Blueprotoss wrote...
How is that when the Conduit wasn't accessable and no Reaper proclaimed themselves as a leader.
Why leader? Sovereign said something about independent, each a nation. Who leads Geth? Greater good?

Not sure where Conduit fits here, really.
Blueprotoss wrote...
The Conduit was on the Citadel and thats what Sovreign was trying to access.
Strange. I have impression that Conduit is what Protheans built to get access to Citadel and used (indirectly) to ban Reaper's access to Citadel by broad range of IP.

What I'm not sure - if "transmitting" (Ilos') side of relay could be built by Protheans, where the hell receiving (Citadel's) side get from. Since Keepers gave a wide berth to it, it apparently not original design (compare with dialogue of pair, IIRC human female and salarian, near Consort chambers, about Keepers constantly rearrenging female's room.
Blueprotoss wrote...
Video games don't retain their price even when its sealed and you still need a decent amount of demand even with a very low supply.
Well, it's not premium grade weapon, yes, they don't retain prices that well, I admit. But few games I purchased lost much less of their price, than ME3, despite being released before it.
Blueprotoss wrote...
Maybe.
...you'll think of me when you are all alone?

Blueprotoss wrote...
I see the sarcasm there. 
Only harsh truth, nothing more. *Casavir pokerface engaged*
Blueprotoss wrote...
$60 is still a great deal just with a 20 to 30 hour game just in the Singleplayer with one walkthrough.
Great deal is 20-30 bucks, depending on playtime, required for playthrough, without delaying game to prolongue it. Or where prolongation is part of gameplay, if game is about travel, i.e. process, not destination, i.e. "ending cutscene". Only if game is naturally good (not to mention great, true masterpiece), then yes, it deserves higher tag.
For example, Metro 2033 has good graphics and, minus checkpoint-based-saves gameplay (serious flaw for me, I got idiosyncrasy for it), was rather balanced, had entertaining gameplay and interesting story to back it up (though I read book before that (but wasn't impressed that much

)). Even with graphics turned to minimal, it still was enjoyable.
Crysis, on the contrary, while having good graphic and somewhat interesting modding potential, by default had nothing else to offer, since gamedesign errors (not to mention "story", even in warhead) of such magnitudes usually involved tar, feathers and pitchfork in not so distant past.

Turn all graphics down - Far Cry 1, only without trygens or whatever.
And I'm not graphics aficionado, those are two examples from top of my
head Steam headliner.
Blueprotoss wrote...
I guess video games can't trump PnP while I wouldn't be surprised with what people say these days.
Hey, I have nothing against table-top games, ADnD, WH (mostly 40K, though), to name those I played most.
What I meant, that for me, presense of some "points distribution" in game is not sign "RPG was here". Unless there are damages typical to RPG... Ahem.

Those numbers just technical parameters, nothing more. In ADnD you see them. In Jagged Alliance - you don't. But they are there. I don't speak about mighty RND who awarded you with steel helmet to loot from body of blackshirt who fired at you from Minimi, I'm speaking about all those numbers you don't see. Why Ira is so fcuking lucky? With crappiest weapons (.38 revolver(s), for example), from "less than suitable position" she could hit target nobody else could hit, even with better guns, skills or whatever. Repeatedly (not necessary same target

, even .38 will do the job, sooner or later).
That points distribuion, by and large, was my biggest complain toward WH40K:DoW2, really, for people who fought for centuries, gather experience for this? No.
I have nothing against reasonable "training" (a.k.a. experience gathering), preferably TES or JA style - you increase what you use; as much as I like Fallout, increasing speech via killing all that moves (and moving what's not first

) always was and still is odd to me.
And yes, I think that few developers made that "learning curve" interesting, acceptable, reasonably explained or ignorable.
So for me role-playing game is game where you can play the role. Play, not follow. Should they call ME3 "Role-following game", I wouldn't object: there is a role of seriously dumbed down person with strange set of issues, placed into strange, illogical environment and you have to follow his role. All fair.
Blueprotoss wrote...
Agreed.
Fellow paladin?