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Suggestion: Give new players a pack full of bling-bling


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#26
Subguy614

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Descy_ wrote...

If they do this, then everyone who played the game before they introduced the 'Starter Pack" should get a "Finisher Pack"

Finisher Pack would max out all unlocks remaining, symbolizing that they are not a Starter, but a FInisher.



fair is fair.


That's not fair. Perhaps 1(one) guaranteed UR unlock or advancement for "long-timers".

#27
Descy_

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Subguy614 wrote...

Descy_ wrote...

If they do this, then everyone who played the game before they introduced the 'Starter Pack" should get a "Finisher Pack"

Finisher Pack would max out all unlocks remaining, symbolizing that they are not a Starter, but a FInisher.



fair is fair.


That's not fair. Perhaps 1(one) guaranteed UR unlock or advancement for "long-timers".



Was a joke, but okay...

#28
Babbylonian

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I'm all for this idea, though I would extend it to include every current player with an N7 rating under 120.

My configuration for such a pack? Guaranteed items to include 2 rare character cards, 4 rare weapon cards, 2 rare gear cards, and 1 ultra-rare weapon card.

#29
Lunaticsmith

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I don't understand the point.

#30
Killahead

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Subguy614 wrote...

I do not like this idea as presented.

Perhaps 1 (one) rare character and 1 (one ) rare weapon at level 1 (one).

Had a N7 level 8 (eight) in our Silver lobby last night....he said Bronze takes too long.

Then we revived his toon 20 or so times before the DC.


I don't know what you're trying to say here. That it will encourage new players to play the higher difficulties? A lot of players do that anyway. If anything, leeching becomes more attractive if one doesn't get anything good in the starter pack.

#31
Deucetipher

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Descy_ wrote...

Subguy614 wrote...

Descy_ wrote...

If they do this, then everyone who played the game before they introduced the 'Starter Pack" should get a "Finisher Pack"

Finisher Pack would max out all unlocks remaining, symbolizing that they are not a Starter, but a FInisher.



fair is fair.


That's not fair. Perhaps 1(one) guaranteed UR unlock or advancement for "long-timers".



Was a joke, but okay...


Next time add smiley faces :).  You deadpan too well.  Those unaware fo your rep can be confused. :D

#32
Killahead

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Lunaticsmith wrote...

I don't understand the point.


Like I said in the OP, the point is to not scare new players, but provide them with some good stuff to try out. That way maybe the game can hold on to their attention, and this is in our interest too, seeing as future DLC is dependent on people still playing the game.

#33
Guest_Air Quotes_*

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Lunaticsmith wrote...

I don't understand the point.


Less farming new players? :innocent:

#34
Liefglinde

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I've maxed everything except that 6th medical capacity and I definitely agree with this. I've tried to get a few friends to play and they're extremely put off by the sheer number of items you can get. One of my friends kept getting mods. His pistol scope IV is great but the only pistol he has is the Predator.

#35
BjornDaDwarf

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Hmm, maybe not a new "Starter Pack", but what about a "Promotion Pack" or two?

The logic here is that you don't want to necessarily give them nice shiny things before they've even played a match. Let them jump in, be confused, figure a couple things out, etc. Then, when they promote their first character (or even just hit level 20 with a character), then the get the Promotion Pack, which is basically what you described.

It rewards them for playing and achieving something, but does so pretty early on to try and hook them before they figure out how evil the store is.

#36
ChStapeler

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Idk... I think if Bioware put up a number of more specific packs, that would serve the same purpose and it would not cheapen the effort veteran players went through to unlock everything.

For example, one-time packs that gave a specific character card from the original roster. Or packs that gave specific uncommon weapons. That way the beginner can unlock items he/she wants without the harassment of RNG, feel rewarded, remain interested, and it's a system that wouldn't bother the vets as we already have all that stuff...

And it would still require the player earned those packs through playtime or cash. Just giving stuff away is too easy.

#37
Killahead

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BjornDaDwarf wrote...

Hmm, maybe not a new "Starter Pack", but what about a "Promotion Pack" or two?

The logic here is that you don't want to necessarily give them nice shiny things before they've even played a match. Let them jump in, be confused, figure a couple things out, etc. Then, when they promote their first character (or even just hit level 20 with a character), then the get the Promotion Pack, which is basically what you described.

It rewards them for playing and achieving something, but does so pretty early on to try and hook them before they figure out how evil the store is.


I see your point. But going into that first match with a Claymore or a Javelin won't make them any less confused. I personally think the psychological effect of that first pack could be powerful if it included some shiny cool items, I imagine players thinking "wow, look at that, this one looks special too, coming on a black card and all". In the end I don't think it would matter much whether one gets it before one even begins to play or after the first promotion though. The important thing is to hand them some options and to show them what cool stuff this game has to offer.

#38
Babbylonian

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Liefglinde wrote...

I've maxed everything except that 6th medical capacity and I definitely agree with this. I've tried to get a few friends to play and they're extremely put off by the sheer number of items you can get. One of my friends kept getting mods. His pistol scope IV is great but the only pistol he has is the Predator.

Indeed.  The game is currently overloaded with rares and with people playing with great weapons who feel put off when they go into a game where other players are using Shurikens and Katanas. 

The worst are the character cards; it was bad enough before the rare glut from multiple DLC packs (thanks to the evil RNG character card trolling), but now - even with rare character cards not dropping after full unlock - rare characters outnumber common/uncommon characters 30 (108 total to full unlock) to 24 (78 total to full unlock).  At the start, those numbers were 6 (30) to 24 (78).  And those of us who have been playing consistently since launch have only had to deal with the 24 added rare characters 6 at a time.

