a minority. While Origins was a great game the pace of the combat was awful, and playing an Archer was almost impossible because their damage was so poor. DA:2's combat animations may have been over the top but at least a shield bash didn't take four seconds to execute. 

Modifié par EJ107, 06 septembre 2012 - 06:43 .


#9
Cutlass Jack

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I'm not incredibly worried about this. Going by ME3's example, you could still pause the game to issue squadmate commands in single player, just not in multiplayer. And it would not be the first game to do that kind of thing.

Hopefully the DA team will use the same common sense. If they don't, I will mock them.Posted Image

Modifié par Cutlass Jack, 06 septembre 2012 - 06:49 .


#10
Sejborg

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 Isn't it obvious?

The combat will be AWESOME! :wizard:

#11
Sylvius the Mad

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EJ107 wrote...


I seriously doubt that the people who thought DA2's combat was better than DA:O's is a minority. While Origins was a great game the pace of the combat was awful, and playing an Archer was almost impossible because their damage was so poor. DA:2's combat animations may have been over the top but at least a shield bash didn't take four seconds to execute. 

Archery was great in DAO.  It rewarded planning and forethought.

And I would much rather have a long but interruptible animation for shield bash than DA2's uninterruptible animations, regardless of how fast they are.

DAO's one drawback in combat was the difficulty in intercepting enemies as they ran toward other targets.  It could still be done (archers were actually really good at it with their knockdown and stun attacks), but there should have been more ways to do that.

#12
Wulfram

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Archery talents were silly in Origins. What's the point of a ranged attack when you could just walk over to the enemy and whallop them in the time it takes to fire.

Archery auto attacks were very handy though, if you had decent DEX.

#13
Sylvius the Mad

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Walking over to the enemy gets you hit. Standing 50 metres away does not.

Anyway, back on topic, since I expect I will never play any multiplayer content, I do not care how MP combat works. But I do care how SP combat works - we need to retain tactical full-party control.

#14
Boss Fog

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JasonPogo wrote...

This is really bothering me.  I am one of the few people I guess who actualy liked the combat in DAO.  I like being able to plan out the battle and micro manage everything.  Also I was freaking fine with the animations.  The shuffling was far.better than the anime ninja...  But if they do add MP micro manageing is out.  Pause and play is out.  I am just wondering what this game will become.  


Putting personal preferences aside; I am geniunely annoyed that people haven't realized Bioware's official stance on the hypothetical inclusion of MP in DA3.  There is no reason why they would take the pause and party tactics feature out of the SP for the inclusion of MP.  Please get educated and stop making these ridiculous posts.  

 

#15
FedericoV

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MP is probably going to change the gameplay for the worse. Even if it's just a campaing Co-Op (and I don't thik that's what EA means with MP: they want to milk customers with MP) it will push the game mechanics in the MMO direction. Just like how MP pushed ME and Dead Space in the shooter direction (turning ME gameplay in an bad experience for me, when ME2 was such a great game).

Anyway you put it, MP is just bad news. Even in a best case scenario (something like Asassin's Creed MP) it will drag resources from the main game.

#16
Xewaka

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They did say they were taking a "long, hard look" at how BG multiplayer worked. So if they actually do that, I wouldn't be too concerned with it affecting combat rythm for the worse. If anything, it might slow it down to a less spastic over-the-top ridiculous level, which can only be good.

#17
Renmiri1

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The guy bactracked a bit on the "mandatory MP" statement

http://kotaku.com/59...le player-games

As for DA combat ? Not ready for MP, not by a longshot. I raided weekly on a high tier guild on WoW until recently and I can tell you DA is as far from WoW MP than a bicycle is from a fighter jet.

They want WoW style monthly subs, they might as well save the money and buy Activision / Blizzard. It is for sale. Because the odds of developing something of that caliber in house are astronomically small.

#18
Boss Fog

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Renmiri1 wrote...

The guy bactracked a bit on the "mandatory MP" statement

http://kotaku.com/59...le player-games

As for DA combat ? Not ready for MP, not by a longshot. I raided weekly on a high tier guild on WoW until recently and I can tell you DA is as far from WoW MP than a bicycle is from a fighter jet.

They want WoW style monthly subs, they might as well save the money and buy Activision / Blizzard. It is for sale. Because the odds of developing something of that caliber in house are astronomically small.


I'm assuming you realize this but there are plenty of other forms of MP besides an MMO.

#19
Renmiri1

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TelvanniWarlord wrote...

I'm assuming you realize this but there are plenty of other forms of MP besides an MMO.

I'm assuming you know which MP format is bringing the most cash, hence gathering the envy of all game companies ^_^

#20
Boss Fog

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Renmiri1 wrote...

TelvanniWarlord wrote...

I'm assuming you realize this but there are plenty of other forms of MP besides an MMO.

I'm assuming you know which MP format is bringing the most cash, hence gathering the envy of all game companies ^_^


LOL, ok lets assume BW wanted to actually make a major profit with DA3 multiplayer.  If anything they'd add micro transactions of some form similar to how the did it with ME3.  BW has no plans to turn DA3 into a MMO.  If anything, MP will be an extra feature strapped onto the main game.  Plus, as I and others had said before, they're taking a long and hard look at how BG handled their multiplayer.  What they're certainly not doing is turning the franchise into a MMO.

#21
Anvos

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Likely I picture it, main campaign the only mp option is to have up to 3 friends drop in and control your comps when your in combat. Otherwise everything else is the same.

Outside of the campaign I'd say there will likely be mp small side campaigns, dungeons, and a party vs party arena mode.