This game's playerbase will inevitably decline precipitously between now and Christmas, and turning off new players (such as those who might have picked up the game for $19.99 during the 1-day Gamestop Labor Day sale) with a store system that will "punish" them for an extended period is a terrible idea.

Modifié par Babbylonian, 06 septembre 2012 - 04:01 .


#39
StrawHatMoose

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I'd say 2 rares and 2 uncommon weapons, 1 rare and 1 uncommon character and 5 of each if the four consumables (rockets, medigel, ops pack and clip pack). That might be a good starter pack.

Modifié par StrawHatMoose, 06 septembre 2012 - 04:05 .


#40
Heggy

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How about making some of the early weapons, perhaps the set available in the demo, unlockable via achievement, rather than pack.
Every 5 objectives in which a person assisted, get an uncommon weapon card.
10 extractions, unlock Carnifex, each additional 5 gets an upgrade.
100 headshots, unlock Widow. Each additional 50 unlocks upgrade.
1000 kills, unlock Claymore, each additional 500 unlocks upgrade.

#41
Killahead

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Heggy wrote...

How about making some of the early weapons, perhaps the set available in the demo, unlockable via achievement, rather than pack.
Every 5 objectives in which a person assisted, get an uncommon weapon card.
10 extractions, unlock Carnifex, each additional 5 gets an upgrade.
100 headshots, unlock Widow. Each additional 50 unlocks upgrade.
1000 kills, unlock Claymore, each additional 500 unlocks upgrade.


Not a bad idea, but that would require an alteration of the system that isn't likely to happen at this point.

#42
Pedactor

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Harriers for everybody.

#43
Babbylonian

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Heggy wrote...

How about making some of the early weapons, perhaps the set available in the demo, unlockable via achievement, rather than pack.
Every 5 objectives in which a person assisted, get an uncommon weapon card.
10 extractions, unlock Carnifex, each additional 5 gets an upgrade.
100 headshots, unlock Widow. Each additional 50 unlocks upgrade.
1000 kills, unlock Claymore, each additional 500 unlocks upgrade.

If we're talking about a system overhaul, a far simpler solution is moving items/weapons down in rarity.  Take half the rares from every category (including original game plus first DLC) and make then uncommon, take all the uncommons (except perhaps gear/consumables) and - since none besides gear/consumables have been added - make them common.

ETA:  Oh, and anyone turned off by that because of how hard they "worked" or how much they spent to get their rares, tough.  Those people have had plenty of opportunity to enjoy their spoils and the problem now is that it's demonstrably harder for new players to access those spoils.

Modifié par Babbylonian, 06 septembre 2012 - 04:10 .


#44
Killahead

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Pedactor wrote...

Harriers for everybody.


The problem with this is that the players will be put off by the fact that none of the guns they unlock can measure up to it.

#45
Phylarion

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I'm in favour, if it's a universal pack available to both new and current players, it's a win-win.

#46
DS Monkfish

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Actually, thinking about it, we did all get a starter pack, didn't we? Or maybe that was just in the demo. I can't remember. Either way, it was just a few basic items with one uncommon (or chance of an uncommon, or something). Your idea is better, OP. A box full of shiny gold things would be a better thing to give the new players. PM the mods, do it!

Edit: Re-read the OP and realised this was already covered. I am a ******. :pinched:

Modifié par dmath2, 06 septembre 2012 - 04:12 .


#47
Killahead

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Phylarion wrote...

I'm in favour, if it's a universal pack available to both new and current players, it's a win-win.


Sorry, you've already gotten your starter pack. It was full of crap and now you wish something better for the new players, right? ;)

#48
Cole Frehlen

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I agree with players getting a starter pack. Maybe 2 silver weapon cards, a gold weapon card, 2 silver character cards, a gold character card, and some level 1 equipment/couple of consumables?

Yes, I've worked my arse off to get where I am now (only URs and gear to get), but I started when the game first came out. There's a lot more stuff to get now, and I've had the advantage of time and practice.

#49
Dunvi

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I like this idea... I'm still relatively new, I only started playing right before the batarian/vorcha/krogan weekend challenge, so right away I started saving up like mad for spectre packs (I probably spent 600k I was so desperate), but I was super excited when I started unlocking level I rare stuff.

If I recall correctly, some of my first unlocks were a Black Widow, a GPR, an Raptor, the Drell Vanguard, Turian Sentinel, and Geth Engineer. Yes, a lot of those aren't very good, but when I'm using an Avenger 2 the GPR seems really exciting, and makes you want to play a ton to unlock MOAR STUFFFFFZ. Realizing the GPR was actually pretty bad (at least then, I haven't tried it since the buff) made me want to unlock the "real" rares. Think of it as a teaser.

And funnily enough, the high levelled commons are often as good or even better than level I rares, especially with how lightweight they are. The level I R/UR is exciting but it won't stop a new player from using the common weapons.

But I wouldn't give out so much stuff. Give them a free PSP and a newbie will be plenty excited. Especially if you guarentee the two R/URs to be a weapon and a character.

Modifié par Dunvi, 06 septembre 2012 - 04:16 .


#50
Pedactor

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Killahead wrote...

Pedactor wrote...

Harriers for everybody.


The problem with this is that the players will be put off by the fact that none of the guns they unlock can measure up to it.


Which thereby leads to the conclusion..............